Mx0 RP- Welcome to Cascade High School!
Hello everyone, this is an RP loosely based on the manga Mx0 by Kano Yasuhiro, about a school of magic. Simple enough, right? The actual manga is available here, if you wish to study up a bit.
www.mangafox.com/manga/mx0
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Magic. Many think of it as nothing more than mere parlor tricks, or sleight-of-hand dexterity practiced by shams in black cloaks and top hats. However, it does exist, if one knows where to find it. The reason for the commonly held belief is simple: magic rarely works.
...perhaps that was a poor way to phrase it. Magic only works in special areas where magical waves can be harnessed and manipulated into performing deeds that bend the fabric of reality and break belief. Many places thought sacred or holy are actually sites of magic. In America, there are precious few. Some include the Black Hills, Crater Lake, and the Mojave Desert. However, the location with the strongest magical waves is in sunny Florida, due to the influence of the now-collapsed Fountain of Youth. Cascade High School has been built upon the Fountain, a sprawling private high school known for being the best and most selective high school in the nation.
However, despite the attractive allure of magic, few know about it as they walk into the halls of Cascade High, hoping to one day live in the elite boarding school. This lack of knowledge, despite the hundreds of students who have learned magic themselves, is due to The Trade. As the seniors leave Cascade High forever, they are granted a single wish in proportion to the amount of magic they have gathered during their studies there. Afterwards, once they exit the school grounds, those students lose all memory of magic and the ability to wield it. Rumors persist though, of the legendary 'black plates' that will allow a student to retain his or her memories of magic, and the ability to use it outside of a magical site.
This is where you step in, dear student. You managed to pass the written exam, aced the interview, and were able to read the octarine ink at the back of the pamphlet, proving yourself capable of magic. All financial matters have already been taken care of by the school, and your living accommodations have been provided for. Whatever your final wish may be, we hope you also have fun with life here at Cascade High, and enjoy your youth down in sunny Florida!
Welcome to the world of magic.
There's no turning back now.
------------------------------------------------
Welcome, dear RP'er. If you've made it this far, it means I haven't bored youth death or scared you away, so I reckon I'm doing well so far. I always enjoyed the concept behind Mx0 and so decided to make an RP out of it. This is my first time GM'ing an RP, so feel free to give suggestions or criticism on my abilities. Also, I want this RP to be open. You want a school-wide tournament-style battle to the death? We can work something out. Want a dueling system to restore thy slighted honor? Already in place, but you get the idea. Also, feel free to make plot and world suggestions. This world is yours just as much as it is mine; create it!
Magic in this world is based off incantations and previously created spells. However, many incantations are long and arduous, and fail if bit recited perfectly. And it was for this purpose the magic plate was created. Each student has a personal plate that can 'memorize' and store any magic recited to it. This magic can then be used without an incantation, merely by casting the plate into the desired medium of your chosen magic. Any plate may store any spell within reason. However, each plate level has a certain amount of memory space, which the total amount of spells on the plate may not exceed. Using magic also uses up MP, or Magic Points, which are also used to decide how high a plate should be ranked up. MP are easily gained, however, through excellence in the classroom, community service, magic clubs, etc. So don't be stingy with your magic!
-note: You may create your own spells, but you have to describe their effects. I will tell you how many Magic Points that spell consumes per cast and how much memory it takes on your plate. I will not keep count of your magic such as "You used a Voice Warp and Magic Hands, subtracting 55 MP from your total of 56. You fail the year, BWAHAHAHAHA!" No. I'm just gonna See how often you use magic, and tell you every now and then if you are running low. This will probably not happen unless you are casting Voice Warp every 3 seconds. A few days before a ranking test, I will tell each player if he/she has enough points to climb up, and if so to what rank.
I will let you make up your own spells within reason, but here are a few from the series to start you off.
Hello everyone, this is an RP loosely based on the manga Mx0 by Kano Yasuhiro, about a school of magic. Simple enough, right? The actual manga is available here, if you wish to study up a bit.
www.mangafox.com/manga/mx0
------------------------------------------------
Magic. Many think of it as nothing more than mere parlor tricks, or sleight-of-hand dexterity practiced by shams in black cloaks and top hats. However, it does exist, if one knows where to find it. The reason for the commonly held belief is simple: magic rarely works.
