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Demagogue

Sperm Alien
Mar 26, 2009
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It would be interesting to see either TES or Fallout as a 'co-oply' played game with the 2-4 other people... granted then you'd be playing a fallout version of something like NWN... wouldn't you?

One person designed to take a bunch of hits, a couple people with energy weapons/small guns, and then a fourth to keep everyone from bitting the dust.
 

Lozzo87

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Mar 19, 2009
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If this MMO has grindeable dungeons, boring quest-giving NPCs, and loot-orientation, it's just gonna be another behemoth of a game with a cold dead heart like other massive MMOs. For this game to succeed, it needs to be fresh, innovative and retain the amazing story-telling qualities of the Fallout Universe. I will NOT give this game the time of day if it becomes nothing more than a loot-fest

Edit: Co-op Fallout could work I suppose, but if a designer from Fable 2 is getting his mits on that particular system, I dread to think how it will ultimately turn out!
 

mALX

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Feb 11, 2009
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RenegadePacifist said:
Interplay are dead (though I hold hopes, still. Even if I feel they're in vain), I hold doubts to them pushing forwards previous quality once again. Bethesda are just outright terrible. I'd rather hope the entire idea of a Fallout MMO is dropped or invented through another IP than see the Fallout world butchered further than it has been in it's latest game.

Not everything in this world of roleplaying needs to be ganked into the MMO vein :(
Jason Anderson plays Fallout 3 and loves it, and he helped make the original games. I didn't have the history with the original Fallouts myself, (so my love for Fallout 3 doesn't count), but if Jason Anderson loves it I think that says a lot.


Zephirius said:
Meh. I'd prefer a new IP if Bethesda is making an MMO. The Fallout universe is okay, but I didn't like the rather small selection of weapons available in F3 (although the custom ones were awesome, Railway Rifle ftw). TES has always been about the "One Hero" and I just don't see it working very well as an MMO, especially with the threat from Oblivion recently vanquished. An Akaviri invasion or something could work, what with the Nerevarine having gone there and all, pick a faction and stuff, though Akavir has long been a continent at war with itself, unlike Tamriel. But I'd still prefer a new, solid singleplayer TES.

All of my personal opinion doesn't mean I won't buy anything they produce anyway, though.
I agree with you, I prefer the single player, but if Bethesda makes a TES or Fallout MMO, I will be buying it - I'll be a noob, lol.
 

mALX

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Feb 11, 2009
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** Looks like Interplay will be making it, I saw last week a huge jump on their Nasdaq page, and read that they partnered with Masthead, but there was still speculation whether these last minute moves would net them the 30 million they needed. Looks like they got it.

Here is an article dated April 3 :

Today, Interplay announced that funding for the Fallout MMO ?Project: V13? has been secured thanks to a partnership with Masthead Studios. ?Project V13? sounds catchy, but its only a code name for an MMO that the company has had in development since 2007.

Rumor has it that ?Project V13? is a Fallout MMO. When Interplay sold Fallout to Bethesda, they kept the rights to create an MMO based on the property. Our tipster, community member dyslixec, points out that the ?V13? part of the name could refer to the infamous Vault 13 - the place where the journey begins -- in the original Fallout.


*** Myself, I will wait till I see vids on youtube and read the scuttle in the forums before buying.
 

elricik

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Nov 1, 2008
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I have a few concerns about a Fallout MMO. How would the creators create the feeling of a nuclear apocalypse. When ever I played Fallout 3 I could walk on the road for hours without finding a single human (plenty of monsters/robots though) how are they going to create that feeling if their are hundreds of players running next to you typing "OMG, LOL, ROFLA, WTF". The only way I can see them solving this issue is to make PVP and multiple classes. Some players are raiders, some are town folk, some are vault dwellers. That might balance out the world. Another thing is they will have to make a seriously huge map for all the players, Fallout 3 was huge, but your only one person, if you had hundreds of people in Fallout 3, it would definitely seem smaller. They would have to make it huge. Also each class would start out really far away from the others so that you can really get a sense of the world. Also supplies should be scarce, since it is the end of the world. Anyone who has read "The Road" will know what I'm talking about. I mean I wanna see people outside fighting over a bottle of water.
 

