Watching yourself die...repeatedly

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Aardvark Soup

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I never really like modelling a character after myself, usually I do call characters after myself but give them different skin and hair colours. My Mii slighlty resembles me though, but Mii's usually don't get blown to pieces.
 

Galletea

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Aardvark Soup said:
I never really like modelling a character after myself, usually I do call characters after myself but give them different skin and hair colours. My Mii slighlty resembles me though, but Mii's usually don't get blown to pieces.
I had forgotten about mii's actually. That is a good point. I have a couple that look like me, with my various hairstyles/colours. I don't tend to use those for anything though. I tend to go with some of the fictional characters I've created. Watching Obi wan Kenobi play a game of tennis or bowling amuses me.
 

Avatar Roku

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I never make an avatar look like me; for some reason, I always go for making him look like Gordon Freeman when possible.
 

Blind0bserver

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orannis62 said:
I never make an avatar look like me; for some reason, I always go for making him look like Gordon Freeman when possible.
Good god, why didn't I ever think of that?
 

Zersy

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galletea said:
But does making yourself in the game make you connect with the character more? Or is it just lack of imagination as to what to create?
not really infact there is barley any thing about custimization that makes you feel more connected to the character although sometimes if you do give it deeper thought you make yourself think could that really happen but in the end it doesn't make much of a impact

usally in character custimization i make it look like me but when i just wanna have fun i make a awsome character thats equal to the mona lisa
 

Galletea

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orannis62 said:
I never make an avatar look like me; for some reason, I always go for making him look like Gordon Freeman when possible.
A generic stubbly dude? Odd choice, but usually easy to achieve I guess.
 

nepheleim

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We make the characters look like whoever we want to see running around wasting super mutants. In mass effect, I made me, and it was interesting, but that might just be cause that games in the third person. Fallout 3, I made the character look like a friend of mine, but since its played in first person, I never really notice. I also try hard not to die.
 

Danny Ocean

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Jun 28, 2008
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Vanguard1219 said:
galletea said:
Danny Ocean said:
Mariena said:
killerbutt..
I know I'm late to this, but..

AHH! KILLER BUTTS!

Anyway, point: I make the character look like me, and he will naturally act like me as I play my character as me...because I'm me, you see?
So no hefting weapons as big as you around then? Unless you do that already of course.
That's a good point, actually. I personally can't use an eight-foot steel sword, raise monsters from the dead, or throw things around with my mind. Believe you me, I've tried to lean how to do the last one, and it ain't easy. At any rate, that's why most people create a person why can do those things. It's also the reason why people make themselves, too. This way they can put themselves into a situation where they can, in fact, throw a car 50 yards threw the air using their mind.
ACT
 

HSIAMetalKing

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My character looks like Adam Savage from Mythbusters. Unfortunately there simply wasn't a combination of hair/beard styles that resembled mine closely enough.
 

Blind0bserver

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After thinking about it for a minute, I realized why I don't go the "Freeman" route: glasses. Taking two examples off the top of my head, I know that in Mass Effect there isn't a glasses option, and in Guild Wars you can only buy a pair of glasses after putting down an ass-load of money really far into the game. It just isn't Gordon Freeman unless he's wearing glasses.
 

Parallel Streaks

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I personally decide what I want my character to act like before I make him, if he's going to go on regular killing spree's he usually looks a little like Ted Bundy and Ed Gein's love child.
 

Galletea

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Parallel Streaks said:
I personally decide what I want my character to act like before I make him, if he's going to go on regular killing spree's he usually looks a little like Ted Bundy and Ed Gein's love child.
Now you've said that I am curious as to what you make them look like if you plan on saving kittens and righting wrongs.
 

Erana

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Try the customization on the game Perfect World.
Its distrubing how detailed you can get with it.
I still couldn't get my face right, but oh well.
 

Parallel Streaks

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galletea said:
Parallel Streaks said:
I personally decide what I want my character to act like before I make him, if he's going to go on regular killing spree's he usually looks a little like Ted Bundy and Ed Gein's love child.
Now you've said that I am curious as to what you make them look like if you plan on saving kittens and righting wrongs.
I'll let you know when I get around to making one. For now Ted Gein is good enough for me.
 

Amnestic

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galletea said:
Parallel Streaks said:
I personally decide what I want my character to act like before I make him, if he's going to go on regular killing spree's he usually looks a little like Ted Bundy and Ed Gein's love child.
Now you've said that I am curious as to what you make them look like if you plan on saving kittens and righting wrongs.
Jesus, generally. Or as close as I can get. Some of the games don't really have Jesus' hair or beard, which is a tad disappointing. I suppose grizzled space marines aren't meant to be sporting a gigantic beard.

I've also got Professor Jesus as my rockband character. He's dressed like a washed up professor in his dark green suit with patches on the elbows, but with Jesus' (facial) hair. And a badass guitar. That too.
 

Slayer_2

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I like Fallout 3 and all, its my first FPS that has more to it then "bad guys there, shoot they ass", which is fine, but I am open to a new genre. Really, I never liked the idea of RPG's much and I blame the RPG elements in Fallout 3 for the clunky combat (thank god for VATS). Personally, my character loosely resembles me, but it is only a video-game so the likeness is only general. Seeing my guy get blown back to age one in slow-mo is only an annoyance to me as it means that some stupid rocket-launcher wielding super-mutie got me again, the bastards. Although I feel a twang pity whenever somebody (especially my character) gets their left leg blown off, as I have a fractured bone up by my knee and it brings back memories of the accident.
 

Galletea

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Amnestic said:
Jesus, generally. Or as close as I can get. Some of the games don't really have Jesus' hair or beard, which is a tad disappointing. I suppose grizzled space marines aren't meant to be sporting a gigantic beard.

I've also got Professor Jesus as my rockband character. He's dressed like a washed up professor in his dark green suit with patches on the elbows, but with Jesus' (facial) hair. And a badass guitar. That too.
Well colour me impressed. Playing as jesus would be more fun if I were being evil though, I think, but that might just be me.
 

hellthins

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Feb 18, 2008
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In Oblivion I gave up on making a decent looking character and just used that one modeling program Oblivion uses and just made myself. In non-fantasy and non-sci-fi worlds, I'll usually make myself. Did it in Saint's Row and Rainbow Six. Though in WoW my undead looked a lot like me with purple hair. Then again, when I do I get confused for people assuming I'm Jesus. Long hair and beard and what not.

As for fantasy/sci-fi games, really whatever I feel is appropriate to the character. My mass Effect character is a grizzled and tired look Arabic guy, my various CoX characters follow their heroic/villainous themes, and in Morrowind I made a firey and angry Dark Elf noble and a very very bored looking High Elf vampire. Well, and in Rock Band I made a viking and I am not a viking. But vikings rock too much to not be made.

As for connection to characters, yes and no. In games like Saint's Row I felt a bit more connected because they're extensions of me and it felt a bit more like my story. But in a game like CoX I feel more connected when they're not looking like me because then they feel more appropriate to the world.