"Western games don't have good storys"

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Ulquiorra4sama

Saviour In the Clockwork
Feb 2, 2010
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Actually, i'm quite fond of Uncharted's story.

Sure, it's kinda of an Indiana Jones-ish way of doing it and for those who watch a lot of movies it'd probably feel like it'd been seen before. Thing is... i don't watch a lot of movie, not in the particular genre at least. It's like something he's said before - that if you're not exposed to something a lot, then no matter how bland it might actually be, it's going to feel new and exciting.

It all depends on what's your particular cup of tea, and also what tea cup you're using.
 

Mrsoupcup

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Jan 13, 2009
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Both side have cliches. The trick is spotting them, though most people can only do either or not both.

Examples:

Western cliche: Military hard ass who doesn't play by the rules tormented by his dead wife or some shit. Possibly his dead squad or child. He then saves the world from the Nazis/ Covenant by sacrificing himself. Almost always never talks or acts like a grumpy mumbling prick. Usually is a faceless mute with some sort of name or rank... :/ (Halo 1-3 and Reach, Dead Space 1-2, Dragon Age Human/Sacrifice ending, Fall of Liberty, Fallout 3 ect...)

Eastern cliche: Unlikable socially awkward kid finds Mech or stupid Dragon Ball Z/ Bleach super powers in the woods. He kicks ass for a few episodes followed by 20 episodes of him getting the fuck beat out of him. Then around episode 30 the major plot line kick in and he grows a pair. :/ (Naurto, Bleach, Gundam Seed, Eureka Seven ect...)

I would list Japanese games but they usually follow the same formula the Animes do...

Generally unless it's a super expensive project, games tend to have pretty bad stories. Good characters and atmosphere, (which shouldn't be a surprise) but terrible plots. Probably because no other medium relies on atmosphere or character like ours does. That and most writers would rather not have to come up for a plot to a 6-25 hour story.
 

PhoenixFlame

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Yeah, I think Ace is right. The key thing to remember is the adjective - "good" stories, as opposed to no story, which is what some people might be seeing as what is being said.

The problem is that you could honestly apply what is said to cinema in general - you could say Western cinema is also filled with stories that aren't as "good" as other movies.

I don't really know if I agree with the assessment about Western games, though. Aside from the aforementioned BioWare, I honestly think there are developers like Valve who create stories that are interesting in their subtlety, or at least noble in their cliche, like Bungie's Halo: Reach.

I think "good" is pretty subjective anyway - which is the core issue with giving many reviews and reviewers credibility beyond the opinion they obviously have a right to.
 

The Madman

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Dec 7, 2007
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I rather like 'Bob' when he's talking about, well movies or even just cinema in general, thus the whole 'MovieBob' pseudonym. When it comes to games however... yeah, I find myself disagreeing with him as often as not. Still, isn't this nitpicking a little? I don't recall Bob every making any outright statements to this effect, though I could be mistaken.

Besides, what qualifies as Western? Anything not Japan? Because America is to the East of Japan, not West. Or are we going by ye olden Britannia empire standards where the West is America and the East Asia, with Europe being the center of it all? Because while that makes sense, whenever this whole 'jrpg wrpg' thing pops up, more often than not it's really everyone vs Japan.

And even putting all that technical crap aside, it's pure nonsense. I can think of games the world wide with amazingly good storytelling, this isn't a national trait. Certainly if you're into that anime stuff then Japan is where you're going to find your personal preference story-wise. But to just ignore everything else, well, that's just silly.

Hmm... Lets see where some of my favourite stories come from in games. Points to anyone who can guess the developers, even more if you guess the games.

Norway? Nice.
California USA? Whoa.
Alberta Canada? Groovy.
Poland? Go figure!
Massachusetts USA? nowai!
Quebec Canada? Pourquoi pas!

Etc Etc. Good times, good times indeed!
 

Zhukov

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Dec 29, 2009
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Meh.

All games have bad stories. Regardless of whether they come from east or west.

Even the really good games are only on the level of a mediocre film or book. Bioshock, Mass Effect 1&2, Dragon Age, Ico, Shadow of the Colossus, Portal, Half Life 2, Sands of Time, Assassin's Creed, The Longest Journey, whatever.

