What do you want to see, Elder Scrolls V: Skyrim

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Kinichie

Penguin Overlord
Jun 18, 2008
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I would like to see some pretty vicious mudcrabs.

But on a serious note, not the same engine as ES4, FO3, FO:NV.
 

Stevo_s

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Jan 24, 2010
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Wayneguard said:
TheHecatomb said:
I'd most of all like to see more fantasy. More creativity. Shivering Isles made up for a lot of vanilla Oblivion, but I don't think I'm gonna bother playing if I see another freaking wolf in a grassy west-European field.
This... This right here. Morrowind's most outstanding aspects were its geography and gameworld. Shivering Isles, while doing a lot to break up Oblivion's monotony, didn't even come close to Morrowind's variety and creativity. I don't know how they can make barren tundra even as interesting as cyrodiil so I guess they've got their work cut out for them.

I would also like to have some of my old morrowind skills back like altar-less enchanting and spear. Levitation NEEDS to come back; it was a huge part of exploration in Morrowind. That means, cities cannot be sequestered into their own little cells anymore; they need to be actual parts of the world.

Lastly, they need to bump the number of joinable guilds back up to pre-oblivion levels. Morrowind's great house questlines, to me, were more enjoyable than the main quest; so, it is a tragedy that they removed all semblance of that type of guild in oblivion. Bring back guilds that force you to make decisions - choose who you want as friends and enemies.
bean burrito said:
I couldn't agree more with all of these points, particularly the fantasy and guilds. Playing Morrowind, I felt part of a whole different world. The myths and religions of the world felt so immersive and interesting. Oblivion lacked that, with a bland rpg that might as well have been set in europe. To Oblivion's credit, I felt more motivated to explore, with a good sprinkling of ruins and random farms and such that made exploring interesting, but the fast travel kind of took the fun out of the sense of awe you felt when entering the world.
Okay sorry, I've rambled too much...
yes yes yes yes yes yes YES!
exactly! Also I may be the only one, but I loved the level up system in Morrowind..
 

Kurokami

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Feb 23, 2009
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Champion360 said:
What do you want to see in Elder Scrolls V: Skyrim

I would really like to see some armor and weapon cost customization.
Like making your own designs and stuff but it most likely won't happen.

I also want them to bring back levition and teleport spells and add duel wielding.

What would you like to see.
Random world events, like you had in S.T.A.L.K.E.R/Red Dead Redemption, where you'd walk somewhere and random shits happening. TES Sort of had it, but it could be done so much better imo.
 

Gameslayer_93

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Jul 17, 2009
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has it been confirmed that this one will be set in Skyrim?

OT: tbh, i thought oblivion was great the way it was, aside from the distinct lack of voice actors and killing off the only distinct one within the first 5 minutes, and maybe go for a New Vegas idea where joining one guild affects your standing with another (i.e. joining mages guild stops you from joining dark brotherhood or something)
 

RandV80

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Oct 1, 2009
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Bethesda could basically make it Oblivion set in Skyrim, and it would still be a good game... but I don't think anyone would want that. Personally I have nothing specific I want to see, I merely want to be impressed.

Consider the giant leap Bethesda took from Daggerfall to Morrowind. Then look at the small step they took (forward or back depending on personal opinion) from Morrowind to Oblivion. There were a few things added but nothing that had a big impact. Better graphics engine, moveable objects, direct physics based combat... and that's about it. Countering that though we lost a variety of weapons, armours, and spells, all the in-game literature was simply recycled, and of course the infamous 8 voice actors. Fallout 3 as well, while you had the Fallout character building system and guns, technically there was little difference from that and Oblivion. That was ok though because it was a Fallout game, the next TES game we need better. Although what Fallout 3 perhaps did do the best, which Skyrim will need to match, is find a happy balance between the Morrowind and the Oblivion crowds.

I don't expect to see the same sort of leep forward we got in Morrowind, but I expect a much larger one than Oblivion got. Give us something new damn it! I mean if you want to look at Oblivion's technical achievements, consider that back in 1999 Ultima IX was released with an open explorable world, the same sort of moveable objects, fully voice acted (and with more than 8 voice actors), and to top it off had zero load times. While it was a very buggy launch that was more due to EA, back in their evil times, pushing the developers to release it when it wasn't ready.
 

Brotherofwill

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Jan 25, 2009
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Novskij said:
Better art design.

Oblivion art team sucked major cock.
Hahahaha. Reading those 2 sentences and then looking at your excellent avatar just about killed me. Very straightforward sentiment but I have to agree.
 

MaVeN1337

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Feb 19, 2009
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Well, Bethesda learned a lot from developing Fallout 3, So most of the problems that were in oblivion have been resolved.

I heard a rumor that there adding hand held primitive weaponry like... Guns.
If that's the case I'll be pissed because I don't want elder scrolls to turn into fallout.
 

Jake the Snake

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Mar 25, 2009
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MiracleOfSound said:
Rickyvantof said:
I believe Gamebryo is no more.
The company is no more, but Beth have been working on the game for 2 years so I'd be very surprised if it's not built on Gamebryo.
http://www.ripten.com/2010/12/12/all-new-engine-for-the-elder-scrolls-v-skyrim-sam-n/

There will be a new engine. Don't worry bout it. They got this.
 

