Pendragon9 said:
OH! And almost forgot. Dark Cloud and Dark cloud 2. Best JRPGs I ever played, simply because it didn't require me to stand still while I fought.
I purchased Dark Cloud 2 before 1. It definitely took rpgs in a new direction. It was part-sim, part-fighting, all rpg. I even liked the characters, though the plot needed work (Hey, we've never left town before and there are monsters out there ready to kill everyone and raid the town once the large gate/door is open, but this one girl showed up. She's making wild claims like being from the future, and wants me to go with her with nothing but a wrench... Off I go!) and the clowns scared the crap out of me.
Dark Cloud 1, which I bought a few years after 2, I didn't like the characters of. They were weird and felt out of place. Yet I loved the game-play and the larger purpose to the sim feature. There wasn't as much to do in 1 as there was 2, but at the same time I felt like 2 restricted some things that were open and pleasant in 1. Fishing in 1 drove me mad. The last dungeon in 1 drove me insane.
Now where did I put that Grandia post that was back on page 2. Oh here, it is:
Robin_Lyon said:
Hahaaaa, "rulz"
Grandia. The first one.
I'm not entirely certain if it IS a JRPG or just an RPG, yes it's usually blatently obvious but I don't exactly make a point of going and finding out where my games come from.
I say Grandia, and whilst I realise this isn't a thread on simple favourite titles all I can attest to is that this is my favourite; whilst I am an enormous fan of RPG's and more so JRPG's, I haven't played nearly enough of them to fairly call this one "the best", but only to say, it's my favourite.
Few reasons why since you asked for them, firstly I loved the fact that it didn't have random encounters. I thoroughly enjoyed the story and the characters even if they were a bit predictable at times. The combat I also enjoyed, because unlike common JRPG's you didn't just stand in one place it take it in turns to run up to an enemy, bonk him on the head and run back into a line. In combat you could move the characters around the (admittedly small) combat area, which I again, thoroughly liked, as it gave a touch more strategy to the fighting.
In most JRPG's I've played I've found it very easy to become very overpowered very fast, making the game very boring.. very. Grandia made it tremendously hard to get overpowered, I never managed it (or of course I just sucked at the game more than I remember)
I hadn't played Grandia 1, and I can't find it anywhere to do so. I can, however, talk in depth about 2 and 3.
I adored Grandia 2. It was the first time I played an absolute ass as a main character. "Your town blew up and you lost all of your friends? Oh well, too bad, grow up and get over it." I also enjoyed the plot in depth and most of the characters, especially the one evil chick I can't at the moment remember the name of. It's definitely up there in my 'good jrpg' category, but it isn't perfect enough to cure the blind and save a few orphanages.
Grandia 3 is a pass, however. Unless all someone cares about in a game is the game-play, it's something to avoid. The plot lacks seriously to the point that I just wanted it to finish. And most of the game has whiny characters you couldn't give a crap about. What's worse is that they lead you to believe it's a good Grandia game. A guy beats up monsters with his mother, who is absolutely hot. You meet Cliche Elf girl named Elfina (sorry, Alphina) who needs help. I could get over that since the next early-on character you meet is a horny captain. 3/4 of the characters in the beginning are fantastic and fun to play with. Then you loose most of them and are handed cliche character in boring town after cliche character in boring town. After a point the game makers are all, "Well, we ran out of character ideas. Let's make the next a depressed chick with huge tits and absolutely no story, no one will notice." They also throw in bad guys that you want in your party, but are denied.
Oh, and before I'm done white-washing Grandia 3, allow me to bring back up that plot. Love. That's the plot. You barely survive a very tough length of road, striving battle after battle, and come across the coolest Shadow of the Colossus-style monster dragon boss thing at the end. It's huge, it looks like it would give you the battle of a lifetime. It rears its ugly head and opens its mouth. And it says, "You need to believe in love. Love is the only way. Now go kill her brother." Leaving you shaking your controller, hoping something is going to happen. Screaming at the screen in disbelief, "COME ON!"
Nothing happens.
But the fighting, for an rpg, is top notch. There are some bad luck parts to the fighting where there is no way you are going to win a regular battle, which is annoying, but it's active and on a time clock. You see the bad guy is going to attack and blow you away, not knowing if your own characters are fast enough to survive it. So it is worth playing if you enjoy tough, never ending battles. Everything else in the game is a pain.
Where are the fans talking about Wild Arms or Breath of Fire?