We together on the Escapist, are gonna make the greatest game on earth

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Oct 23, 2008
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We need 5x as many guns as Borderlands. We need a Vats mechanic but you use it like dead eye so that you place your shot with the reticle and then a dot appears on the placement and a percentage appears over the dot. Then you have the choice to fire or not. We need true non-linearity so that you have everything available at the start, you can do any mission in any way so that there's no one way to do something. Yup, best game ever. Also LAZER CATZ!!! Lots of LAZER CATZ!!!!
 

Nerf Ninja

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Dec 20, 2008
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Just to jump completely off track here.

My idea for a game has absolutely no vampires in it and even more has zero dialogue. Basically it's a large sandboxy game but the main "story" is just survival. your character is a dinosaur and you have to hunt and live in a massive accurate representation of the time. It needs to be as realistic as possible using as much information as we currently know about them to create a believable world. perhaps even have the option to play as various types of dinosaur such as a tiny Compsognathus all the way up to a Brachiosaurus, each with different hunting/feeding patterns and different needs.

Basically I want to play Raptor Red the game.

It's a 15 year old novel by the paleontologist Robert T. Bakker, buy it, read it, love it!
 

Hafnium

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Jun 15, 2009
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Andreas55k said:
I want for us all to come up with a game.

And not just a game but THE game...
We have all the time and monney to make it. We just gotta come up with it

Mention people, gameplay mecanics and other things you want in and we will se where we end up^^

Ill start to say that i want Peter Molyneux to be creative designer. He may overhype but think it this way, he at least comes up with all theise things.

It should also be an RPG.... Weither its an FPS RPG or a Bioware style RPG does not matter to me :p

The teams of Lionhead, bioware and Ubisoft should be in this too.

We need a whole seperate department to make the story briliant and to make shure its consistant with the gameplay.

Now its your turn...

Lets come up with a great game^^
Hello fellow countryman. :)
I pointed out the major flaws in your plan, otherwise, good luck.
 

Nerf Ninja

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LordNue said:
Nerf Ninja said:
*nonsense i said earlier*
I loved raptor red. How would it work, like if you managed to breed would you play as your offspring when you get your ass eaten? Would you basically get to pick to pass on your preferred traits to breed superdinos by picking the best mates and whatnot?
Yeah that's the kind of thing, not sure about "superdinos" but the essential aspect of the game is survival of your genes so playing as your own offspring would probably be a good way of "levelling" your character.

I was absolutely in love with the idea of spore before it came out and became the biggest disappointment of my entire gaming history and something that was closer to the original focus of that game would be perfect for me.
 

Death916

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Apr 21, 2008
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someonehairy-ish said:
Burst6 said:
Things required for the vampire game

-moral choice systems that offer a middle ground(or several)
-a quest for acceptance with the humans, and the struggle against a blood addiction.
-a moment in the game where you walk through a hall of burning holy relics to save the one you love.
-nuclear powered stakes
-a sparkling vampire you can impale with said stake
-giant robotic garlic cloves
-areas cut off by running water.
-a machine gun for the stakes

that is all i want
ooh me like. Although maybe some of the more oddball ideas (giant robotic garlic cloves?) are best left out.
I'd like to have a clan, and ways of interacting with it. Eg if I want to punish a member, I can pick him up by the neck and throw him into an area of sunlight. Your clan or... even better, your coven, lives in the network of sewers and cave systems beneath the city.

Hmm EDIT: actually no, me no like. Quest for acceptance and struggle with blood addiction? No. Not Twilight the game. You are a stone cold killer. If you deal with humans you are manipulating them into your traps and fuel your bloodlust without any worries. At least, to start with. Perhaps a central character gradually helps you change... but enough of this, I have a game to write.
Even blade struggles with his blood addiction and hes definitely not a pussy vampire. some vampires could have been turned against their will. i agree that there shouldn't b "twilight" vampires, but a "blade" option that fought against the other vampires could be cool
 

Dexiro

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Lots of randomization, like generated rare items, side quests and some areas.

