Oh, really? [http://www.escapistmagazine.com/videos/view/extra-credits/2545-Narrative-Mechanics]Zhukov said:Yes, that is true.
However, my point is that games are not as good at telling stories in a game-like manner as movies are at telling stories in a movie-like manner. Err... that was a really awkward sentence. But I think you see what I am trying to say.
The problem stems, ironically enough, from the nature of gameplay. All games end up having to pause the story to let the player shoot some people in the face (western games) or line up opposite some people and politely take turns smacking each other (eastern games).
Once they can make games that tell a good story, one with characters and plot twists and all that, entirely through gameplay then we will really be getting somewhere.
Don't get me wrong, I do enjoy game stories. All those games I listed in my first post? I loved every single one of them. But when I compare their stories to, say, the Discworld novels or Tolstoy's War and Peace... well, they come up lacking.
PS. The "kidding yourself" remark was not aimed at you specifically.
Actually, I think I understand what you're aiming at. Games up until this point (with many notable exceptions, such as the one in the above video), have separated "story" elements from "gameplay" elements to the point where they feel like they conflict with each other [http://www.escapistmagazine.com/videos/view/extra-credits/1887-Video-Games-Bad-Writing]. *cough cough*Xenosaga*cough*
Fortunately, there are some developers out there (like James) who get that a game is neither a book [http://www.escapistmagazine.com/videos/view/zero-punctuation/18-Mass-Effect] nor a movie [http://www.escapistmagazine.com/videos/view/zero-punctuation/99-Metal-Gear-Solid-4]. As our medium continues to evolve, it will get better and better at telling stories without "telling" stories. It will instead let us experience a story in ways that books and movies never could. Many can see that horizon from here, but we're not quite there yet.