elricik said:
I have a few concerns about a Fallout MMO. How would the creators create the feeling of a nuclear apocalypse. When ever I played Fallout 3 I could walk on the road for hours without finding a single human (plenty of monsters/robots though) how are they going to create that feeling if their are hundreds of players running next to you typing "OMG, LOL, ROFLA, WTF". The only way I can see them solving this issue is to make PVP and multiple classes. Some players are raiders, some are town folk, some are vault dwellers. That might balance out the world. Another thing is they will have to make a seriously huge map for all the players, Fallout 3 was huge, but your only one person, if you had hundreds of people in Fallout 3, it would definitely seem smaller. They would have to make it huge. Also each class would start out really far away from the others so that you can really get a sense of the world. Also supplies should be scarce, since it is the end of the world. Anyone who has read "The Road" will know what I'm talking about. I mean I wanna see people outside fighting over a bottle of water.
I can see a couple of solutions to the overpopulation problem in a post apocalyptic game. One is to make the game instance based ala DDO so although the cities themselves would be busy the actual questing would be down to max party size. The other is to make a large area with a lot of different starting points.
Just think of starting a game in any one of the vaults. Depending on the games timeline we know there were quite a few of these dotted about. Combine that with different factions (brotherhood of steel, raiders, mutants, ghouls, vault dwellers and possibly even deathclaws) and there could be quite an easy way of keeping a non instance based mmo from seeming overly populated.
I agree with the idea of keeping supplies fairly scarce though. I would love the idea of making this into a proper survival mmo (it would at least give a good reason to go out and get 20 molerat steaks lol) and using something along the lines of wars' faction system where everything you do can have an impact for your side and this could be very good. Just taking everything a step further where each start point can only maintain an amount of people relevant to the supplies they have would make for intense pvp play where different factions are constantly raiding each others bases to try and get enough food and weapons to maintain their economy.