Watch_Dogs is quite simply AMAZING!!!

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frobalt

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pearcinator said:
Yeah don't listen to all the haters. It's far better than GTAV. There's a few small glitches here and there but nothing to worry about.

The online is much better too, but GTAV set the bar incredibly low...
Speak for yourself. I'm enjoying Watch_Dogs so far, but GTAV is much better in comparison.

Then again, maybe I'm being biased there since I spent so much time playing GTAV and got so used to the game in general.

The biggest thing that annoys me in Watch_Dogs is how bad the driving physics is and how hard it is to lose the cops - At least early in the game anyway.

There's other things that are flawed about Watch_Dogs, but, as I said, I'm still enjoying it and look forward to seeing what comes next.


GTAV will always be a much better game though, as far as I'm concerned.
 

SonicWaffle

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Phoenixmgs said:
Watch Dogs will be looked upon as a truly special game in the advances it has made to its genre.
Watch Dogs will most likely be remembered, if at all, as the forerunner to a pretty decent series a la the original Assassin's Creed. Ubisoft has a habit of gradually improving their franchise titles over the iterations, ACIII notwithstanding, and with any luck they'll fix the myriad of problems with Watch Dogs over the several inevitable sequels until they reach their Black Flag equivalent, where things really come together and a decent measure of the original's bullshit has either been cut out or has actually become worth doing (cash collecting, stealth, eagle vision etc).

Bought Watch Dogs, traded it in two days later. Not a terrible game, but not a great one, it mostly just presented disappointment. It's a solid 5 out of 10, which isn't the end of the world. Let's just hope for some major overhauls for the sequel.

Heh. Captcha: "half done"

Bang on the money once again, you snarky little robot.
 

SonicWaffle

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Vault101 said:
Zhukov said:
The story is fucking awful. You are Aiden Pearce, a thirty something brown-haired white guy at large! Someone killed your family member (a nephew this time, how refreshing!) and now you're out for revenge! The dialogue makes my mute button finger twitch.
.
a nephew? a guy?

YAY!!!! PROGRESS!!!

[sub/]I take what I can get K?[/sub]
Sadly, you have been misled. Aiden's neice gets offed to provide him with motivation (which is exactly what you'd expect) and the nephew sticks around to get his own subplot about how he deals with the trauma of losing his sister. The kids' mum is also there, but - from the parts I played, at least - she serves only to provide Aiden with additional "grr me am man, me am protector" motivation by existing simply for villains to threaten.

As you say; progress!
 

MrSchmeiser

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I just wanted to add since you like talking about that part in watch dogs when some girl throws her ex-boyfriends stuff out of the apartment and how GTA sucks because it didn't have that, but it actually has a lot of those moments and i guess ubisoft ripped off GTA on that front since it's a side mission in gta 5.
 

Colt47

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To be frank, it feels more like Watchdogs is the flavor of the month rather than being something that is going to really stick around in peoples minds. Sleeping Dogs was a stronger game and that one is only tangentially remembered.

Oh well, hopefully we'll see more games that have actually tried out their concept in a less taxing game first before wasting all their time on high poly graphics and mediocre fiction writing. The VR missions were kind of neat, though.
 

go-10

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the only thing I don't like about Watching Dogs (can't wait for the cat DLC) is the missions being kinda boring. Hell the most fun I've had is playing the game WITHOUT hacking. So when a game that emphasizes "hacking the world" is more fun when you DON'T do it. I consider that game a failure :/
 

thefascistpig

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Phoenixmgs said:
Watch Dogs just blows away Rockstar's games like GTA and RDR, it's not even a contest.

Aiden controls so much better than John Marston or Niko, who feel so mechanical in comparison. Even Rockstar's pure shooter, Max Payne 3, controls horribly mechanical. Aiden moves so much more fluidly from cover swapping to seamless vaulting. The only issue with Aiden is that you can't shoulder swap. The driving controls are just fine; if you are having problems, you need to learn how to drive.

