So, let me get this straight; by your definition, lets say that i'm playing, oh, i don't know, halo or whatever.reg42 said:Some do. And Guitar Hero is a bunch of QTE's. The definition fits perfectly.Craftybonds said:I think you're confusing the term QTE with button pressing. by your definition of a QTE, every single game ever made is nothing but QTE's. also, QTE's don't punish you for pressing buttons early.s69-5 said:Wjat is you definition of QTE? [sub]Sequence of buttons... check... perform actions that are...[/sub] no, that second part is inconsequential.Craftybonds said:s69-5 said:Definition of QTE.Craftybonds said:Not even going to attempt to feed this troll.s69-5 said:That would be Guitar Hero.CORRODED SIN said:I have no idea what Heavy Rain is outside of a few videos. To me it looks like an interactive movie, or a Guinness World Records attempt at most QTEs in a game.
Press the correct sequence of buttons within a timer to advance.
Incorrect buttons results in failure.
Definition of Guitar Hero.
Press the correct sequence of buttons within a timer to advance.
Incorrect buttons results in failure.
Guinness World Record goes to...
Incorrect, a QTE is a sequence of buttons to preform actions that are executed by the player.
Also, guitar hero doesn't tell you which buttons to press, it gives you 5 bars that correspond to certain keys, but every time that one of those keys are required to be pressed, guitar hero doesn't not flash "press x button to hold down x chord" on your screen.
Guita Hero is the definition of QTE.
Guitar Hero ALWAYS tells you which button you need to press (they move toward the player which is the equivalent of "press X"). What game are you playing?
No, because the buttons you press don't have to be in any set order, and they aren't timed. In Guitar Hero, they are.Craftybonds said:-snipity snip snop snoo-
Why are you so utterly appalled at this concept, dude? You've got a three to one reply ratio going on with this guy. Get over yourself. DDR, GH, and most other music games can be considered QTEs on the grounds of your task being simply to follow a set of given instructions with given timing. A strum bar will not make or break a person's sense of if it follows this rule or not, and while nobody cares if you don't think of it as a QTE, arguing about it this long is just making you look like a tard. It's really not anything all that important for anyone involved to be this adamant about, so quit making it every other post in the dang thread.Craftybonds said:So, let me get this straight; by your definition, lets say that i'm playing, oh, i don't know, halo or whatever.
when an enemy comes into my crosshair, pressing the fire button is a QTE? or when there's a gap/pit in a platformer, pressing the jump button is now a QTE?
Oi, yes. The original in it's many forms is a decent one and Lunar 2 is about the time I felt jealous of everyone who had a PS1. They aren't amazing or anything, but they're decent games.Sakurazaki1023 said:Lunar: Dragon Song
Good lord that game gives JRPGs a bad name
The battle system is shit, the story makes no sense, characters drop in and out of your party with no warning and take all their equipment with them, the only way to make money is some very repetitive fetch quests, not to mention that the characters are about as appealing as piece of cardboard covered in the Ebola virus.
The really sad part is that I have heard that every game in the series is actually quite good except for this one.
It may be awesome but it is definitely not much of a game.the9ame said:Zomg there are some tards on this site, how is heavy rain not an awesome game?
Not true. not firing, or throwing a grenade instead will more than likely result in your death (and then failure), and just like in guitar hero, they only tell you which button to press before hand. the same goes for the platformer. These are Timed Events, not Quick time events, they have existed since the age of gaming, clear back to pong. You never fail a guitar hero song by missing a single note either, as well as all other music games.s69-5 said:No because in both instances you're not being told which button to press. In your Halo description, you can opt to not shoot with no penalty. You can opt to grenade instead. In QTE games like Guitar Hero, only one button (or combination of buttons ) is correct.Craftybonds said:So, let me get this straight; by your definition, lets say that i'm playing, oh, i don't know, halo or whatever.
when an enemy comes into my crosshair, pressing the fire button is a QTE? or when there's a gap/pit in a platformer, pressing the jump button is now a QTE?
I'll admit that the halo example was a bad one, but the platforming one is rock solid. going by your definition of a QTE, every platforming game ever made is a series of QTE's, correct? It's on a rail, there's only one direction, and jumping is the only thing you can do. if you fail to jump at the proper TIME, you die, correct?s69-5 said:You don't fail at Heavy rain for missing one QTE either...Craftybonds said:Not true. not firing, or throwing a grenade instead will more than likely result in your death (and then failure), and just like in guitar hero, they only tell you which button to press before hand. the same goes for the platformer. These are Timed Events, not Quick time events, they have existed since the age of gaming, clear back to pong. You never fail a guitar hero song by missing a single note either, as well as all other music games.s69-5 said:No because in both instances you're not being told which button to press. In your Halo description, you can opt to not shoot with no penalty. You can opt to grenade instead. In QTE games like Guitar Hero, only one button (or combination of buttons ) is correct.Craftybonds said:So, let me get this straight; by your definition, lets say that i'm playing, oh, i don't know, halo or whatever.
when an enemy comes into my crosshair, pressing the fire button is a QTE? or when there's a gap/pit in a platformer, pressing the jump button is now a QTE?
I don't know where you got this poorly misconceived notion of what a QTE is, but QTE != timed events.
The Halo example you gave is laughable. (Ahem, dodge, move, etc...) None of these are FORCED. Guitar Hero is on a rail (for lack of a better term) and FORCES you to pick the correct button. It is QTE, by the numbers.
If you can't (or won't understand), quit replying and live in your ignorant little world. Your argument is defeated, so just take your lumps and leave.