Just imagine a rogue-like in full Bethesda open-world style ;D
 

someonehairy-ish

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LordNue said:
someonehairy-ish said:
LordNue said:
someonehairy-ish said:
pineapplewizzard said:
LordNue said:
The idea of a vampire RPG sounds terrible. The Escapist I thought so much more of you, I figured you'd, you know, have an interesting or original idea or any any rate not basically want to make "Twilight the RPG". With so many options available why latch onto vampires which are so boring, over done in every medium, and restrictive?

I thought this topic was about one of those "Forum Projects" that almost every forum tries to get together that invariably fails and despite knowing it'd fail, I would have tossed up the fact that I dabble somewhat in 3D modeling for it.
I so hope they are contemplating propper Blade/Underworld vampires not Twilight emo kid stalker vampires.
Thats the whole point. Revive the vampire genre from the dead, as it were.
Throwing a random mish-mash of stupid already done ideas against a wall and hoping something sticks and doesn't turn into a congealed mess that attracts flies and maggots isn't, and wouldn't "revive" a genre. The "vampire genre" (I wasn't even aware it was a genre of it's own? Does frankestien have his own genre? What about mummies?) doesn't even need to be revived since there are many popular franchises that are very much alive.
A) So vampires aren't a 'genre.' I can't really be asked to bother finding a term that perfectly encompasses the use of all vampires in all forms of fiction.
B)Where have I thrown random ideas against a wall and hoped that something sticks? Stop trolling and either contribute something useful yourself or... just leave.
It'd be an RPG, or an action, or even a horror game where the characters are vampires. Vampires themselves are not genres. Though I would kill to have a kickin' rad Victor Frankenstein game where you create a monster and then chase it across the globe before ultimately dieing of hypothermia or whatever.

And pretty much this entire topic is just throwing ideas against a wall. VAMPIRES? WHAT ABOUT VAMPIRES? HOW ABOUT STEAMPUNK VAMPIRES? WE WANT MORAL CHOICE! BUT WE CAN'T HAVE ANY NON MURDEROUS CHOICES OR THAT'S TOO TWILIGHT BLARGLE ARGLE!

Also just because someone doesn't agree with you or share your opinions doesn't make them a troll. You really should learn the distinctions between that. But alas, if you want me to toss my own ideas out I will.

Vampires since you people want that so badly. Genre? How about a horror rpg of sorts. Your goal is of course to gain power and sustain your existence by consuming the blood of others (preferably young virgins, but who's keeping track?) there are of course other vampires in the world and people who think vampires are terrible, evil things and should be killed. A simple setting that will work, it can be vastly elaborated on at any time during production.

Mechanics? Well, drinking blood makes you stronger I suppose and keeps you alive. With the points, experience, whatever you want to call it you gain from this act you can put it into any branching points to further elaborate on your vampiric powers, be it summoning minions, supernatural abilities such as strength or speed, or any multitude of abilities including shape shifting. You can also optionally forsake these points for the option of expanding your "family" and spawning new life in your latest victim. During the day hours you are of course weaker and you can't go out in sunlight barring some special circumstances (some abilities might let you take on a temporary powerless human shape within your dwelling grounds or other such things) and it is most likely during these times that a hunter or other assailant will attack you. Usually you could just sleep through the day unless you feel like exploring your lair or have one of the aforementioned powers, but if by some chance there is an attack you are expected, as the leader of your group, to defend yourself, your home and your spawn.

As for plot? Does there really have to be plot for a near complete free-roaming RPG where you play as a vampire set on sustaining their own existence. I suppose one could easily be worked in but as it stands I don't have any for this idea I spent literally five minutes making.
Ah, good. Now you're providing input and not just putting down people's ideas... I apologise for calling you a troll.
I've given it some thought and yes, something like 'steampunk vampires' does just sound like two ideas randomly mashed together... so I'll forgive you on that as well. BUT- some more thought and it actually works. In my mind, vampires are often associated with archaic and victorian/edwardian etc elements.
Dracula in particular, with the elegant but old fashioned clothes and so seems very victorian styled. So it's not a huge leap to cross over from victorian to steampunk. The advantage is that technologies that could not normally be found in a kind of old england (1700s to 1900s?) setting can be justifiably included in the game, and from an aesthetic standpoint steampunk holds a lot of potential for just looking... awesome. So don't write it off completely.
 