You can kid yourself all you like but the hard truth is that in terms of storytelling, every single one of them, and any other game you care to name, pales in comparison to a well-written book.
 

Zaik

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Jul 20, 2009
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You got trolled by Moviebob again.

The best part is
now dont get me wrong Im not about to go ranting about Moviebob even after all the crazy stuff he said about PC gaming dying I dont have to agree with him all the time to respect his opionion (no not in that case however, that just felt like trolling)
you know he's doing it and you fed it anyway.

This is relevant to your interests.

I would love to know how you get paid to troll like that though, that sounds like a lot of fun.
 

Sebster 105

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Feb 27, 2011
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Moviebob is pretty stupid.
I know people hop to bioware when somebody mentions stories, but really that's just their incredible standard of writing.

When it comes to story - the original Dues Ex comes to mind for me. Graphical technology was too simple for atmosphere or anything, but the writing and general interestiness of it overpowered everything else. And the backstories
 

Trogdor1138

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It's the second video in a row he did where he absolutely trolled and had no damn idea what he was talking about. He was expecting flaming which he was right in, that doesn't make it smart or change the fact those two videos were shockingly bad. This is coming from somebody who likes some of his work.

He seems like he hasn't picked up a game for about 10 years or so. Just ignore it. I can't believe he gets paid for that shit.
 

Frybird

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Jan 7, 2008
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Zhukov said:
Meh.

All games have bad stories. Regardless of whether they come from east or west.

Even the really good games are only on the level of a mediocre film or book. Bioshock, Mass Effect 1&2, Dragon Age, Ico, Shadow of the Colossus, Portal, Half Life 2, Sands of Time, Assassin's Creed, The Longest Journey, whatever.

You can kid yourself all you like but the hard truth is that in terms of storytelling, every single one of them, and any other game you care to name, pales in comparison to a well-written book.

While there is a lot of truth in this statement, i'd still say that there are some games that are better than mediocre books or movies and only pale in comparison to the VERY good movies and books. But that partially depends on what one considers a good story, and that is too subjective and tedious for me to debate right now.

On Topic:
Eastern Games have overblown, nonsensical plots with boring archetype characters and lots of silly filler where applicable.

See what i did there?
 

rockyoumonkeys

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Aug 31, 2010
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I can't really disagree. Most western games have shit stories. But on the other hand, it seems like most eastern games have completely convoluted nonsense stories. So pick your poison.
 

cthulhumythos

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Aug 28, 2009
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halo. (tee hee heeee)

well, it does has a good story (in my opinion which is clearly not everyone's opinion so please don't yell at me if you're part of the post-hip crowd).

frankly, i'm not a huge fan of most eastern games. you'know, besides most of zelda and all of metroid (besides other m) and kirby. oh yeah and pokemon is great.

wait so what did he mean by "good stories"? there are western games whose plots have held my attention until the game was over!
 

Ghengis John

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Dec 16, 2007
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Fanta Grape said:
STORIES! STORIES! STORIES, DAMMIT!

and I believe he meant "GENERALLY Western games don't have good stories." Which is relatively true. Wasn't that the implication?
Thankyou, thankyou so much.
AceAngel said:
Actually here is the dealio.

Western games have crappy stories, but great unfolding of the narrative (Uncharted, Mass Effect, Dragon Age, etc...), meaning the way the story is told adds in the strengths. Think about it for a minute, Mass Effects story is pretty 'eh eh eh?' at best, yet the way it's told, and how all the world is held together is what adds the strength to it.

On the other hand, the Eastern games have more 'varied' themes of a game's story, but they lack the ability of make the narrative worth two craps. Take for example Knights Contract:
The asians are far too focused on mysticism often leaving logic to the wind. It's even worse when they obliterate all human and therefore relatable motivations. I can't get a feel for the legend of zelda anymore and I've seen the legend of orochi done to death. Meanwhile with the proper descriptors anything can sound interesting or dull. Your story just boiled down to "a guy and a girl are gonna save the world.".

Not that I think your opinion is wrong I should add. Just saying I don't think the japanese are always more novel.
 