...perhaps that was a poor way to phrase it. Magic only works in special areas where magical waves can be harnessed and manipulated into performing deeds that bend the fabric of reality and break belief. Many places thought sacred or holy are actually sites of magic. In America, there are precious few. Some include the Black Hills, Crater Lake, and the Mojave Desert. However, the location with the strongest magical waves is in sunny Florida, due to the influence of the now-collapsed Fountain of Youth. Cascade High School has been built upon the Fountain, a sprawling private high school known for being the best and most selective high school in the nation.
However, despite the attractive allure of magic, few know about it as they walk into the halls of Cascade High, hoping to one day live in the elite boarding school. This lack of knowledge, despite the hundreds of students who have learned magic themselves, is due to The Trade. As the seniors leave Cascade High forever, they are granted a single wish in proportion to the amount of magic they have gathered during their studies there. Afterwards, once they exit the school grounds, those students lose all memory of magic and the ability to wield it. Rumors persist though, of the legendary 'black plates' that will allow a student to retain his or her memories of magic, and the ability to use it outside of a magical site.
This is where you step in, dear student. You managed to pass the written exam, aced the interview, and were able to read the octarine ink at the back of the pamphlet, proving yourself capable of magic. All financial matters have already been taken care of by the school, and your living accommodations have been provided for. Whatever your final wish may be, we hope you also have fun with life here at Cascade High, and enjoy your youth down in sunny Florida!
Welcome to the world of magic.
There's no turning back now.
------------------------------------------------
Welcome, dear RP'er. If you've made it this far, it means I haven't bored youth death or scared you away, so I reckon I'm doing well so far. I always enjoyed the concept behind Mx0 and so decided to make an RP out of it. This is my first time GM'ing an RP, so feel free to give suggestions or criticism on my abilities. Also, I want this RP to be open. You want a school-wide tournament-style battle to the death? We can work something out. Want a dueling system to restore thy slighted honor? Already in place, but you get the idea. Also, feel free to make plot and world suggestions. This world is yours just as much as it is mine; create it!
Magic in this world is based off incantations and previously created spells. However, many incantations are long and arduous, and fail if bit recited perfectly. And it was for this purpose the magic plate was created. Each student has a personal plate that can 'memorize' and store any magic recited to it. This magic can then be used without an incantation, merely by casting the plate into the desired medium of your chosen magic. Any plate may store any spell within reason. However, each plate level has a certain amount of memory space, which the total amount of spells on the plate may not exceed. Using magic also uses up MP, or Magic Points, which are also used to decide how high a plate should be ranked up. MP are easily gained, however, through excellence in the classroom, community service, magic clubs, etc. So don't be stingy with your magic!
-note: You may create your own spells, but you have to describe their effects. I will tell you how many Magic Points that spell consumes per cast and how much memory it takes on your plate. I will not keep count of your magic such as "You used a Voice Warp and Magic Hands, subtracting 55 MP from your total of 56. You fail the year, BWAHAHAHAHA!" No. I'm just gonna See how often you use magic, and tell you every now and then if you are running low. This will probably not happen unless you are casting Voice Warp every 3 seconds. A few days before a ranking test, I will tell each player if he/she has enough points to climb up, and if so to what rank.
1st level:
Red Iron (RI): the plate normally given to the first years at the magic school. This plate has very limited magical storage.
2nd level:
Iron (I): this plate is a level higher than the RI.
Chrome (C): this plate is a level higher than the Iron.
White Iron (WI): this plate is a level higher than the Chrome. The capacity is thought to be at least two times the capacity of the RI.
3rd level :
Yellow Bronze (YB)
Blue Bronze (BB)
White Bronze (WB)
Red Bronze (RB)
4th level:
Bronze (B): this plate is higher ranked than the Red Bronze plate but lower rank than the Silver and consequently has more storage space than the Red Bronze but less than Silver.
From here, the plate types branch out depending on one's style of magic.
White Gold way : Those who emphasize consistency
Silver black (Sb)
Silver (S): Silver plates are possessed by powerful students. Those who have a Silver plate are respected by their peers and are doing very well in their magical studies.
Rare Metal way : Those who emphasize spells
Rubidium (Rb)
Cobalt (Co)
Strengthened Alloy way: Those who don't use spells but have strong magic.
Cemented carbide (Cc)
Steel (St)
Here all three Plate 'roads' join up again to lead to the most powerful plate tier.
