Wait, That Was IT?!? (Boss Battles):

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romanator0

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Space Marine, and it's made worse for the fact that the fight right before the boss is pretty hard.
 

Kyrian007

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OlasDAlmighty said:
I'm not sure if this counts as a boss or not, but every dragon in Skyrim I've met so far.

You know something's wrong when you can slay a dragon in seconds only to die to the stray bear that ran up to you after the fight.

Oh, and how about the final boss in Metroid Prime 3? Not that it's a terrible boss necessarily, but for being the final boss of a trilogy known for it's great bosses, it definitely leaves you feeling a bit underwhelmed.
I gotta agree with MP 3. I would never have thought of it, but yes very underwhelming. The Skyrim thing was just a good joke, feeling all badass after winning an early dragon fight quickly and feeling cocky walking up to a mammoth and giant... getting hit so hard you reload before you LAND.

Bad bosses (or endings) really aren't a dealbreaker for me. An ending and ending boss is like 1% of a game. To me that can be completely overshadowed by 99% of a game being good. However in particularly bad games (or games I don't like if this is going to offend) a bad boss stands out. I'm thinking Borderlands 2. That game built the Willhelm fight into the big "end of act 2 epic battle." Hardly, I didn't even move and he went down before he even got through my shield. Yeah it was a "supposed to win" fight per the terrible story, but all it did was weaken the one decent character the game introduced, Jack. Somehow his genius plan is to have his unstoppable death machine lose to a group of people substantially weaker than a group who were routed by it? In order to destroy a "city" he could have reduced to rubble with a sustained barrage and attacking with Willhelm (which nobody there can step to) long before the new team even got near Willhelm. So instead of being intimidated by Jack, he just comes off as a goofy snidley whiplash and scooby doo villain of the week who "would have gotten away with it if it weren't for those pesky vault hunters."

I hated Borderlands 1's lack of story. After the crap Gearbox vomited up for 2... they should just go full mmo non-story so they don't embarrass themselves.
 

Dr.Susse

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The whole last dungeon left me with feelings of 'wait what!?'

It felt rushed and over simple. I mean this is a JRPG the last dungeon is usually the final test and the reflection of the whole journey of the game. But Xillia just had a trial boss fight and then a disappointing final one stitched together with a few multicoloured platforms.

Maybe I liked the rest of the game too much.
 

Aeshi

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The High Ethereal from X-COM: Enemy Unknown

He's just a regular Ethereal with 50% more health. My "fight" with him consisted of him giving his speech, him being hit with a Shredder Blaster and then being promptly headshot by one of my snipers.

The Final Boss of Space Pirates and Zombies is also fairly easy, since it just boils down to killing regular zombies until your mother-ship can break the boss's armour. And you can skip that first bit if you have Mass Drivers (which ignore armour)
 

schrodinger

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The 'boss' fights in Alice: Madness Returns. They're just cutscenes for all the bosses until the Dollmaker at the very end. The giant card with the scythe kinda counts because you fight him for a bit and run away after, but Alice lolstomps him in a cutscenes. Still loved the game, just sad about the boss fights.
 

DanielBrown

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Was never able to beat Final Fantasy VII-IX as a kid/young teenager because I always quit playing for a while, then decided to start over again. Fast forward ten years+ and I decided to give FFIX another go. Final boss was disappointingly easy.
Same goes for FFVII and VIII, which I recently bought on the PC because my discs are really old and scratched. In VIII I went for the no-level "challenge" and beat the final boss with just a few limit breaks(didn't bother upgrading any weapons).
FFVII was the one I was most concerned about though since I've heard how hard the final boss is, not counting the final final boss mentioned earlier in this thread... I think he got one attack on my party before he was done.
 

sovietmisaki

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Ursula from Kingdom Hears 2. In the first game, she was a real challenge to fight, a truly satisfying battle. In the second game... not so much. I was expecting a real battle to top the first one, not some sing-along QTE segment.
 

Snotnarok

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Any boss that is in a hole or past a fence/barrier of some type you cannot pass while it swipes at you, and you need to shoot/slice/magic at it from a distance. I hope that made sense, basically MANY bosses these days. It's so dull and lame they continue putting these in, especially as a last boss.
It was alright in Dead Space because at least the hole made sense and so did the boss but many games seem to be doing it.
 

ShinyCharizard

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Dr.Susse said:
The whole last dungeon left me with feelings of 'wait what!?'

It felt rushed and over simple. I mean this is a JRPG the last dungeon is usually the final test and the reflection of the whole journey of the game. But Xillia just had a trial boss fight and then a disappointing final one stitched together with a few multicoloured platforms.

Maybe I liked the rest of the game too much.
I'll second that. What a disappointing final dungeon that was. About 30 seconds worth of rainbow platforms with weak ass enemies. What a joke.

Even the X dungeon was just copy and pasted from all the other areas of the game, it was just lazy.

The rest of the game was awesome though. Best battle system ever.
 

aozgolo

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Definitely Alduin, in the back of my mind I kind of knew it would be a cakewalk (like every TES boss so far) but I was secretly hoping it wouldn't be. He had such a great ramp up, seeing him revive other dragons and lauded as nearly deity-like in power, plus you must admit he had a cool design.

