I think the game designer did an incredible job defending a point that the other panelest just wanted to ignore.
M-Rated games are not for your 9 year old. They are talking about the links between videogame violence and real violence in children, the problem is these games aren't for children.
So how are the kids getting these games, I would go so far to bet 70% or higher are bought for them by their parents and/or someone in the family.
I remember being at EB games shortly after GTA3 came out. This boy who was probably 9 or 10 wanted to buy GTA3. Ray who was the manager of the store said that he couldn't without his parent there. So the boy comes back with Mom and wants to know what is going on. Ray says that he is not allowed to sell a M-Rated game to anyone under the age of 17. The Mom asks what is so bad about the game, Ray gives the run down on the content. The Mom actually looks a little concerned then looks to her son and asks "Is this really the type of game you want to play" and the boy then says how he thinks it is really cool and how he friend parents let him have it. Mom hands over money, and little boy now is playing something that is WAY over his head for comprehension.
The problem is the ignorant parents who allow this to happen. The parents who can't be bothered to set the rating limits on their consoles, or can't be bothered to read the rating note on the front or the back of the box.
M-Rated games are not for your 9 year old. They are talking about the links between videogame violence and real violence in children, the problem is these games aren't for children.
So how are the kids getting these games, I would go so far to bet 70% or higher are bought for them by their parents and/or someone in the family.
I remember being at EB games shortly after GTA3 came out. This boy who was probably 9 or 10 wanted to buy GTA3. Ray who was the manager of the store said that he couldn't without his parent there. So the boy comes back with Mom and wants to know what is going on. Ray says that he is not allowed to sell a M-Rated game to anyone under the age of 17. The Mom asks what is so bad about the game, Ray gives the run down on the content. The Mom actually looks a little concerned then looks to her son and asks "Is this really the type of game you want to play" and the boy then says how he thinks it is really cool and how he friend parents let him have it. Mom hands over money, and little boy now is playing something that is WAY over his head for comprehension.
The problem is the ignorant parents who allow this to happen. The parents who can't be bothered to set the rating limits on their consoles, or can't be bothered to read the rating note on the front or the back of the box.