Rhob Anybody

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Apr 3, 2009
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mALX said:
Last year Bethesda gave away their first Elder Scrolls game Daggerfall, and it was exactly the same. As much as I love The Elder Scrolls, I just couldn't play it anymore. It would be like pulling out a bunch of 8 track tapes or something when I am used to quadrophonics.
Sorry to pick you up on this and sound overly anal but Daggerfall was the 2nd game. Arena was the 1st elder scrolls game and truly awe inspiring in its day despite having fairly bad sales. A lot of that though was due to the fact that you had to have a monster system at the time to be able to run it properly and the pc was only just becoming a viable games machine.
 

Rhob Anybody

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Apr 3, 2009
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elricik said:
I have a few concerns about a Fallout MMO. How would the creators create the feeling of a nuclear apocalypse. When ever I played Fallout 3 I could walk on the road for hours without finding a single human (plenty of monsters/robots though) how are they going to create that feeling if their are hundreds of players running next to you typing "OMG, LOL, ROFLA, WTF". The only way I can see them solving this issue is to make PVP and multiple classes. Some players are raiders, some are town folk, some are vault dwellers. That might balance out the world. Another thing is they will have to make a seriously huge map for all the players, Fallout 3 was huge, but your only one person, if you had hundreds of people in Fallout 3, it would definitely seem smaller. They would have to make it huge. Also each class would start out really far away from the others so that you can really get a sense of the world. Also supplies should be scarce, since it is the end of the world. Anyone who has read "The Road" will know what I'm talking about. I mean I wanna see people outside fighting over a bottle of water.
I can see a couple of solutions to the overpopulation problem in a post apocalyptic game. One is to make the game instance based ala DDO so although the cities themselves would be busy the actual questing would be down to max party size. The other is to make a large area with a lot of different starting points.

Just think of starting a game in any one of the vaults. Depending on the games timeline we know there were quite a few of these dotted about. Combine that with different factions (brotherhood of steel, raiders, mutants, ghouls, vault dwellers and possibly even deathclaws) and there could be quite an easy way of keeping a non instance based mmo from seeming overly populated.

I agree with the idea of keeping supplies fairly scarce though. I would love the idea of making this into a proper survival mmo (it would at least give a good reason to go out and get 20 molerat steaks lol) and using something along the lines of wars' faction system where everything you do can have an impact for your side and this could be very good. Just taking everything a step further where each start point can only maintain an amount of people relevant to the supplies they have would make for intense pvp play where different factions are constantly raiding each others bases to try and get enough food and weapons to maintain their economy.
 

richard99th

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Apr 6, 2009
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i hope they make another enemy territory game quake wars was really good IMHO.

i can see it now "enemy territory: fallout wars"

I hope they dont make a MMO theres enough of those piles of sadness around.
 

richard99th

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Apr 6, 2009
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Rhob Anybody said:
elricik said:
I have a few concerns about a Fallout MMO. How would the creators create the feeling of a nuclear apocalypse. When ever I played Fallout 3 I could walk on the road for hours without finding a single human (plenty of monsters/robots though) how are they going to create that feeling if their are hundreds of players running next to you typing "OMG, LOL, ROFLA, WTF". The only way I can see them solving this issue is to make PVP and multiple classes. Some players are raiders, some are town folk, some are vault dwellers. That might balance out the world. Another thing is they will have to make a seriously huge map for all the players, Fallout 3 was huge, but your only one person, if you had hundreds of people in Fallout 3, it would definitely seem smaller. They would have to make it huge. Also each class would start out really far away from the others so that you can really get a sense of the world. Also supplies should be scarce, since it is the end of the world. Anyone who has read "The Road" will know what I'm talking about. I mean I wanna see people outside fighting over a bottle of water.
I can see a couple of solutions to the overpopulation problem in a post apocalyptic game. One is to make the game instance based ala DDO so although the cities themselves would be busy the actual questing would be down to max party size. The other is to make a large area with a lot of different starting points.



