We Are Our Avatars IX: Act V: The Sabotage of the Scandolous Saurian Scoundrels (Open)

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Chungus

The memes, Jack!
Mar 25, 2012
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[color=edc393]"Whooosh."[/color] Sam responded to Shara, moving his free arm in an arc over her head. [color=edc393]"There goes the joke, right over your head."[/color] Lowering his arm, he turned towards the exit of the Sworder's airlock, lightly tapping on the hilt of his sword with his thumb. [color=edc393]"But, really. Lots of this stuff is fancy from my point of view, glowy bits or n--"[/color]

"If we could focus our attention on the objective?" Elm interjected, unmoving.

Sam shrugged while blowing a mute sigh, his head cocked to the side, slightly. Once Shara set a radio frequency, both Sam and Elm tuned in on it, and after testing the communications, stood by while the airlock decompressed.

Once the hatch opened, Sam began floating up, his suit not designed with zero gravity environments in mind, lacked magnetic boots. [color=edc393]"Well... this isn't what I expected this to be like."[/color] Sam stated looking down to the ground, noticeably taken aback by the weightlessness.

"Push yourself along on a surface, and mind the force with which you do." Elm responded, floating over to the exterior hatch of the ship, and looked it over.

The airlock was cylindrical in shape, and large enough for the whole boarding party to enter. It would be a little cramped, but not claustrophobically so. On the left hand side of the hatch was a handle, in the form of half a sphere, with a smooth surface, and being 16 centimetres across. The handle was clearly not designed for human hands, although could possible be operated by taking hold of it with both hands. A groove in the hatch below the handle suggested the handle needed to be pulled downwards.
 

Slenn

Cosplaying Nuclear Physicist
Nov 19, 2009
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Gwen tossed a chuck of earth at the remaining soldier bot.

<color=brown>"What's our status? What are the others doing, Gwen."
Gwen closed her eyes.
<color=purple>"Large amounts of heavy masses piling out in that direction. There's probably around 20 of them individually."
<color=brown>"Let's help them push them back."

The sisters dashed towards the fight with the Heavies. As they came around to them, they found themselves approaching the Heavies from their side.

<color=purple>"Watch yourself. Let's keep away from their line of fire."

<color=brown>"We'll give them our mini gun."

Gwen heaved up a mass of sand from the desert with a gravity tug for Sara to superheat with a minor fission reaction from her sword. She put the sword away, and let Gwen fire the silicate slag that would turn into hot glass shards as they cooled in the air. They sprayed them at the Heavies from about 20 meters away.

EMily assisted with two lightning bolts at the Heavies.

Winona stood by to gather energy behind Sara.

OOC: Remember there's three things that happen with lightning:
-Heat. There's a reason why they're known for forest fires.
-Electricity. Don't play with it.
-EMP. Not well known side-effect, but it's substantial if you're close enough to the strike.
 

Kirke

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Apr 3, 2011
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You activate your mag-boots and grab hold of the handle with both hands. You pull it down, hard, tightening your entire body to do so. You also tell Sam that he needs to keep Newton's third law in mind, that every action has an equal reaction. If he swings his sword without being properly braced, he'll find himself spinning out of control. After pulling down the handle, you try to push the airlock open.
 

Chungus

The memes, Jack!
Mar 25, 2012
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The knob-handle would go down without much of a hassle, although this wasn't enough to unseal the hatch. For that, the knob-handle first needed to be twisted 90º to the left. It wouldn't be too difficult which direction to twist it in, as it wouldn't move to the right, and also wouldn't twist most then the 90º. Once the knob was in place, the hatch would open automatically, opening outwards and upwards.

On the opposite side of the hatch, at the bottom, where two more knobs, although these couldn't move and served only was a grip for the alien astronauts.
Inside the ship's airlock, yellow-orange lights were burning, indicating the airlock still was receiving power. Near the top of the cylinder, metallic black piping lined the walls. On the right hand side of the airlock, in the middle off it, was a touch pad, the green lighting of which making it stand out. Like the text seen on the exterior of the ship, the writing displayed on the touch pad would be unintelligible to the boarding party.

Once the outer hatch was opened, Elm hovered inside and looked around, then approached the touch pad and tried to make sense of it.

[color=edc393]"Got it."[/color] Sam responded to Shara, sheathing his sword for the moment. Lightly pushing himself along the Sworder's airlock, Sam grasped the edge of it, then waited for Shara to move into the ship's airlock. After that, he would place pull in his knees, placing his feet against the edge, then looking at the airlock before him. [color=edc393]Okay, here goes... .[/color] After taking a moment, he let go of the edge, and pushed himself off it, making his way inside, also.
 

Kirke

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You step inside, keeping your hand hovering close to your blaster. It is tough business to walk in mag-boots, and not exactly discrete as your steps clang loudly. While Elm attempts to make sense of the control panel you turn around and grab the inside of the hatch, pulling it close once more.
 