Ruthenium (Ru):
Gold (G): the Gold plates are for extremely powerful magic users, they carry the highest amount of Magical capacity currently known to the series and such plates are feared among students. All teachers carry gold plates.
Mo: This plate both stands above all others, and is below them all. Mo has no magic power itself, but by using MP (1 point to erase 1 MP of magic), Mo has the ability to cancel out any magic. I will allow only one or maybe two RP'ers to have this plate, and even then all applicants better have a damn good sheet.
Red Iron (RI): the plate normally given to the first years at the magic school. This plate has very limited magical storage.
2nd level:
Iron (I): this plate is a level higher than the RI.
Chrome (C): this plate is a level higher than the Iron.
White Iron (WI): this plate is a level higher than the Chrome. The capacity is thought to be at least two times the capacity of the RI.
3rd level :
Yellow Bronze (YB)
Blue Bronze (BB)
White Bronze (WB)
Red Bronze (RB)
4th level:
Bronze (B): this plate is higher ranked than the Red Bronze plate but lower rank than the Silver and consequently has more storage space than the Red Bronze but less than Silver.
From here, the plate types branch out depending on one's style of magic.
White Gold way : Those who emphasize consistency
Silver black (Sb)
Silver (S): Silver plates are possessed by powerful students. Those who have a Silver plate are respected by their peers and are doing very well in their magical studies.
Rare Metal way : Those who emphasize spells
Rubidium (Rb)
Cobalt (Co)
Strengthened Alloy way: Those who don't use spells but have strong magic.
Cemented carbide (Cc)
Steel (St)
Here all three Plate 'roads' join up again to lead to the most powerful plate tier.
Ruthenium (Ru):
Gold (G): the Gold plates are for extremely powerful magic users, they carry the highest amount of Magical capacity currently known to the series and such plates are feared among students. All teachers carry gold plates.
Mo: This plate both stands above all others, and is below them all. Mo has no magic power itself, but by using MP (1 point to erase 1 MP of magic), Mo has the ability to cancel out any magic. I will allow only one or maybe two RP'ers to have this plate, and even then all applicants better have a damn good sheet.
I will let you make up your own spells within reason, but here are a few from the series to start you off.
Synthetic Magic:
effect:Merge Items with the human body
Note: only Sophomores up know this trick
Strengthening/Volume Alteration Magic:
effect: Size and Strength increase to specific items
Note: A basic magic. Everyone can do this if desired.
Magnetism:
effect: a spell to make objects magnetic. Duration depends on magic power.
Note: A beginner's spell
Vision Magic:
effect: Cast illusion
Note: Basic magic
Clear Clean:
effect: Invisibility
Note:A simple illusion spell.
I will try to put new spells here as you learn them.
Note: Specialized magics can be learned by anyone. However, they are not taught in the classroom and must be found by studying the arcane texts in the library. The library is open at any time to students. Basic magics are taught in class and take up very little memory on plates.
effect:Merge Items with the human body
Note: only Sophomores up know this trick
Strengthening/Volume Alteration Magic:
effect: Size and Strength increase to specific items
Note: A basic magic. Everyone can do this if desired.
Magnetism:
effect: a spell to make objects magnetic. Duration depends on magic power.
Note: A beginner's spell
Vision Magic:
effect: Cast illusion
Note: Basic magic
Clear Clean:
effect: Invisibility
Note:A simple illusion spell.
I will try to put new spells here as you learn them.
Note: Specialized magics can be learned by anyone. However, they are not taught in the classroom and must be found by studying the arcane texts in the library. The library is open at any time to students. Basic magics are taught in class and take up very little memory on plates.
Name: William Ferneaux
Gender: Male
Age: 15
Plate Level: Red Iron
Favorite Magics:
Tricks of the Eye: Illusion spells, either creating visions or hiding things from sight. With practice, he can deal in other senses.
Shield: Projects a defensive field, resistant to magical and physical harm.Ideally, it should be cast around an object, but it can be cast on it's own if necessary, though the effectiveness is reduced.
Animate trinket: Enchants a small object to give it mobility and basic autonomy. This results in self writing homework or self-playing instruments, but the quality of the work is directly proportional to the mindpower being used to power the spell.
At the moment, useful only for mundane tasks, though combat-worthy at higher levels.
