Video games you gave up on soley due to difficulty

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Aleate

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Mar 24, 2009
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The first Ninja Gaiden game. I barely beat the first boss, the nunchuck guy whose name I can't remember for the life of me. Then, after that I reached the horse guy. Once I fought him for the 30th time, I just said "Fuck it" and returned the game. Be reminded though that I was... what, 12 when I played it? So I had the attention span of a Finch back then.
 

Casimir_Effect

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Aug 26, 2010
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Aeonknight said:
The Last Remnant. Having no direct control over your units makes it hard to beat bosses that are deliberately unbalanced.
You'd be surprised how much control you actually do get, it's just knowing how to get it that's a bit complex. For example, it has to do with: Morale, position relative to enemy, make-up of union, formation of union, class in each formation position, type of enemy, AP, HP, and some hidden stuff I can't even to begin to guess at. Most of these things, though, you can tailor yourself.

The thing in that game that actually does screw you is the Battle Rank and the game's insistance you get as many Links as possible - which (supposedly) increases your BR faster. Enemies level up at certain BR values and I think they gain in HP to a certain extent linearly as BR increases. This means certain fights can become ridiculously hard.
For example, the optional boss "The Gates of Hell" is one I tried to take on once and never even got through his minions; levelled up as they were with level 5 Permafrost, gas spells and other horrible things. But those bosses are just there for the extra challenge. There were only a few in the game proper (so far as I have played it - had to stop a while back as I was doing nothing but playing it) which I had trouble with and needed to level up my skills and stats to beat.


OT: I'd have to say strategy games I played in my youth when I had less patience or tactics. Never finished the original Command & Conquer with either NOD or GDI. Never got close to finishing Sacrifice. And the original Homeworld kicked my ass too.
 

MurderousToaster

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Aug 9, 2008
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JasonKaotic said:
Lost Odyssey.
Seriously man, that game is motherfuckin' solid. It's the only game that I literally can't progress in. Random encounters take way too much HP out of you, HP items are too rare, and the boss fights are just stupid.
Seriously. Do not buy it. You will die in real life. The seemingly-above-average-so-far story is definitely not worth the stress this game will give you.
Jesus. I'm only on the second or third boss fight (that big worm dude that spawns loads of enemies and obliterates you with that nasty-ass laser if you spend any time attacking him like you're supposed to instead of his friends, and even if you do kill everything he spawns he respawns more and uses that apocalyptic-ass laser anyway), and I actually can't do it. I got just past the part where he revives himself (yes, he revives himself after by some act of divine help you kill him once, and in the same fight, so you have no chance to rest), and by that point one of my characters was dead, I had no reviving items left, also had no healing items left, and my other two characters were very, very low on health. His spawns finished me as soon as he revived and spawned some more.
I'd killed every single enemy I'd encountered along the way to level up so there was no reason for him to be so much stronger than me. Hell, the random encounters on that game are equivalent of about three quarters of the difficulty of an early boss fight on a normal JRPG, and they're about as common as random encounters on a normal JRPG too.
I gave up on Lost Odyssey at that boss fight, too. I looked at it, looked at how utterly crushed I was being, looked back at the puny amount of XP that killing random encounters gives me and thought "You really expect me to grind that much to beat this boss? Screw you, game." and never played it again.
 

Soxafloppin

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Jun 22, 2009
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I doubt i'l beat the challenge tower in the new MK. Feckin hard.

Also the combo challenges in Batman:AA

Mirrors Edge too, well it was a mixture of difficulty and hatred for the game.
 

Terrified Android

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Apr 1, 2010
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I'm surprised no one has mentioned Dwarf Fortress...
That's a fucking brutal games, learning it took me a week and I've yet to keep a fortress alive more than a few in games years...

But I suppose you'd have to be crazy to play it in the first place.
 