Chungus

The memes, Jack!
Mar 25, 2012
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Inside the airlock, Sam had trouble stopping himself, failing to grab on to anything, only ever making brief contact that did little more then change his trajectory. Eventually, he headed towards the inner hatch., extending his arms to stop himself in something of an upright position. While he said nothing, he was half grateful his stomach wasn't working, thinking that if it did, he would've probably gotten nauseous by now.

After Shara closed the outer hatch, and after a moment of looking the pad over, Elm touched the portion of it that was highlighted in yellow, and through trial and error, managed to start the pressurisation and and circulation sequence. With a hiss, gasses began being pumped into the airlock. However, the air consisted of 56% sulfur dioxide, 23% carbon dioxide, 11% methane, 9.88% argon, with a minimal amount of water vapour.

"I advise you to keep your breathing aparatus on." Elm informed Shara, after scanning the air being pumped into the airlock. "These aren't gasses you'll be able to breathe."
 

Kirke

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You confirm that you've heard what Elm says, though you think to yourself that you wouldn't remove the suit anyway. A quick scan of the atmosphere informs you that there is a significant amount of CO[small]2[/small], which the suit can use to make oxygen. You are relieved by this, as it means you do not have a time limit on your air supply.

You walk over to the inner hatch, chuckling at Sam's inability to deal with the 0g enviroment. You attempt to open it manually, keeping to one side in case there is anyone hostile on the other side.
 

Chungus

The memes, Jack!
Mar 25, 2012
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[color=edc393]"Funny, I'm sure."[/color] Sam muttered as he heard Shara chuckle.

Once the air cycling and pressurisation was complete, the boarding party was sprayed with a disinfectant, the misty substance lighting up blue under the lighting. When this was done, a pinging noise was heard, signalling the inner hatch may be opened.

Elm hovered over to Sam, then hovered behind him, and took hold of his sides, just below the armpits.

[color=edc393]"What are you doing back there?"[/color] Sam asked Elm, turning his head and glancing over his shoulder as much as was possible with the helmet.

"Serving as an impromptu propulsion system."

Making her way to the inner hatch, Shara would see the hallway beyond through a small window at the centre of it, although the window was too small to see a lot.
Unlike the outer hatch, the inner airlock hatch wasn't level-controlled, instead being controlled by a touch pad similar to the one Elm operated, earlier. Said pad was located besides the hatch, on the right hand side. It was circular in shape, and 12 centimetres across. At the centre of the of the pad, there was a symbol with text surrounding it. Touching it would make two more text rings appear, overlapping the first text ring at the top. Touching the right text ring would rest the screen back to the default screen, while touching the left would open the hatch.

When the right option was touched, the hatch would make a hissing noise, then slide upwards.
 

Kirke

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After trial and error, you manage to get the hatch open. You step into the hallway on the other side and look around, letting the dual flashlights on your helmet wander over the area. You keep your hand on your blaster, as it is quite possible that the boarders are still on the ship.
 

Chungus

The memes, Jack!
Mar 25, 2012
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SS the Shit Hit the Fan, port bow.

The hallway was lit with the same yellow-orange lighting found in the airlock, although a slightly warmer hue. To the right, the lights were all functional, but to the left, the hallway turned dark after two metres. To the right, after five metres, the hallway split, not to the side, but upwards, while also continuing forwards. Three metres after that point, at the end of the hallway, it split to the left and right. Rather then having sharp corners, whenever the hallway split, it did so in a curve.

After Shara stepped out into the hallway, Elm moved Sam out, as well, positioning themselves so their backs were facing towards Shara's. "Move back-to-back whenever possible. Let nothing take us by surprise." It instructed.

[color=edc393]"Which way do we go, though?"[/color] Sam asked, visually scanning the dark hallway.
 

Kirke

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You say, grabbing hold of the wall best you can, that the best way to clear the ship would be to first head to the bridge, then double back and head to the aft. However, you add as you disengage your mag-boots, leaving the airlock unattended until you are certain nothing is behind you would be a really bad idea. You say that since you're best equipped for the environment, you'll clear the front while they stay at the airlock. You jump out into the dark diagonally and turn in the air, landing with all four on the other wall five metres away. Without stopping, you jump again and continue zig-zagging down towards the bow of the ship.
 

Chungus

The memes, Jack!
Mar 25, 2012
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"I deem splitting up to be a less strategically sound decision then leaving the airlock unattended. In the latter case, the worst case scenario is theft or destruction of the craft we came in. In the former, the worst case scenario is loss of personnel." Elm objected as it turned Shara. Although it didn't move past the end of the hallway. When nearing the end of the hallway, Sam extended his feet to the hall to brake, after which Elm stabilised the two.

After the five metre jump, Shara would reach the end of the hallway after seven metres more. Before the end, she would come across two corridors to the right, but these wouldn't lead to the bridge. At the end, Shara would find the hallway curving downwards to the right, diagonally.
 

Kirke

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You stop after the second jump, after Elm has spoken. You say blankly that you will not leave your ship unguarded, and point out that if something were to happen to it, you'd be fresh out of a job and lifestyle. Not to mention, the basis of the cooperation between Forefront and the UN would be gone. You add that you are fully capable of handling yourself, and will stay in radio contact.
 

