What do you want to see, Elder Scrolls V: Skyrim

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Spoon E11

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Oct 27, 2010
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Kenko said:
Irridium said:
More then 8 voice actors please.
Yeah this.

Alot better story then TES IV. The story sucked and was waaaaay to boring to play.
Yeah I never did the story. I got through the first oblivion gate and that was it. Yet I still racked up 200+ hours when it came out.

Melee combat was a bit samey and magic spells didn't have the wow (not WoW) factor.

I want 3rd party mods on console (PLZ PLZ PLZ PLZ PLZ)

More equipables. (armor and the like)
 

nuba km

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Jun 7, 2010
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mauls they are the best kind of hammer and axes to be sharp weapons not blunt, more spell elements, dragons, maybe a new race or two but only if they are a new race not human or elf, more variety in the weapons (I'm talking about looks as in a bend sword not all straight swords or something engraved on it). SPEARS I WANT F***ING SPEARS YOU KNOW THEY EXISTED AS WELL THEY WOULD BE NICE I just like to see spears acknowledged as awesome weapons which can look very different and awesome.

edit: multiplayer just throwing it in their only expect maybe co-op at least split screen maybe let the other player play as your summons, something.
 

Darks63

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Mar 8, 2010
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Consistant voice acting please, nothing more flowbreaking then the kindly bum suddenly going all aristo on me.
 

Drake_Dercon

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Sep 13, 2010
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1. Less Oblivion, more Morrowind. Honestly, Oblivion was a beautiful game. The world was grand and diverse and standing on top of a mountain, you could see all its amazing construction laid out before you... you could also see that it was all the same shade of green. Cyrodiil had fairly generic animals, trees and open plains. It really just felt too big to make everything look the same, and it swiftly became bland. I almost looked forward to having to schlep through an oblivion gate, dodge countless daedra and grab the gem, no matter how monotonous it got. I just needed a change in scenery. The mist in Morrowind was a good touch. Not only was the land mass more varied, but you couldn't see it coming. You still got the feel of immenseness (being able to get lost three feet out of the city), but the almost universal grey-brown didn't seem so universal, just because you couldn't see all of it at once.

2. More varied spell animations. I am really hoping for something that looks as grand as it is. I want my orb of flaming death that does 25 damage of fire, shock, frost and force each to look like a flaming orb of death. Or how about a spell that makes you sprout wings? One that lets you spit acid? How about transmutation?

3. Deeper Role-Playing. One thing that irked me was that the characters were almost all faces with roles. Nobody expressed any emotion other than pleased, angry or mourning. Nor was the person behind their roles ever explored.
I'd also like to have some in-game relationship with another character other than "you are my hated enemy" or "you are my hero". Even being able to make friends would be nice. Sharing opinions and disagreement would vastly deepen the playing experience.

It probably won't all be done, certainly not within one game, it's too radical a change. I really just hope that there's a game someday where the Action and the role-playing don't have to hold a contest in an Action RPG. It's already been done through mods (ruined tail's tale and Midas Magic to name two), and since the Elder Scrolls series have already pretty much nailed the action bit, I'd like to see more role playing come into the mix.
 

unholy weasels

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Oct 6, 2010
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if i had to pick something i'd go for morrowind style fast travel, paying for it was cool, but smiply having tes 5 would be enough for me
 

El Camarado

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Jul 24, 2009
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1: Either make a lot more combat lines, or make enemy npcs stop spouting them at every oppurtunity.

2: Being something of a blunt weapons user (me and like 11 other people, probably), I would like blunt weapons to have different sounds when hitting enemies. A satisfying crack when hitting an enemy in the skull, the sound of breaking bones when you hit a skeleton with sufficient force, and a crunching sound when you crush mudcrabs.

3: No hyper-agressive-but-weak enemies. There either shouldn't be mudcrabs, they should not be agressive at higher levels, or they should be stronger (meaning an actual threat) but scarcer.