Just think of starting a game in any one of the vaults. Depending on the games timeline we know there were quite a few of these dotted about. Combine that with different factions (brotherhood of steel, raiders, mutants, ghouls, vault dwellers and possibly even deathclaws) and there could be quite an easy way of keeping a non instance based mmo from seeming overly populated.

I agree with the idea of keeping supplies fairly scarce though. I would love the idea of making this into a proper survival mmo (it would at least give a good reason to go out and get 20 molerat steaks lol) and using something along the lines of wars' faction system where everything you do can have an impact for your side and this could be very good. Just taking everything a step further where each start point can only maintain an amount of people relevant to the supplies they have would make for intense pvp play where different factions are constantly raiding each others bases to try and get enough food and weapons to maintain their economy.
hmmm perhaps they could have different worlds on different servers or something?
 

LOOY

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Apr 14, 2008
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I can't see bethesda pulling off an FPS, there games are good at the core, but they are riddled with balancing problems. E.G in fallout heavy weapons was pointless, so was energy weapons until later, so melee, small guns and unarmed are the only eligible choices for murder early on, until you find the plasma rifle, but you have to have played the game once to know that.
 

Valiance

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Jan 14, 2009
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The post above me is so horrifically off-topic, I wish I could send him a forum achievement.

Anyway, I'm damn glad Interplay secured the money they need, and I hope this ends up being nothing like other MMOs.
 

Sevre

Old Hands
Apr 6, 2009
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Vault 13---- that's apparently the name they're giving it, sounds good but I hope they don't screw it up. I'd rather Bethesda did it.
 

Dangernick42

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Jan 12, 2009
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They should set Fallout 4 during the last war that blew up the world at the start, then the second half of the game about trying to defend Rivet City while they build it.
I think that they would develop some kind of fast-travel system for Fallout Online, maybe the Metro Stations, or Inter-Vault teleport or anything along those lines, but thetyd probably make it take a set amount of time, like it is in World of Warcraft.
 

Yokai

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Oct 31, 2008
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Well, hopefully Bethesda's working on the Elder Scrolls V, or as I have heard it so named, Oblivion II :D
As far as I'm concerned, a Fallout MMO would ruin the series. Actually, I think making an MMO out of any popular franchise is a bad idea. I would hardly be able to enjoy my excited romps in the Wasteland looking for ghouls to VATS when there are 500,000 others with the exact same goal and they won't shut up about how they "wtb 500x jet" or how they "need medic for supa mutie run" or some other atrocity. It'd ruin the entire flavor of the game, just like WoW destroyed the plotline of the otherwise epic Warcraft series.
 

mALX

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Feb 11, 2009
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Yokai said:
Well, hopefully Bethesda's working on the Elder Scrolls V, or as I have heard it so named, Oblivion II :D
As far as I'm concerned, a Fallout MMO would ruin the series. Actually, I think making an MMO out of any popular franchise is a bad idea. I would hardly be able to enjoy my excited romps in the Wasteland looking for ghouls to VATS when there are 500,000 others with the exact same goal and they won't shut up about how they "wtb 500x jet" or how they "need medic for supa mutie run" or some other atrocity. It'd ruin the entire flavor of the game, just like WoW destroyed the plotline of the otherwise epic Warcraft series.
You are right, it was Arena they gave away, I'm sorry. On the rest of what you said, I agree, but sometimes I think it would be cool to play co-op with a friend or two on some of them. When you get too many people on though, it does ruin it. WOW is over-run, but it is still extremely addicting, and they are making a fortune off the addicted WOW players. I wonder how much Interplay is going to charge for the Fallout Online, or if it will be free (included in your XBox Live membership maybe?)
 