Appearance: William stands tall and lean, dressed in loose, comfortable clothing and with a lazy, catlike smile on his not unhandsome face, which is framed by a mane of long, ginger-brown hair. He moves with a feline grace, conserving energy while moving form place to place as swiftly as is reasonable.
Background: Will was born into a moderately rich family, and as such he had an unremarkable but comfortable education, learning as much as he chose is whatever subject he felt interest. In maths and physics, art and music, he felt a joy, but never was he challenged. He became convinced that he needed to take the renaissance approach, and combine his interests. In his spare time, he investigated the physics of music-making and the mathematics of art, the art behind physics and the music of the primes. As his joy spread through the subjects, he excelled, but he felt less and less interest in his school set curriculum.
When it came to his exams, William's results were less than expected, and in an effort to teach him some discipline, his parents sent him to Cascade. The entrance exam, being based on intellect rather than knowledge, was no obstruction, and the interview even less so. The magical writing posed a puzzle, but William soon found the answer as he was admitted to the school proper, and found that his areas of focus fitted him perfectly into the role of an illusionist.
Relationships: Open.
Gender: Male
Age: 15
Plate Level: Red Iron
Favorite Magics:
Tricks of the Eye: Illusion spells, either creating visions or hiding things from sight. With practice, he can deal in other senses.
Shield: Projects a defensive field, resistant to magical and physical harm.Ideally, it should be cast around an object, but it can be cast on it's own if necessary, though the effectiveness is reduced.
Animate trinket: Enchants a small object to give it mobility and basic autonomy. This results in self writing homework or self-playing instruments, but the quality of the work is directly proportional to the mindpower being used to power the spell.
At the moment, useful only for mundane tasks, though combat-worthy at higher levels.
Appearance: William stands tall and lean, dressed in loose, comfortable clothing and with a lazy, catlike smile on his not unhandsome face, which is framed by a mane of long, ginger-brown hair. He moves with a feline grace, conserving energy while moving form place to place as swiftly as is reasonable.
Background: Will was born into a moderately rich family, and as such he had an unremarkable but comfortable education, learning as much as he chose is whatever subject he felt interest. In maths and physics, art and music, he felt a joy, but never was he challenged. He became convinced that he needed to take the renaissance approach, and combine his interests. In his spare time, he investigated the physics of music-making and the mathematics of art, the art behind physics and the music of the primes. As his joy spread through the subjects, he excelled, but he felt less and less interest in his school set curriculum.
When it came to his exams, William's results were less than expected, and in an effort to teach him some discipline, his parents sent him to Cascade. The entrance exam, being based on intellect rather than knowledge, was no obstruction, and the interview even less so. The magical writing posed a puzzle, but William soon found the answer as he was admitted to the school proper, and found that his areas of focus fitted him perfectly into the role of an illusionist.
Relationships: Open.
Name: James Callis
Gender: Male
Grade/Age: Freshman/ 14
Plate Level: Red Iron
Favorite Magics:
Sleight of Hand: Limited Illusion magic, allows any object in the users hand to become invisible to all other than the user themselves. This makes the disappearing coin trick considerably easier.
Distraction: Useful for either escape or a dramatic entry, obnoxiously loud howling sound effects, foul smelling smoke and bright flashing lights, anything that will draw attention away from something else.
Nuisance: Incredibly minor offensive magic, deals with the infliction of annoyances such itching sensations, pins and needles, small jolts of electricity. More annoying than dangerous.
Appearance: James has an unruly mess of light brown hair which is often concealed under one of his numerous "magician hats" (top hats, bowler hats, fedoras etc.). His bright green eyes are also usually hidden behind either a pair of dark or mirrored sunglasses which he enjoys taking off for dramatic effect. There is a faint scar that runs across his neck that he got in a bike accident and his nose looks as if it has been broken, he enjoys inventing increasingly ridiculous reasons for both injuries. To contain his numerous items of "magical" junk James wears a long brown coat that other than been old and battered has a great number of pockets.
Under his coat he wears a buttoned long sleeved white shirt and long black trousers that he believes makes him look like a magician. He makes sure to never be wearing less than four watches, two on each arm, none of them set to the correct time. The final addition to his unkempt image is his mismatched socks and worn old boots that must have looked old even back in his grandfather's day.