The final dungeon when you first land in Skuldafn you're fighting through an epic series of Dragons, Draugr, and Dragon Priests, and finally make it to the other side... and I honestly expected more danger, the mist idea was really cool and the thought that you just had to make it through... the truth though is that once you finally face Alduin after everything, he's such a joke, and to add insult to injury you have 3 other helpers to fight the dragon who could easily do it on their own without your help (Alduin never even attacked me once as I wailed on him).


Granted this is all vanilla Skyrim, with Dragon Combat Overhaul and Deadly Dragons Mod plus Master Difficulty, I'm hoping for something a little more epic in our next encounter.
 

Childe

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Diable in diablo three....all you had to do was run around him and beat him up....though maybe it was only easy cus i was a barbarian
 

JustPhil

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Guild Wars 2.
The final boss is hyped up to be a force on par with a ferocious tornado which will indiscriminately destroy everything that crosses it's path, then you keep pressing 2 to win.
 

Apostheum

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It's already been said, but Guild Wars 2. The handling of that final boss encounter is the worst I've ever seen in my entire life, and devalued the entire game to such a point that I no longer find any incentive to play it whatsoever.
 

captainballsack

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Now that I think about it, other than DMC3, I don't think I've ever been in a satisfying final boss battle.

So many people screw up final bosses, even Shadow of the Colossus couldn't get it right (Malus, in theory worked, as he was meant to be a collaboration of everything you've learned from all the previous colossi, but in practice, he was the most undynamic and uninteresting fight in the game - to me at least).
 

Joccaren

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Silvanus said:
Electrocutioner.

I know it was a joke-fight, but I just feel it was a real shame.
Oh god this. Just got Arkham Origins, and made it to this point about an hour ago. He jumps down, makes a big fuss over how he's gonna kick your ass, and I'm walking back and forth, angling up, waiting for him to attack so I know how he works. I look up at his health bar and eventually give in and decide to attack him. 1 hit kill cutscene. What a freaking waste. I sure as hell hope he shows up again so I can actually have a fight with him. That first one was just comical, and kinda disappointing.
 

SteveTR

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The final boss battle from Rogue Trooper (since I finished the game several years ago, I don't remember his name anymore). Even though the boss battle was pretty challenging and I had some difficulty beating the bad guy, it definitely didn't feel like a final boss battle. When I found out that's it, I couldn't believe it. I felt like the final boss battle came too early and wasn't final boss battle-y enough.

The whole game leading up to that point was pretty good, though.
 

shrekfan246

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Asita said:
I get that this was supposed to be a metaphysical battle, the manifestation of Cloud's will overpowering Sephiroth's, but really, if you're going to make a one hit battle that's impossible to lose: MAKE IT A CUTSCENE!
I disagree.

The fact that Square Enix has been turning all of those little things into cutscenes lately is one of the biggest problems I have with games like Final Fantasy XIII. I don't want to watch my characters be all cool and scripted and do things I should be controlling myself to enemies that by all rights I should be the one mowing down. Sure, impossible-to-lose fights are a bit cheeky, but I think it was a suitably awesome end, mostly because it didn't wrench any more control from the player than any other combat encounter within the game. Unless you choose to ignore Omnislash, I suppose.

FPLOON said:
Sethiroth from Kingdom Hearts 2...

This was at a time where I could not STAND facing Sethiroth without lasting less than his first "Sin Harvest" attack in the first game... and then I go a face him in the second game, knowing that I'll never beat him... and I beat him first try...

Wait... What just happened? I know I was barely trying (and this was on Proud Mode after giving up trying to 100% this game), but this didn't seem as limiting as it was in the first game... And, yes, this was before finding out about the "legit" way of beating him without him making another attack after the "press triangle to begin" attack...

Did I get "lucky"? ...I don't doubt it... Was I able to beat him again to prove it wasn't just out of luck? Yes... and the more I did, the more the battle disappointed me, in comparison to the battle in the first game...

(And, yes... Beating Sethiroth in KH1 for the first time was more satisfying than beating him in KH2 for the first time... and both of those times were on the highest difficulty in the US releases...)
See, that's funny, because when I replayed the Final Mix versions of those games on Proud difficulty (which I know is slightly harder than the original edition Proud difficulty, but whatever; It had been years since I played those games fully and before I'd only ever played them on the Normal difficulties) I managed to beat Sephiroth the first time in the first Kingdom Hearts, and then he swept me up and down the arena for about four hours in Kingdom Hearts II.

OT: The Archdemon in Dragon Age: Origins, actually. Considering how much trouble I had had with, say, even blood mages throughout the game and particularly with the first High Dragon you fight, I kinda expected something... a bit more challenging? I don't know if I had just overleveled comparative to the relative difficulty or had broken the game through equipment or something, but yeah. Was much easier than many, many other encounters within the game.
 

BakedSardine

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Uncharted 3 was a joke. I literally thought there was more coming and that was just a little intermediate step to getting there. Hell, the FIRST boss battle in the first God of War was FAR more entertaining/amazing.
 

epikAXE

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Pinwheel in Dark Souls. In a game rewound for its crushingly hard boss battles, a boss that you can just run up to and kill with three swings of a sword felt a bit out of place
 

Karl Gopnik

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Aug 23, 2013
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Zera Valmar in Grandia 2.

Every Piece of Valmar before it was an absolute joy to fight, and looked like the piece of the god it was supposed to represent. Then we get to Zera with the Will of Valmar, and find out that no, he wasn't fat, he was just a cocoon for a beautiful moth with a bloated jerkass's head as the abdomen. Wasn't even that hard of a fight, either.

Combat was fun, though.