Zain Tison

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Oct 28, 2010
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Prefferably more balance so when I enchant armor to chameleon 100% and 100% reflect there's still some challange left I would also like guards who vary in levels prefferably based on rank and time as well as voices and names for more guards also NPCs should be more realistic when you touch their apple and not start swinging their mace at you perhaps say if you took a guards apple he just says hey that's my apple and your relationship decreases until you put it back also allow for npcs to warn you and say put it down or else and then you get caught it again and you have guards all over you, NPCs should vary in personality more not everyone in the world hits you with a mace and calls the cops when you go into an employees only section at mcdonalds, have more sidequests with giant monsters and dragons I mean it is a western rpg so I think its only fair we get fight to the death with an ogre riding a dragon every once in a while, as I said before its not balanced but I would also like for their to be more epic adventurers and bandits who are insanely strong with creative spell combinations and abilities also make us be able to see or catch other npcs trying to mug someone while in stealth and have some other guy trying to increase his acrobratics by jumping around the city all day like he's schitzofrenic or something, have guys doing stuff more like maybe at some mixed martial arts magic monk school have some guys who spar in various exciting ways in one corner another guy lifting rocks and having his friend and have the 3 guys at the pond the one who can waterjump and is practicing one who is trying to waterjump and failing and another being a prick pretending he can waterjump but really he just has the walk on water spell casted, oh also more weapon variations.
 

Atmos Duality

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Mar 3, 2010
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-A plot either not ripped straight out of the "Marketable Cliche Plot Catalog", or a well-written plot (Mass Effect might be cliche', but at least I give a shit about their characters. I didn't give a damn about anyone in Oblivion or Fallout 3)

-A game that doesn't account for 90% of my computer's crashes (no exaggeration. Most of my crashes within the last 6 years have been a result of Bethesda games' sloppy programming and non-existent product support. They now leave fixing the bugs to the fucking FANS OF THE GAME. How stupid is that?!)

-Good core gameplay, rather than relying entirely on the mods to carry the game for them.

-More interesting combat. The "Block n Bash" combat in Oblivion was only a minor upgrade from Morrowind's "Slappy Swords".
-A much better Magic system that makes spells act like SPELLS again, rather than rechargeable colored crossbow bolts.

-More than 8 voice-actors. If you cannot afford any more, than perhaps they should stick to generic voice-actors only for the disposable NPCs, keeping the better talent for quest/story-NPCs (who hopefully won't disappear 2 quests into the game because Bethesda couldn't afford to pay them).
 

Eumersian

Posting in the wrong thread.
Sep 3, 2009
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I was thoroughly happy with Oblivion. But here are a few things that I would enjoy:

-A few more skills, as in, one more per attribute.

-Morrowind's fast travel system (Crucify me if you want, but I liked it because it would give you a way to spend money. I, like Yahtzee, hate having incredible hordes of "useless fucking money".)

-Definitely more voice actors, or at least more voices per actor. I'll say, different voices for each race, and at least 2 different ones per gender per race. I'm sure there are plenty of people out there, myself included, who would gladly voice act in that game for free, just for the sake of creating a more varied game world.

-Slightly improve the graphics/engine/whathaveyou. I thought Oblivion's engine was quite well done, if a little simplistic with the occasional glitch. But don't spend too much time on that.

-Larger game world, because why not? Morrowind had so much shit stuffed into a smaller area than Oblivion had in its larger area. I feel like that's why Morrowind felt bigger to me. Oblivion was 16 mi[sup]2[/sup]. Let's bump that up to an even 20, and put more places of interest. Nine cities with one destroyed? I don't think so. Give us towns, villages, outposts, forts that are currently in use, all of that stuff.

-Last but not least, seafaring. I know it won't be quite as sensible to have it since the coastline of Skyrim is only the north, but I always wanted seafaring an Elder Scrolls game. It would really only be appropriate if the game took place on Summerset Isle or something. I had a whole plot line made up in my head about that whole deal. Whatever. I can only dream?
 

Hgame

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Sep 3, 2010
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Better magic system with lots of different spells, and more gems in enchanting, or at least the ability to use more than one gem to boost the power of the weapon. This could also be tied in to an enchanting level to prevent players breaking the game by getting a sword that does 9000+ damage per hit at level one.

Dragons as horses.

A plot. Not the bullshit we got in oblivion.

A bigger world than Oblivion, not in terms of dungeons and citys, but a bigger actual world. Also more boss battles and quests outside of dungeons. I hate dungeons.

Evil choices.

No scaling monsters, i want to finish the game then go back to the st arting area and not be attacked by rats that are more powerful than the end boss i just killed.
 

MikailCaboose

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Jun 16, 2009
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Change the guild system back to how it was in Morrowind. Bringing back the removed weapons/armor from Morrowind, and making a distinction (again) between long and short swords, blunt and axes... Also, more than the small amount of ACTUAL cities than in Oblivion (again, more like Morrowind)...