Background: James was born as one of many children in his family out in a rural area and found himself often forgotten amongst the antics of his older and younger siblings. One day in a fit boredom he found himself exploring his attic and came across an old manual on magic tricks. From that day he was absolutely obsessed with the idea of being a magician. His constant tricks became a way to stand out from the rest of his family and he soon was embarked on a quest to collect anything he considered magical. Soon he was turning up to school dressed like a magician and engaging in outrageous pranks on a regular basis. Whenever called up to perform a speech he would instead display magic tricks, his assignments would be written in vanishing ink and instead of completing homework he would instead write essays on being a magician or how cool he was. After constantly being called in for interviews about his behaviour his parents demanded he get serious and claimed no good high school would ever accept him if he didn't change. Just to spite them, James applied to Cascade High and completed the questions, including the last question that seemed out of place. His siblings mocked him when they heard his choice and even James didn't expect to hear back from them but sure enough he was invited to interview. Despite acting like a fool and constantly showing off his magic tricks during the interview he was told he would definitely suit the environment at Cascade High. His shocked and somewhat proud parents were happy to send him off and thus James ended up Cascade High.
Relationships:Open.
Gender: Male
Grade/Age: Freshman/ 14
Plate Level: Red Iron
Favorite Magics:
Sleight of Hand: Limited Illusion magic, allows any object in the users hand to become invisible to all other than the user themselves. This makes the disappearing coin trick considerably easier.
Distraction: Useful for either escape or a dramatic entry, obnoxiously loud howling sound effects, foul smelling smoke and bright flashing lights, anything that will draw attention away from something else.
Nuisance: Incredibly minor offensive magic, deals with the infliction of annoyances such itching sensations, pins and needles, small jolts of electricity. More annoying than dangerous.
Appearance: James has an unruly mess of light brown hair which is often concealed under one of his numerous "magician hats" (top hats, bowler hats, fedoras etc.). His bright green eyes are also usually hidden behind either a pair of dark or mirrored sunglasses which he enjoys taking off for dramatic effect. There is a faint scar that runs across his neck that he got in a bike accident and his nose looks as if it has been broken, he enjoys inventing increasingly ridiculous reasons for both injuries. To contain his numerous items of "magical" junk James wears a long brown coat that other than been old and battered has a great number of pockets.
Under his coat he wears a buttoned long sleeved white shirt and long black trousers that he believes makes him look like a magician. He makes sure to never be wearing less than four watches, two on each arm, none of them set to the correct time. The final addition to his unkempt image is his mismatched socks and worn old boots that must have looked old even back in his grandfather's day.
Background: James was born as one of many children in his family out in a rural area and found himself often forgotten amongst the antics of his older and younger siblings. One day in a fit boredom he found himself exploring his attic and came across an old manual on magic tricks. From that day he was absolutely obsessed with the idea of being a magician. His constant tricks became a way to stand out from the rest of his family and he soon was embarked on a quest to collect anything he considered magical. Soon he was turning up to school dressed like a magician and engaging in outrageous pranks on a regular basis. Whenever called up to perform a speech he would instead display magic tricks, his assignments would be written in vanishing ink and instead of completing homework he would instead write essays on being a magician or how cool he was. After constantly being called in for interviews about his behaviour his parents demanded he get serious and claimed no good high school would ever accept him if he didn't change. Just to spite them, James applied to Cascade High and completed the questions, including the last question that seemed out of place. His siblings mocked him when they heard his choice and even James didn't expect to hear back from them but sure enough he was invited to interview. Despite acting like a fool and constantly showing off his magic tricks during the interview he was told he would definitely suit the environment at Cascade High. His shocked and somewhat proud parents were happy to send him off and thus James ended up Cascade High.
Relationships:Open.
Name: Sofia Montesino
Gender: Female
Age/Grade: 15 (Freshman)
Plate Level: Red Iron
Favorite Magics:
Doppelgänger: An illusion that allows the user to take the form of any object or person. To recreate the target properly, it must be something they can either see or are very familiar with.
Clear Clean: An invisibility illusion spell.
Shadow Bind:Restricts the movements of a person whose shadow touches the user's shadow.
Appearance: Sofia's Italian heritage is apparent in her darker skin tone. She's a little short at 5"4 and has a rather slender figure, though she has been gaining some weight recently. She has blue eyes and long black hair that she usually keeps tied in a ponytail. Nowadays, she likes to dress fairly casually usually wearing jeans and a plain t-shirt or sweatshirt depending on the weather. She always wears a pair of ruby earrings that were a gift from her older brother.