mALX

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Feb 11, 2009
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elricik said:
I have a few concerns about a Fallout MMO. How would the creators create the feeling of a nuclear apocalypse. When ever I played Fallout 3 I could walk on the road for hours without finding a single human (plenty of monsters/robots though) how are they going to create that feeling if their are hundreds of players running next to you typing "OMG, LOL, ROFLA, WTF". The only way I can see them solving this issue is to make PVP and multiple classes. Some players are raiders, some are town folk, some are vault dwellers. That might balance out the world. Another thing is they will have to make a seriously huge map for all the players, Fallout 3 was huge, but your only one person, if you had hundreds of people in Fallout 3, it would definitely seem smaller. They would have to make it huge. Also each class would start out really far away from the others so that you can really get a sense of the world. Also supplies should be scarce, since it is the end of the world. Anyone who has read "The Road" will know what I'm talking about. I mean I wanna see people outside fighting over a bottle of water.
There will be factions, from what I heard. You will be able to choose to be a Raider, Wastelander, etc.
 

Yokai

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Oct 31, 2008
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mALX said:
Yokai said:
Well, hopefully Bethesda's working on the Elder Scrolls V, or as I have heard it so named, Oblivion II :D
As far as I'm concerned, a Fallout MMO would ruin the series. Actually, I think making an MMO out of any popular franchise is a bad idea. I would hardly be able to enjoy my excited romps in the Wasteland looking for ghouls to VATS when there are 500,000 others with the exact same goal and they won't shut up about how they "wtb 500x jet" or how they "need medic for supa mutie run" or some other atrocity. It'd ruin the entire flavor of the game, just like WoW destroyed the plotline of the otherwise epic Warcraft series.
You are right, it was Arena they gave away, I'm sorry. On the rest of what you said, I agree, but sometimes I think it would be cool to play co-op with a friend or two on some of them. When you get too many people on though, it does ruin it. WOW is over-run, but it is still extremely addicting, and they are making a fortune off the addicted WOW players. I wonder how much Interplay is going to charge for the Fallout Online, or if it will be free (included in your XBox Live membership maybe?)
See, I think multiplayer Fallout would be awesome. But rather than making it an MMO with a persistent world, it'd be something more along the lines of Diablo II's multiplayer: No more than a dozen people who play the same game together, straight through to the end. The players would grow to know each other and act civilly, hopefully making a more fun RPG experience. But an MMO? It'd destroy the great atmosphere Fallout fans know and love.
 

mALX

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Feb 11, 2009
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Yokai said:
mALX said:
Yokai said:
Well, hopefully Bethesda's working on the Elder Scrolls V, or as I have heard it so named, Oblivion II :D
As far as I'm concerned, a Fallout MMO would ruin the series. Actually, I think making an MMO out of any popular franchise is a bad idea. I would hardly be able to enjoy my excited romps in the Wasteland looking for ghouls to VATS when there are 500,000 others with the exact same goal and they won't shut up about how they "wtb 500x jet" or how they "need medic for supa mutie run" or some other atrocity. It'd ruin the entire flavor of the game, just like WoW destroyed the plotline of the otherwise epic Warcraft series.
You are right, it was Arena they gave away, I'm sorry. On the rest of what you said, I agree, but sometimes I think it would be cool to play co-op with a friend or two on some of them. When you get too many people on though, it does ruin it. WOW is over-run, but it is still extremely addicting, and they are making a fortune off the addicted WOW players. I wonder how much Interplay is going to charge for the Fallout Online, or if it will be free (included in your XBox Live membership maybe?)
See, I think multiplayer Fallout would be awesome. But rather than making it an MMO with a persistent world, it'd be something more along the lines of Diablo II's multiplayer: No more than a dozen people who play the same game together, straight through to the end. The players would grow to know each other and act civilly, hopefully making a more fun RPG experience. But an MMO? It'd destroy the great atmosphere Fallout fans know and love.
I agree, was it you or someone else who pointed out the solitude of the player in the game that really sets the ambiance of the play that would be destroyed by packed crowds marauding around - I agree. If it can't be done in smaller numbers it will become unliveable. And what you said about acting civilly to eachother - YES!

Now if they make it factions, would they be against eachother upon meeting and have to fight? Then having to fight all the enemies as well? Will there be quests? I remember in WOW having to wait to complete quests till things reset because someone had just been there. I like getting loot when I play, it's almost half the fun for me to explore and find loot.