that as a game designer, beeing able to fill several roles in a production will helps a lot as well, and knowing how o work with the different people in a production moreso.
That's exactly what I'm shooting for. Game design is all about having every individual piece of the game, be it sound, art, mechanics, story, etc. and have them all come together. That's why I'm learning all these skills, so I have an understanding of each team so I can make those pieces fit together.
teisjm said:
Also, i'd guess beeing hired as game designer straight away is kind of a small chance
Oh, definitely. I'm not expecting to get the top spot right out of the gate. Gotta work first.
teisjm said:
Extra credits did an episode of "how to become a game designer" They know hwta they're talking about, i reccomend you check it out if you haven't already.
I already have

. Their show is phenomenal, I love it. I recall Daniel saying that you have to know "everything" to be a great game designer, and that's what I'm shooting for.