Background: Sofia was born in beautiful Venice, Italy and lived there for the first 12 years of her life. Her father works as a marketing executive for an suit manufacturer. The family was forced to move to Florida when he received a big promotion and was chosen to head an American branch of the company right around when Sofia was supposed to begin attending middle school. Although at first she wasn't too happy about moving to a foreign country away from everyone she knew, her older brother was there to cheer her up.
From there, things started going much better for her. Her good looks and friendly personality made her very popular amongst her new classmates, her grades were above average and she even managed to get on the school soccer team. On her birthday that year, her brother bought her a pair of beautiful ruby earrings to celebrate how well she was doing. She felt like she was living a perfect life. And then that good old school drama that we all know and loved had to go and happen. She had no idea where it started. A boy who asked her out but got turned down? Her father and brother were both very overprotective and would never allow such a thing. A girl jealous of her popularity, or upset because she felt Sofia snubbed her? It was impossible to tell who had started it all, but before she knew it there were all sorts of nasty rumors going around about her, from her bad mouthing friends behind their backs to cheating on tests to juggling 11 different boyfriends. And even though none of it was remotely true, even her closest friends began to turn on her. Crushed by the horrible betrayal, Sofia sunk into a depression. Her grades suffered and eventually she just stopped going. Her family asked what was wrong and did their best to help, but Sofia couldn't bear to tell them how miserably she had failed. Left with no choice, when the time came for her to start high school her family chose to send her to Cascade High in hopes that a fresh start would help her. Sofia was also glad for the chance to start over and applied herself to the entrance exam and interview with everything she had. She was accepted and that cheered her up a bit, but she's still hurting and will continue to do so until something or someone can snap her out of it.
Relationships:Open.
Gender: Female
Age/Grade: 15 (Freshman)
Plate Level: Red Iron
Favorite Magics:
Doppelgänger: An illusion that allows the user to take the form of any object or person. To recreate the target properly, it must be something they can either see or are very familiar with.
Clear Clean: An invisibility illusion spell.
Shadow Bind:Restricts the movements of a person whose shadow touches the user's shadow.
Appearance: Sofia's Italian heritage is apparent in her darker skin tone. She's a little short at 5"4 and has a rather slender figure, though she has been gaining some weight recently. She has blue eyes and long black hair that she usually keeps tied in a ponytail. Nowadays, she likes to dress fairly casually usually wearing jeans and a plain t-shirt or sweatshirt depending on the weather. She always wears a pair of ruby earrings that were a gift from her older brother.
Background: Sofia was born in beautiful Venice, Italy and lived there for the first 12 years of her life. Her father works as a marketing executive for an suit manufacturer. The family was forced to move to Florida when he received a big promotion and was chosen to head an American branch of the company right around when Sofia was supposed to begin attending middle school. Although at first she wasn't too happy about moving to a foreign country away from everyone she knew, her older brother was there to cheer her up.
From there, things started going much better for her. Her good looks and friendly personality made her very popular amongst her new classmates, her grades were above average and she even managed to get on the school soccer team. On her birthday that year, her brother bought her a pair of beautiful ruby earrings to celebrate how well she was doing. She felt like she was living a perfect life. And then that good old school drama that we all know and loved had to go and happen. She had no idea where it started. A boy who asked her out but got turned down? Her father and brother were both very overprotective and would never allow such a thing. A girl jealous of her popularity, or upset because she felt Sofia snubbed her? It was impossible to tell who had started it all, but before she knew it there were all sorts of nasty rumors going around about her, from her bad mouthing friends behind their backs to cheating on tests to juggling 11 different boyfriends. And even though none of it was remotely true, even her closest friends began to turn on her. Crushed by the horrible betrayal, Sofia sunk into a depression. Her grades suffered and eventually she just stopped going. Her family asked what was wrong and did their best to help, but Sofia couldn't bear to tell them how miserably she had failed. Left with no choice, when the time came for her to start high school her family chose to send her to Cascade High in hopes that a fresh start would help her. Sofia was also glad for the chance to start over and applied herself to the entrance exam and interview with everything she had. She was accepted and that cheered her up a bit, but she's still hurting and will continue to do so until something or someone can snap her out of it.
Relationships:Open.