The main thing that separates Watch Dogs from most sandbox games is the missions are open-ended. I don't see the point in playing a sandbox/open-world game with linear missions. You have so many options to go about completing the mission to hacking to stealth to standard shooting and you can mix and match among them freely. The AI in Rockstar's games just doesn't allow for anything along those lines. I played the first 3rd of RDR and just quit because every mission played out exactly the same with extremely subpar cover shooting; I walk past imaginary line where all enemies know my location and I have to kill them in a extremely whack-a-mole manner, not fun at all. It was on par with Winback, one of the very first cover shooters.

Chicago in Watch Dogs is more real than any other game. Every NPC is unique, you can hack people's phones to see text messages and overhear phone calls. You see a chick throwing her boyfriend's stuff out the apartment. This is the type of world GTA3 gave us a glimpse of, but Rockstar hasn't evolved past that, they just make the game better looking.

Watch Dogs will be looked upon as a truly special game in the advances it has made to its genre.
The major problems with it though are on the pc becuase of the bad optimization but its ok for the most part
 

Sleix

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Phoenixmgs said:
It really really is amazing. I get bored within the first hour of any Rockstar game. I'm talking how much better the world is and how much better missions are structured, not that it has 3rd-person shooting or a cliche main character. Vanquish and RDR both have 3rd-person shooting, one of them is great.

Did you want hacking to be a mini-game every single fucking time? Because that's just so much fun! in Deus Ex HR, Mass Effect 2, Bioshock, etc. And hacking isn't really hacking when you do most things; you hack in to get access, then you have access and you can just "use" whatever like a authorized user of said system could.
You can't keep comparing it to other franchises when it's a completely subjective comparison. Game X is better than game Y is not a valid point as to why Watch Dogs is a fundamentally good game. I found the experience rather bland and the hacking ended up feeling gimmicky, as it did just become a "Use" button.
 

Wasted

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As a Chicago resident, I was excited to see how my city was recreated for this game. Almost all trailers showed parts of the city that I immediately recognized. Then I saw a resent gameplay videos where there are huge mountain ranges. To anyone who is unfamiliar with Chicago, there isn't a mountain within a thousand miles of the city. The central United States is very flat.

I'm sure I'll get the game eventually, but his oversight (along with the huge downgrade in graphical fidelity) killed the huge hype I had for this game.
 

Blackpapa

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Phoenixmgs said:
Did you want hacking to be a mini-game every single fucking time? Because that's just so much fun! in Deus Ex HR, Mass Effect 2, Bioshock, etc. And hacking isn't really hacking when you do most things; you hack in to get access, then you have access and you can just "use" whatever like a authorized user of said system could.
I was kind of hoping for them to write their own interpreter and let you write your own hax. You know, stuff like being able to rearrange city lights so they spell out a message, maybe decode a lolcat gif and use the city as your canvas.

Finding exploits would be a simple mechanic - you've got two pages of code, find the bug - be it a int wraparound, divide by zero, triggering unused debugging code, hell maybe even a simplified version of a regular buffer overflow. Even Uplink-style hacking would be infinitely more fun.

Hacking minigames? Please, no. Make it into a full-blown game. Hacking is the cerebral kind of fun, as opposed to the dress-up-as-a-clown-and-kill-people-with-a-dildo kind of fun. It would've been fascinating to see a game that does both.

Alas, we get a magic wand that blows stuff up.
 

Vault101

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SonicWaffle said:
Sadly, you have been misled. Aiden's neice gets offed to provide him with motivation (which is exactly what you'd expect) and the nephew sticks around to get his own subplot about how he deals with the trauma of losing his sister. The kids' mum is also there, but - from the parts I played, at least - she serves only to provide Aiden with additional "grr me am man, me am protector" motivation by existing simply for villains to threaten.