AceAngel

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May 12, 2010
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KeyMaster45 said:
AceAngel said:
That's actually just a poor localization and is more than likely the result of no effort being put into the process of it. You could easily blame the west for mucking that game up by hiring poor voice actors and doing a shitty job of translating the story. (and possibly changing bits because they're afraid the west won't like them; see Nier [http://en.wikipedia.org/wiki/Nier_%28video_game%29]) It's entirely possible that before the west got it's hands on it the game's story played out quite well.

Of course the story could have been crap from the get go and localization may have made it worse or couldn't help it at all. Garbage in garbage out, as a comp science professor once told me.
True, true, I agree, but the thing is, while I do give the benefit of the doubt for voice-overs and clunky animations, I cannot do that for (personally speaking) the way the story unfolds.

Zone of the Enders for example had this very same issue of which I speak ("It's not time to face him now, we will get our chance"). In most Eastern games, they pull the cliches off, but the thing is they don't stick in the story are too well. It's sounds too cut and dry, it takes ages for the next chapter to address the previous, which usually amounts to nothing more then "Hey, remember that part where you dropped the Vial full of blood? Well, now you become monster, FNAR!" and the pacing is usually mangled up. It almost feels as if they're trying to tie up loose-ends as quickly as possible, with out any type of foreshadowing elements, memento-mori replays or even coherent idea of how two things are linked other then simple words to connect one event to another.

Animations, Dialog, Plot, all of these unfold together, most eastern games cannot seem to be able to focus at one thing at a time, which is shame really. They have interesting monster design and some really clever spin-offs on game ideas (Vanquish is another example) but the way everything is given out so 'stiffly' and without the ability to shine through puts the entire things through the wringer abit.

Think about it, Mass Effect was pretty cliche near the end (Shepard survives and stands up on his own, yay) but the thing that made it stand out was the follow up of when Shepard is asked who he wants to be the new Human Council Head, that is PURE cliche, as if to say "The fight will still go on, we will get our chance" yet it simply feels better because of the way it's given out of the player...the small follow up, and actual explanation of whats to come in a more 'realistic' and stark manner as opposed it being simply and 'idea' or predefined premonition served to quickly shadow as to how bad the war can be if one Reaper was able to do so much damage.

ME2 was also in the same field. The last mission ending of 'running away' from the Collectors was pretty cliche and samey, but the way they were able to make the dire combat and discovery in the previous scene, followed by the combat and followed by the second scene with the finale added some life to it, giving it a grounded reality within the game world.

I know my examples aren't the best (my text-of-wall has many holes in it) but hopefully it gets the idea across fine.
 

AceAngel

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May 12, 2010
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Ghengis John said:
Fanta Grape said:
STORIES! STORIES! STORIES, DAMMIT!

and I believe he meant "GENERALLY Western games don't have good stories." Which is relatively true. Wasn't that the implication?
Thankyou, thankyou so much.
AceAngel said:
Actually here is the dealio.

Western games have crappy stories, but great unfolding of the narrative (Uncharted, Mass Effect, Dragon Age, etc...), meaning the way the story is told adds in the strengths. Think about it for a minute, Mass Effects story is pretty 'eh eh eh?' at best, yet the way it's told, and how all the world is held together is what adds the strength to it.

On the other hand, the Eastern games have more 'varied' themes of a game's story, but they lack the ability of make the narrative worth two craps. Take for example Knights Contract:
The asians are far too focused on mysticism often leaving logic to the wind. It's even worse when they obliterate all human and therefore relatable motivations. I can't get a feel for the legend of zelda anymore and I've seen the legend of orochi done to death. Meanwhile with the proper descriptors anything can sound interesting or dull. Your story just boiled down to "a guy and a girl are gonna save the world.".
But aren't all games about someone saving the world or something? Not all games need to be reality and 'what if...' focused, sometimes a few things which are out-there is nice chance of pace.

Same can be said about most Western games also. However, I do agree some concepts of the game are done and overdone to death, but that is why no matter how much of a overdone concept you have, applying the right story and correct narrative to can make huge changes.
 

Vetala

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Jan 9, 2011
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Planescape: Torment

(theme, characters, dialogue mechanics, choices, etc)

/thread
 

Charli

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Nov 23, 2008
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Wrong statement is wrong, both sides of the world have their share of really really generic stuff, and their share of really mindblowingly indepth stories too.

That is all.