Crono1973 said:
I have found Skyrim to be a step down from Oblivion in a few ways:
- No athletics or acrobatics. Really, I want to run faster and jump further as I progress in the game.
- The character creator is worse than the one in Oblivion (which was pretty bad too)
- The UI is ugly compared to the one in Oblivion. It looks like it just has a white/gray frame.
- The UI was designed for looks (that's a failed attempt) rather than functionality. You can't sort your inventory, you can't view your character when equipping stuff.
- Oblivion performs better at it's worst than Skyrim does at it's worst, both compared on the PS3.
Well, there are a few and I know there are more because I have read about them on the Bethesda forums. What say you?
-alright, the wanting to move faster/jump higher thing was cool, but along with it potentially just breaking the game, they were pretty useless, as actual skills, that is, since they were never chosen. That, and the new leveling system would just make them game-ruining, and since I like the new leveling system much better, I'm okay with them being gone. All I remember from Oblivion is people picking the skills they used the least as their majors, and then just slowly min-maxing their attributes as they level up. That's just tedious and, and from a role-playing standpoint it makes no sense. I could go on about how I prefer the overall new stat/skill/leveling system, but that's an essay in of itself.
-this one maybe? I'm honestly not big on the character creation, I just get em set to the point of looking decent and go. Though to counter, un-modded, the characters in oblivion all looked horrible. Orcs in particular just looked like they suffered some sort of horrible mental disorder. Skyrim, they can actually look decent, to even pretty good.
-Eh, will cover both UI ones here. Agreed, about it being kinda clunkier, but I do think it looks nicer. Certainly gives a far more detailed look at your items, though it doesn't actually show them on your character. Yea, the menus are pretty bad, but they honestly haven't affected my game. I'd also say that the HUD is better in some ways, like the health/magicka/stamina bars dissapearing when not in use is nice, though it no longer having icons shown that let you know what weapon/spell you have equipped can be a bit irritating. Overall, yea, UI and menus were better in Oblivion.
-Eh, no real way to argue this one. In terms of actual bugs so far in Skyrim, I'm actually surprised that I've really encountered almost none, and I'm pretty close to beating the game, though I have had a couple crashes, about the same as Oblivion, both on 360.
That covers that, and now, I really have to say, Skyrim's atmosphere and overall feel are just better, in my opinion, than Oblivion, really in almost every way. You say Dragons are just high level encounters that could be palette swapped with anything else, I say you're just looking at it in a really wrong way. Would it feel the same defending a village from a cliffracer? Honestly, if you're not feeling awesome for slaying dragons, I see how that can feel like a letdown, but for everyone else it really just feels awesome. Also, you actually feel like you're having some sort of impact on the world. Siding with either the Imperials or the Stormcloaks, leading armies and attacking enemy forts and cities, it just feels great. Again, from you're point of view I guess it would just be a fight against a lot of mid/low level enemies where you have some allies, but if you can get over that it's a cool feeling.
Overall, I'd say I'm enjoying Skyrim more than Oblivion, but Oblivion and Morrowind were both really fantastic games. In terms of just atmosphere alone, I'd say it's actually tied for Morrowind, for me at least, and in these sorts of games, that's a pretty big deal.