As you say; progress!
[img/]http://replygif.net/i/1370.gif[/img]

they've clearly implemented AI's to write their shit for them....that or no one was trying
 

Pheo1386

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A bit late to the party, and I'm sure someone already pointed this out Zhukov, but it's his niece, not nephew.

It's pretty good I think, I've played better (I personally got a bigger buzz out of wolfenstein and AC4) but I feel it's a more evolved and focused version of GTA5, which I thought was vastly overrated

And the hatemail can begin........ NOW
 

Blacklight28

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I found Watchdogs to be a decent, yet fairly unremarkable game. The profiler and hacking civilians for secrets was little more than a line of text or audio log randomly assigned, I found myself missing some of the smaller details that you would find in the more recent GTA games, like civilians trying to take back stolen cars, or fighting the player when another civilian is attacked.

Watchdog cops were absolutely abysmal. Stealing a car would get half a dozen cops on me, but running down ten civilians and causing thousands of dollars of damage wouldn't go noticed? I don't remember seeing any cops on the water, the helicopter AI could not be more annoying (sit right on top of me in a position where my camera can't rotate to see unless I aim, slowing me down for the sniper) and apparently they'll fight against you alongside gangsters - not what they game says they'll do. There is also a lack of variety in the police chases, as it seems to be either a couple of cars, or a few more cars and a chopper.

The novelty of the multiplayer wore off pretty quick. There seemed to be a lack of significant progression for completing matches, and unless I'm missing something the free roam lacked activities aside from fighting the police. Unfortunately the police only seem to target one player at a time, focusing all fire on a single poor bastard while leaving his five friends to waltz around the battlefield mowing them down like the sitting ducks they are.

I found the story to be engaging. Don't expect anything new or spectacular, but it does what it does fairly well.

The AI and missions were fairly decent. They AI was smart, trying to flank you when they could and firing on your last known location when you broke line of sight. Stealth was passable but shallow. Being unable to move bodies boiled it down to blowing up as many enemies as possible using cameras and hacks before charging in with the silenced pistol and taking them all down before they got a lock on you. Most missions and activities were more open ended than those in GTA IV, but not by much.

PC port was also atrocious, and even on ultra the graphics did not live up to the previews.

I would have appreciated more depth to the hacking system (no, I don't mean minigames) and better fast travel (like the taxis in GTA), but despite my gripes I still enjoyed it. It doesn't do anything new, but what it does it does fairly well.
 

kasperbbs

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I really can't find anything in this game that would stand out to me, which is fine i guess, it's a good game, but nothing more. I have postponed completing it to make a second playthrough of wolfenstein..
 

seris

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The only character i somewhat like in the game is jacks, aiden has a scratchy as fuck voice and its annoying that he narrates EVERY SINGLE THOUGHT "i gotta go save this guy" "i should go here and do this". Not to mention the driving mechanics seem terrible, you can get t-boned by a car when riding a bike and youy stay completely upright. The AI is fantastic in this game, but seems a little too difficult, ive had to just slaughter all my foes more times than ive actually gotten away
 

SonicWaffle

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Vault101 said:
SonicWaffle said:
Sadly, you have been misled. Aiden's neice gets offed to provide him with motivation (which is exactly what you'd expect) and the nephew sticks around to get his own subplot about how he deals with the trauma of losing his sister. The kids' mum is also there, but - from the parts I played, at least - she serves only to provide Aiden with additional "grr me am man, me am protector" motivation by existing simply for villains to threaten.

As you say; progress!
[img/]http://replygif.net/i/1370.gif[/img]

they've clearly implemented AI's to write their shit for them....that or no one was trying
But wait! There is a female character who is totally badass and independent! You can tell because she uses a male online name and dresses like a punk and has sexual tension with the male lead! She's totally not supposed to remind anyone of Trinity! It's progressive!

I sold the game before I got all that far into it, but as the only be-vagina'd person of note I saw who wasn't related to Aiden, and they had some dialogue that I think was supposed to be flirty, I wouldn't be stunned if they didn't try to wring some half-hearted romantic subplot out of her.