Android2137

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Feb 2, 2010
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Super Mario Bros... It's embarrassing, but... I just... really really suck at that game... I can beat the old Sonic games just fine. I've even beat VVVVVV more than once (got all 20 trinkets and everything). Died plenty of times in those games without it bothering me, but for some reason Mario is different. Why do I get sick of dying there?
 

Kadoodle

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Nov 2, 2010
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I almost gave up on beating Uncharted 2 on crushing; oh monastery levels, how I fucking loathe you.


I gave up on Final Fantasy 4, Around that part where cecil goes to this fire palace or something...every enemy there is like a boss fight. And the random encounters happen every few feet.


N+...don't even get me started.


MW2 and BFBC2's campaigns had some god awful checkpoints at certain points...the worst one in mw2 was when you escaped from the house with the intel, and had to run down a hill to the end of the level where Colonel Shepard betrays you and Ghost. You had to sprint down this long-ass hill covered in enemies, running and gunning, while being bombarded with extremely accurate mortar fire. On my veteran playthrough, I got to that point, and my weapons were an LMG and a sniper. I got to that point, and stupidly started to reload my LMG. It saved the checkpoint in the middle of my reload, and a second later, I died. I'd respawn at the checkpoint mid reload, to be immediately killed by either mortars or bullets. When I actually was lucky enough to finish reloading, I'd see the heads and guns of about 30 Russians pop up over the hill and gun me down. In BFBC2, the level broke during an on rails helicopter sequence. I'd restart at the checkpoint, and then a guy with an rpg standing in an enemy heli would kill me in about 4 seconds. It takes about 5 seconds to down an enemy chopper with your vulcan.


When I was younger games had a tendency to bring you into a dead end; you kill the bad guys, and then you have no idea where to go or what to do. I gave up on so many games that way. Most of them I can't remember.
 

Rusty pumpkin

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Sep 25, 2009
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S.T.A.L.K.E.R. Shadow of Chernobyl.
Most people can see that and agree. If you can't, then all I can say is: I spent 4 hours trying to cure radiation poisoning I got rather randomly which killed me in seconds. This was on normal.
 

The Grim Ace

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May 20, 2010
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Ikaruga and Metroid Prime 2. I loved playing them for as long as I did but both of them just killed me so hard. I still try to beat Prime 2 here and there but Emperor Ing just destroys me every damn time. Special mention also goes to the co-op campaign in Everything or Nothing, the whole thing is one giant pain in the ass that I stopped bothering with forever ago.
 

Azaraxzealot

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Dec 1, 2009
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GiantRaven said:
Dragon Age: Origins.
i nearly did with dragon age, then i got into a groove with it after i programmed my allies to do all the hard work for me (and a big fuck you to everyone who says "GAME WAS TOO EZ! I COMPLETED IT ON NIGHTMARE WITHOUT DYING ONCE!")

Grand Theft Auto 4 i actually DID quit due to difficulty, because of the GOD DAMN FIRST STREET RACE AND THE GOD DAMN HORRIBLE DRIVING CONTROLS!
 

icame

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Aug 4, 2010
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VVVVVV

I gave up on it for a week, and then retried. I now consider it one of the best 2D platformers ever made. Oh how things change....
 

Frosted89

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May 31, 2010
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Dragon Age Origins and Dragon Age 2-Nightmare Mode (I didn't quit but it did force me to switch to a lower difficulty). On games that I actually quit because of the difficulty? Ninja Gaiden for the Xbox, I quit playing the game for about a week after losing to Alma for like 30th time. Also, there's the final boss in Lost Kingdoms who also made me go into fits of rage as well trying to beat him.
 

Inconspicuous Trenchcoat

Shinku Hadouken!
Nov 12, 2009
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Trials 2: Second Edition. That game is so freaking hard. It's a 3D motorbike obstacle course game played across a 2D plane. The goal is to get across the level without falling. You can fall, but the game keeps track of how many times you ate the floor.

