What do you want to see, Elder Scrolls V: Skyrim

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Yankeedoodles

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Sep 10, 2010
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Damn. I was really looking forward to a Summerset Isle setting likely involving that Artaeum (sp?) place that they keep bringing up in the game lore as some sort of fantastical place with immense magical power. Oh well, maybe next time. Skyrim looks like it could be pretty good.

OT: I think I'd actually like them to take out the voice acting at least in regards to NPCs. There was an article on the Escapist at some point explaining how the addition of voice acting has the effect of limiting options. Having played both Morrowind and Oblivion I think I might agree with that theory. Morrowind felt freer to me somehow.
 

Grey_Focks

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Jan 12, 2010
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Less copy & paste environments, more spell animations, more weapon and armor types, customizable weapons and armor (I HATE IT in rpgs where it's just a matter of "heavy armor x is better than heavy armor y, time to upgrade!" Make me think about what I need to have equipped for certain situations.) I'm okay with scaling levels (always keeps the combat exciting on high difficulties, is meant to discourage grinding, encourages leveling intelligently, I don't want to ever have to wade through a group of crappy cannon fodder goblins when I just became The Jesus.), but it should be fixed. Bandits wearing Daedric armor was silly. Also, the obvious, more voice actors, less bugs and glitches (not getting my hopes up), and the one thing I wanted ever since Morrowind appears like it is in fact being added.

<color=red>DRAGONS!
http://imagecache2.allposters.com/images/TRND/FP9007.jpg

If it's a fantasy RPG, there should be freakin dragons in it, AND, they should always represent the ultimate challenge to the player. Dragon Age did this right, and now I'm hoping Skyrim will, too.
 

voetballeeuw

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May 3, 2010
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Like a lot of people, I'd like to see more weapons. I'd also like to see the stealth class improve. It's incredibly difficult to make a powerful stealth character.
 

Liudeius

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Oct 5, 2010
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Player mods on consoles... Too bad that will never happen.

The thing that bothered me about Oblivion the most was how difficult proper leveling was. I spent 100 hours training my character before finally getting into the game, and by that time I was too tired of it and decided to go play an MMO to take a relaxing break from that grindfest. (ok, so 70 of those hours consisted of leaving the console running with the analog stick taped up and most of the rest were mashing the jump button or magic button)
 

wolf thing

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Nov 18, 2009
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i want the races to look more differnt, in oblivion they all looked as if they jst changed the head. also more animation in the combat, make it look real sword fighting.
 

Rickyvantof

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May 6, 2009
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MiracleOfSound said:
Rickyvantof said:
I believe Gamebryo is no more.
The company is no more, but Beth have been working on the game for 2 years so I'd be very surprised if it's not built on Gamebryo.
I do believe there is am engine newer than the FO3/FONV one, called Lightspeed, but I doubt if it's going to be a big improvement.
 

eggy32

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Nov 19, 2009
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I want beast races to not just look like humans with fur/scales. Have them be more beastly and let me play as a Sload.
 

Okuu_Fusion

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Jul 14, 2010
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Triple the hours worth of gameplay...

Longer story...

Make it a little bit more like Morrowind...

Maybe a date simulator..? Maybe?

Other than these, I honestly wouldn't mind getting more of the same...
 

kikon9

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Aug 11, 2010
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Some dragons, and some new races. Plus, bringing back some of the old spells and skills from morrowind would be cool. I want to levitate badly.
 

Liberaliter

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Sep 17, 2008
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They have announced a new engine See here [http://twitter.com/bethblog].

Apart from that I would love to see a greater variety of towns, as was seen in Morrowind. You had your big cities, small towns and scattered villages. And there were lots of them. All Oblivion had were some big cities and some tiny farms.
 
Mar 9, 2010
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Ophiuchus said:
MiracleOfSound said:
Rickyvantof said:
I believe Gamebryo is no more.
The company is no more, but Beth have been working on the game for 2 years so I'd be very surprised if it's not built on Gamebryo.
In that case, prepare to be very surprised, as I just was.

http://twitter.com/Bethblog/status/14010984884604929
Get the fuck in. I loved the games built on that engine, but it was horrifically buggy and wasn't exactly the prettiest. Now we might be able to steal without having every item on the table jump up an inch.

OT: The one thing I want, I got. So I'll say more voice actors that are appropriately placed. Maybe some German or Russian accents Scottish could work for Nords.

More guilds where you have a lot more power for ranking up in them would also be very nice.

Lore. Lots and lots of lore as well.
 

SmokingMirrors

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Oct 3, 2010
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I could go on for decades on end if I didn't narrow it down into a list of five so;

1. A varied landscape wherein there lies a multitude of unique locations. (No copy pasting.)
2. Greater variety in weapons and general armament. (Morrowind's arsenal was vast.)
3. A better integration of roleplay elements into the overall experience. (Less linearity)
4. Spells with a little more kick to them. (Better effects, etc.)
5. The Dark Brotherhood.

In short... the holy grail of roleplaying games.

But knowing Bethesda, i'm fairly certain that my wishlist will never be fullfilled.
 

dkyros

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Dec 11, 2008
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Pets that help you fight, such as wolves, lions, and heck unlockable raptors. I think this would add something to a ranger like class, and the latter creature makes all games better
 

RobfromtheGulag

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May 18, 2010
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When I played Fallout 3 it was my gateway into really appreciating Bethesda. I had tried both Morrowind and Oblivion before, but I couldn't get into either. A bit part of it is the fighting. Shooting someone isn't terribly interactive. But sword fights should [ideally] look like The Princess Bride scene at the top of the cliff. As Yahtzee put it, 'waving your sword around until one of you dies of excitement' kills the immersion pretty fast.
 

crunchieman

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Nov 17, 2009
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Even more sidequests, especially ones that bring you off in to a long line of quests.
More random locations like Hackdirt etc.
More variation I guess.

Oh and less loading screens.