4: Better alchemical ingredients. For example, I never really found much use for crab meat, and it doesn't sell for much, so it never really felt much like I was really doing anything worthwhile by collecting ingredients, except for the later ones.

5: Also, if you are going to have levelling enemies, at least make the ingredients dropped by weaker enemies still available in moderate amounts.

6: More, and better unique spells, in Oblivion for example there are two quest rewards that come to my mind: the Spelldrinker Amulet, and Wizard's Fury. One is a unique amulet with a unique model, and the other is a unique spell, with no unique graphics or effects. My point is that unique spells should get the same treatment as unique items. Perhaps, also a few more whimsical spells, the example I thought of was a spell that would cause mudcrabs to explode, hurting anything nearby.

7: More weapons. Not just more same-y swords, but more types of weapons. Even if it means less of each type of weapon gets made, modders can make more anyway. Also, on the note of swords: make a few swords that are thrust and not just swung randomly around.

8: No mudcrabs.
 

dragonslayer32

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Jan 11, 2010
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I want to see axes that actually have a blade, seriously, who uses a blunt axe? Anyway, I agree with polearms, more voice actors and more guilds (maybe join the city guard and something like an assassins creed style guild, the dark brotherhood were too scary)
 

omicron1

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Mar 26, 2008
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I want them to implement a real economy. And to let us perform various menial tasks - I want to be able to grow grapes in a vineyard, put them in a press, get out grape juice, set it to ferment in a cellar, then sell it as aged wine. I want to be able to plant wheat and grow wheat from those plantings. I want to be able to make it into bread, then sell or eat the bread. I want to be able to pick wildflowers, pick up rocks and throw them, and chop down trees. (Havoc physics would be nice here)

Dear Bethesda: Please immerse me in Skyrim. I want to feel like I'm there. I want to be able to spend weeks in real-time just living in your world! Simulate things, and make it possible!

And on that note, I want the "hardcore mode" from New Vegas to be available. Please, please, please borrow this feature.
 

Brotherofwill

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Jan 25, 2009
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MiracleOfSound said:
Fast travel to and from indoor locations.
Completely disagree. No more fast traveling please. Inter-city travelling a la Morrowind works more toward the game's favour. Couple that with actual working horses and the game would win a lot of depth in my eyes.

Loading times are a bit of a problem, maybe the new engine will help.

Biggest problem for me by far: Levelling with enemies. Cut that shit out Bethesda.
 

Brotherofwill

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Jan 25, 2009
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Scrumpmonkey said:
Take all the design choices made in Oblivion. Then throw them out the fucking window because the game was shite.
Amen. Forget Oblivion and the last 6 years of your companies direction. Take Morrowind. Make it prettier, bigger and better...BOOM SHAKA LAKA!
 

Sinisterair

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Oct 15, 2008
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henritje said:
maybe steam technology (steam trains steam cars etc.) and/or maybe primitive guns (like the gun from AC2)
No.....no guns or steam, This kind of tech in a fantasy rpg is terrible, NO! lol
 

Champion360

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Jul 19, 2009
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omicron1 said:
I want them to implement a real economy. And to let us perform various menial tasks - I want to be able to grow grapes in a vineyard, put them in a press, get out grape juice, set it to ferment in a cellar, then sell it as aged wine. I want to be able to plant wheat and grow wheat from those plantings. I want to be able to make it into bread, then sell or eat the bread. I want to be able to pick wildflowers, pick up rocks and throw them, and chop down trees. (Havoc physics would be nice here)

Dear Bethesda: Please immerse me in Skyrim. I want to feel like I'm there. I want to be able to spend weeks in real-time just living in your world! Simulate things, and make it possible!

And on that note, I want the "hardcore mode" from New Vegas to be available. Please, please, please borrow this feature.
Yeah i like depth and all but that's a little much IMO.
But i would like some Havoc physics.
 