It's split up into 3 main groups of levels: Easy, Medium and Hard. I've beaten all the Easy and Medium levels without falling once. I've beat one or two Hard levels without falling. But, the last 3 or 4 hard levels are so hard I can't beat them at all! Much less finish them without falling. I eventually came to the conclusion I will NEVER beat this game and partially gave up. I went for (Steam) achievements instead.

I can't get all of those either! They're such difficult achievements! I've put 71 hours into this game (according to Steam) and I still have only 56% of the achievements, and I was purposefully going for them! If you want a hard as hell game, try it. It's a lot of fun and hilarious to watch your poor avatar take some gruesome falls.
 

Azaraxzealot

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Dec 1, 2009
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Sulacu said:
I have to agree with the mention of Dragon Age: Origins. To be honest I love Bioware games but to me Dragon Age felt like its gameplay was impenetrable and sluggish and really really hard. It didn't help much that I had to associate the game with a single core of my processor to prevent memory issues and lowering loading times from almost literal hours to 'mere' minutes, but that may just have been a personal issue. You'd expect a game this recent to have proper multi-core support, yeah? Anyway, I played a human warrior and switched her to a damage dealing spec but not before blundering through the skill system and wasting a few points on shield skills partly because the game has the habit of not telling you anything you actually need to know when you need to know it, and partly because one of the first allies you get is a knight sort of bloke that seems to come specced for tanking. Still, once she finally gets to the fighting she swings her two handed sword around so unbearably slow and ponderous it's like she's lugging a fridge up a flight of stairs and even a retard in a wheelchair could wheel out of the way before it struck. Naturally in the space of one swing the much faster hitting enemies can and will hit her like five times. It progressed to the point that almost every encounter of more than three enemies was an exercise in frustration. There was this room full of attack dogs pretty early in that kicked my ass like a million times and I had to carefully bottleneck them at the door opening to finally beat it. The wound system upon going down in combat didn't help either, as it only ensured I'd perform even more shit come next encounter. I couldn't afford buying better gear for my party because most of it was squandered on the many, many healing poultices needed to stay somewhat alive, and when I got to the big city and encountered my first magic wielding enemies, the difficulty went from being insanely hard to impossible.

Of course I was annoyed by my crappy performance and consulted the internet whereupon I found out that one of the characters you could find in you travels was a healer. Oops. Maybe I simply went to the big city to early, yeah? I didn't know, because again, the game doesn't tell you anything. In Mass Effect I also clumsily blundered around and got killed a lot during the first hour of play, but after that the combat system grew on me and I nary ever died again. It was simple and succinct, and became intuitive through repetition, but Dragon Age's interface and skill tree is downright impenetrable. Also, your squadmates in Mass Effect didn't turn into retards the second you stopped controlling or ordering them, and Dragon Age's pre-programmed behaviour editor just went to show that this game was too complicated, and having to micromanage at every turn kind of breaks flow, and anything that breaks flow is bad for a roleplaying game. I played The Witcher too and the facets of its gameplay were actually far more intuitive.
be careful where you say that, most people on this site will jump down your throat if you DARE criticize dragon age for its difficulty. i would know, i got on probation for criticizing it.
 

icame

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Aug 4, 2010
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Terrified Android said:
I'm surprised no one has mentioned Dwarf Fortress...
That's a fucking brutal games, learning it took me a week and I've yet to keep a fortress alive more than a few in games years...

But I suppose you'd have to be crazy to play it in the first place.
You deserve a badge for simply learning that game. It is apparently so great, but it has far FAR too much depth. At least for the average gamer. Heard wonderful stories about it though.
 

Outright Villainy

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Jan 19, 2010
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Devil may cry 3. Yeah, I didn't even bother finishing that on easy. Apparently it was debrutalised in the special edition, but I'd gotten pretty bored of it at that stage anyway.

More recently, super meat boy. But that was more so that it was just kinda boring.