Well, he doesn't exactly go on about story in games. That's not his thing. He just made some ill-advised comments that started a few flame wars. Again. That's his thing.Nigh Invulnerable said:The reason most games have "bad" stories is precisely because they're games. Everything I've played that is trying to tell a more complicated story, such as the Metal Gear Solid games, are abysmally dull because so much of the game is taken up with exposition and stupid cutscenes. Also, such games tend to be linear beyond belief. I don't play video games to watch movies. I watch movies to do that. I wish gamers and critics like Bob would shut up about story in games. Tetris has zero story, and is the mos successful puzzle game, and perhaps game in general, of all time. I just want to have fun.
For the record, story does not equal exposition. At the risk of sounding incredibly pretentious, every element of a modern game is in some way a part of the story. From the music to the visual design, and even the gameplay contributes to the narrative in some way, so some well-written dialogue and plotting to go along with that isn't too much to ask for, in my humble opinion.
And for fuck's sake, nobody is going to take away plotless games. Nobody. Nobody has ever said that. Nobody has ever planned on saying that. Nobody has ever pretended to say that. Nobody has ever painstakingly trained a small dog to bark anything that can be interpreted as meaning that, with or without the aid of powerful hallucinogens.
When people ask for better stories and better writing, they mean they want better stories and better writing in games that would benefit from it. These types of games can co-exist. There has never been any plan for exclusively making one over the other.