Outisakanobody

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Previously:

During one of the trips in Dave's ship, Seras decided to walk over to Steve. "Steve? So you were in the military. That means you've got some firearm training right?" she asked.
 

Random berk

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Previously:
"Yeah, a little bit." Steve replied, turning to face Seras. "I used a couple of typical infantry weapons at the time. M1 carbine, Thompson submachine gun, M1911 semiautomatic pistol, things like that. Why do you ask?"
 

ShindoL Shill

Truely we are the Our Avatars XI
Jul 11, 2011
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Random berk said:
Cap's shield left a large dent in the head of the first Huntsman-bot, causing it to topple over. The ricochet sent the shield towards the second Huntsman-bot, bashing in its head as well.
Joanna's piercing attack didn't do much in the way of damaging the Demoknight-bot, due to its armour, however she successfully hit the others in their weaker necks. Their heads fell off, and the robots fell to their knees.

Outisakanobody said:
Seras saw that the soldier carrier was disabled and Kenna was inside the demoknight carrier, so she started shooting the heavy carrier with her rocket launcher.

Faro began shooting heavy bots, trying to take them down before they could get their guns started up.
Seras' rocket flew straight into the Heavy carrier, blowing up some of the delicate machinery.

Faro managed to take out some of the Heavy-bots, but this just made him a target for the others.

Slenn said:
The remaining Soldier-bot was knocked down by the chunk of earth.

The sisters' glass shard attack peppered almost all of the Heavies that were out of the carrier, taking down most of the ones Faro had left behind. Another couple were taken down by EMily's lightning bolts.

The Medic decided Kenna could do with an overheal, and ran over to him. As he ran, the Medic fired a number of syringes to finish off the Demoknight-bot Joanna hadn't finished off. He then switched to his Medigun as he entered the carrier, and sent the healing beam to the werewolf.

Nine more Demoknight-bots were produced by the carrier, and they immediately went for Kenna and the Medic.

Another ten Huntsman-bots were sent out by their carrier, and they went for Joel and Captain America.

The three remaining Heavy-bots began firing, two at the Mason sisters and the third at Faro. The shots would be rather inaccurate, but there would be a lot of them.

Current turn: 7


Carriers
Carrier 1, Demoknight-bot: 91%. Produces 9 in 4 turns.
Carrier 2, Soldier-bot: 0%. Disabled.
Carrier 3, Heavy-bot: 70%. Produces 7 in 2 turns.
Carrier 4, Huntsman-bot: 100%. Produces 10 in 4 turns.

Infantry:
Demoknight-bot: 9
Soldier-bot: 0
Heavy-bot: 3
Huntsman-bot: 10

Grouping:
Group 1: Kenna, Samus, Joel, Alain, Zhanna.
Group 2: The Mason sisters, Seras, Faro, Medic, Cap, Joanna.

Group 1 go!
 

Outisakanobody

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Jan 29, 2012
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Previously:

"Well we've got some guns on the ship. Would you like to have a look at them and maybe take one?" Seras asked, thinking the old soldier should have one and would want one.
 

Random berk

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Previously:

Steve considered this for a moment, then smiled and shook his head.
"I think I'll pass. I used to carry a sidearm, but I can actually throw my shield as far as the effective range of most pistols anyway. And I'm not such a fan of guns anyway. They're too detached. They make killing a casual, automatic process, and they don't have any other purposes. The shield on the other hand... that's a lifesaving device as much as it is a weapon. IT's saved my live, the lives of my squadmates and the lives of civilians more times than I can count. It's worth more to me on the battlefield than any assault rifle."
 

Chungus

The memes, Jack!
Mar 25, 2012
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"Very well, then." Elm replied, after a brief moment of consideration, hovering backwards towards the airlock. "Should you find any survivors, report in before taking any action."

Once she would go down the downwards corridor - which had a smooth surface, lacking any steps or ladders - Shara emerge in a hallway that was roughly eight metres long, and four and a half metres wide. Unlike the other hallways, the corridor would be mostly circular, with the ceiling being flat. Three metres down the hallway, on the right hand side, was a door, lacking any handles, operated by a touch pad besides the door, like the airlock hatch had. At the end of the hallway, also on the right hand side, was a second, larger door. This would be the one Shara would want to go through to head to the bridge. Both doors curved with the wall of the hallway.

A thing that would likely be noticed before any of this, however, was an object, slowly floating in the hallway, some three metres from where Shara would emerge. Specifically, it was a corpse, clad in a suit not unlike an astronaut suit of Earth design, however more armoured. The body was that of a humanoid, having a head, neck, lengthy torso, four limbs, and a short tail. This, considering the design of the ship, meant that it likely was an attacker, rather then part of the original crew. A bit besides the corpse, an object that was recognisably a gun, if oddly designed.

The armoured parts of the suit was largely degraded into nothingness at the back, and the visor was semitransparent. This, showed that the creature inside was positively mummified. The creature's two eyes had shrunken into a shrivelled up mess inside the sockets, but the bare, blackened skin was quite well preserved. All in all, it seemed this body has been floating around long before the ship found its way to the present universe.