Spitfire175 said:
StevieWonderMk2 said:
I personally think it should keep going. They consistently churn out interesting (albeit badly written) story lines, are one of the few RPGs to make use of their epic length, have excellent music and wonderfully indepth combat systems.
Your turn.
Emo teenagers fighting some weirdoh corporatinos/etc is interestring?
Okay, that describes 7. To some extent 8. Tidus is pretty emo. But what about Terra? Or Zidane? Nothing emo there, no corparations in 6 either.
And since it's badly written and strictly linear, it's hardly enjoyable. The characters are bland, shallow and have 1)supid haircuts 2)ridiculous weapons. Epic lenght is a very flexible term. 400 hours long- epic?
Nothing wrong with linearity. When the game is as plot driven as FF it's very hard to get the same exploration of Elder Scrolls or Fallout. Look at Mass Effect, the story-line and exploration were so disconnected as to be entirely seperate games almost. Disagreeing with haircuts and weapons is a personal artistic choice, has nothing to do with game quality. And what is ridiculous about the hair and weapons in 8? Or 6 for that matter. Or 9.
And no RPG is 400 hours long. It's possible to SPEND 400 hours on a game, but even side-quests won't fill it to that length. Unless you spend ages backtracking, exploring every last nook and cranny for every single secret item. Using Mass Effect and Fallout 3 as examples again, yes it's possible to spend 400 hours exploring, but the actuall story part is still only about 15 hours.
That's how long a proper RPG can last, or at least keep you interested. I don't agree on the music, I've heard it and thought "riiight, is this the best ever?" Morrowind wipes the floor with FF in terms of music(and everything else).
Morrowind's music is pretty good yeah, but it's entirely atmospheric. I've got the soundtrack and I still can't actually remember how the music goes apart from the main theme. It's purely in the background, utterly impossible to hum
And Morrowind has some major flaws as well. The clunky combat, the difficulty in mixing up magic with weaponry. The uselessness of magic at low levels. The horrendously easy to exploit item creation system.
Indepth combat systems? Yay, standing in a line and waiting for your turn is truly "indepth". Wouldn't you rather decide for yourself where you stand, when do you swing your sword/fire your gun and when to jump? I know I would. Executing complex maneuvres during combat is something I connect with Mass Effect, not an FF game.
Waiting for your turn is part of every turn based game, it does not make it inherently inferior to real time. Perhaps combat system wasn't quite appropriate, maybe development system would be more appropriate. Look at Materia, junctioning, the sphere-grid, that batshit combo-tagging-sequential-thing from 13. Now compare it to the generic boring Kill-Xp-Level-Increase numbers in stats of Mass Effect.
On that matter, it's called "final fantasy". When is the finale coming? It should have ended a long time ago.
Mocking the name? Grasping at straws aren't we? Look at the stupid number of people who have made that joke already. Try and be original. The reason behind the name is pretty well known: Square were on the verge of going bust and named it as such in a bit of gallows humour.