someonehairy-ish

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DeathSnipa1992 said:
someonehairy-ish said:
Burst6 said:
Things required for the vampire game

-moral choice systems that offer a middle ground(or several)
-a quest for acceptance with the humans, and the struggle against a blood addiction.
-a moment in the game where you walk through a hall of burning holy relics to save the one you love.
-nuclear powered stakes
-a sparkling vampire you can impale with said stake
-giant robotic garlic cloves
-areas cut off by running water.
-a machine gun for the stakes

that is all i want
ooh me like. Although maybe some of the more oddball ideas (giant robotic garlic cloves?) are best left out.
I'd like to have a clan, and ways of interacting with it. Eg if I want to punish a member, I can pick him up by the neck and throw him into an area of sunlight. Your clan or... even better, your coven, lives in the network of sewers and cave systems beneath the city.

Hmm EDIT: actually no, me no like. Quest for acceptance and struggle with blood addiction? No. Not Twilight the game. You are a stone cold killer. If you deal with humans you are manipulating them into your traps and fuel your bloodlust without any worries. At least, to start with. Perhaps a central character gradually helps you change... but enough of this, I have a game to write.
Even blade struggles with his blood addiction and hes definitely not a pussy vampire. some vampires could have been turned against their will. i agree that there shouldn't b "twilight" vampires, but a "blade" option that fought against the other vampires could be cool
#

True, but blade was a hero/anti-hero. I was envisioning this mc as a properly evil character whereas blade was one of the good guys. Hmm...
 

Darkblaven

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Apr 16, 2009
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My one thing I want to see which NEVER happens in games, I f***ing mean it! The people in the game must actually feel like they're people, I want the world around you to evolve, civilians marry other civilians, they raise families, and you slaughter them all in their old age. Like kinda a sims thing I guess, and you can even start a little story for the civilians so they can feel like they have a meaning in their digital lives, like if you kill their uncle they will become a vampire hunter just to extinguish your kind! Think about real meaning for these people. And if they don't see you do it someone maybe realize "Oh a bite mark on his neck looks like two large fangs, lets research this up shall we? Oh look, vampires have large fangs and bite necks, I hope this information is good for you little Jimmy". Jimmy then goes off and practices the ways of the vampire hunter.
 

someonehairy-ish

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LordNue said:
someonehairy-ish said:
Ah, good. Now you're providing input and not just putting down people's ideas... I apologise for calling you a troll.
I've given it some thought and yes, something like 'steampunk vampires' does just sound like two ideas randomly mashed together... so I'll forgive you on that as well. BUT- some more thought and it actually works. In my mind, vampires are often associated with archaic and victorian/edwardian etc elements.
Dracula in particular, with the elegant but old fashioned clothes and so seems very victorian styled. So it's not a huge leap to cross over from victorian to steampunk. The advantage is that technologies that could not normally be found in a kind of old england (1700s to 1900s?) setting can be justifiably included in the game, and from an aesthetic standpoint steampunk holds a lot of potential for just looking... awesome. So don't write it off completely.
But for what purpose would a vampire need technology? There's a reason vampires work so well in Victorian ages and such. They have natural abilities. Few people can do steampunk well, most people are terrible at it and from what I've been seeing in the few posts that mention it, the people who like that idea are the type who probably couldn't pull off a decent steampunk if they tried. But what relevance would steampunk be to a vampire? An ageless being that gets by on its own natural prowess. Vampires and Steampunk both work well in games if done right, but they're retarded when shoved together like fish and chocolate. Potentially great in their own right but a chocolate coated fish would probably taste terrible.
Its not the vampires themselves that need the technology- vampires often seem a little overpowered, portrayed as super strong, regenerating, fast as lightning killing machines. So if the humans in the setting had access to some decent technology that might even things up slightly. But I suggested steampunk more as a visual thing; games set in a fantasy/old england/medieval setting often end up fairly boring or straight up stolen from tolkien. Done properly, steampunk worlds can look stunning. Occasionally, your 'chocolate and fish' is actually closer to peanut butter and jelly/jam... which sounds like it shouldn't really work, but does.