Matiu762

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May 29, 2010
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With no trace of irony, I really think that TES5 should take some pointers from World of Warcraft and BioWare.
Having more factions, and allying with one makes the rivals of that particular faction hostile to you too ( The Dark Brotherhood - The Imperial Legion ; The Warrior's Guild - The Blackwood company ; The Mages' Guild - The Necromancers ; etc.)
A better leveling system.
Better dungeons and some acceptable loot you get from more powerful NPCs found in said dungeons.
A Co-Op mode or at the very least an AI that can tie it's shoelaces and not just "chaerg" and make me fail the bonus objectives.
And to make the game more immersive, (like maybe adding some places where men chop wood with axed or campfires with people standing around them roasting meat or singing or telling stories, etc.) kinda like what Gothic 3 had done.
Some alternative endings maybe ? for example joing the bad guy(s) or try to no be dragged into this good vs evil battle.
 

IxionIndustries

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Mar 18, 2009
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Give me Necromancy damn it.. And better summoning spells. In fact, give me better spells in general! All the spells in oblivion sucked. Why? Because the only ones that were worth anything were the damaging ones, and even then, once you joined the mage's guild, you could just make a lightning/frost/fire-rapefest spell. And even still, they all looked the same.

Also, an EVIL choice in the main story. I'm sick of being the Emperor's lap-dog. And I wasn't even the main character. Sure, it was interesting to be the side-kick for a change, but I really wanted to kick Martin's ass, and join the Mythic Dawn.
 

HyenaThePirate

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Jan 8, 2009
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Spears and polearms would be nice too. I've always been a "spear" guy, not just a little javelin but a real spear that could be thrown, retrieved, or wielded like a staff... it's a versatile weapon that can be used for distance, ranged, or close combat.
Even defense to block attacks or keep larger enemies at bay.
 

Hairetos

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Jul 5, 2010
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As many others have said, don't use the Gamebryo engine please.

I would personally like a point-buy system for levelling. Point-buys allow for min-maxing, which gives the player more control over their roleplaying. It seems that, rather than be a specialized character, I end up being the same magic/sword/sneak character I always play since they level up by use. I'm surprised I haven't seen more people ask for this, considering how much complaining there was about it the first time.

As others also mentioned, fix the combat. It seems so...clunky. I think it's the disconnect between the fact that people can run/fast-walk ridiculously fast while swinging their weapons around. It just looks stupid and feels kinda the same. But I don't know how they could make it smoother, since I've never played a first-person medieval RPG that has been silky.

Again, voice actors.

Again, spell animations. Vary them

Better main story than Oblivion. With the compelling and rewarding side quests, what incentive did I have to:

close all of the damn gates?

I think that covers it.
 

Onyx Oblivion

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Sep 9, 2008
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Keep the magic free-form.

Spell creation entertains me so much.

Keep the enemy scaling, but make it able to be toggled on/off.
 

Newtilator

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Sep 16, 2009
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I don't want them to outdo themselves with size, wasting budget on making the biggest featureless field ever. I trust them on the story and missions front, and I'm really looking forward to playing "guess the twist ending of the quest"
I really want the combat to be revitalised. Maybe the lock on system from fallout could be implemented? Perhaps not, but I want combat to be more exhilirating.
But I think most of all, I just want some more variety. I want a much greater selection of clothes and weapons. I want to use throwing knives not bows. I want to wear a great fur laced cape over a leather outfit, with boots and iron gloves. And some greater spell variety would be good. New animations and effects.
Also Sheogorath. lots and LOTS of Sheogorath.
I am hyped for this. This, Uncharted, and Prototype are looking to make 2011 a year to remember.
 

Raikov

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Mar 1, 2010
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I want them to take away the enemy level scaling system and go back to area-based enemies.

I mean, if you walk to the deepest dungeons with the highest level quests when you're at level one, (or whatever it was when you came out of the prison...) you would only find rats.

I mean come on. That system allows me to grind enemies in the first ruin until then start dropping Deadric armor. And it sucks.