Quaidis said:
You'd think people would learn to read the full topic of my first post. Or at least learn from past posts I've done in this thread. Oh well.
-Zen- said:
Chrono Trigger
Chrono Cross
The main Kingdom Hearts games
I love 'em.
Why do you love them? What makes these games better to you than others? And are there any rpgs you played that you didn't like?
Sorry about that. Well, let's see.
Chrono Cross and Chrono Trigger are two JRPGs that I am particularly fond of because both do not require painful amounts of grinding to proceed. Kingdom Hearts requires a little bit of grinding (though admittedly, very much grinding is needed to get the most out of Kingdom Hearts 2, but the quality of the gameplay keeps it from being completely boring), but the majority of the time spent playing these games is spent progressing through the story, not going into hundreds of fights to level up just so that you can fight an unreasonably difficult boss (with the exception of Kingdom Hearts 2, which does have a number of unreasonably difficult bosses, but the game is fun regardless).
Not only that, but all four games have an interesting story that make you want to play the game to see how their tales unravel (sp?). This is especially true with Chrono Cross, which may very well have the most engaging story I've seen in a game.
The gameplay of all of these games in some way break the mold of the tradition JRPG turn-based style of combat. Chrono Trigger differentiates itself by having certain attacks that have certain ranges, and enemies with this range of certain attacks will be hit as well as those targeted for the attack in the first place. Granted, it's not that unique, but Chrono Trigger is fun regardless.
Chrono Cross's combat system is especially interesting. I'd rather not go into the fairly lengthy amount of detail explaining the combat system, but it is the best turn-based combat system I've ever encountered.
The Kingdom Hearts games are not turn-based at all. By navigating and Final Fantasy-ish menu with the D-pad, you can quickly choose whether or not you wish to perform a melee attack, certain magics, items, and so on. This may sound turn-based, but it is implimented in a real-time format and it works surprisingly well.
They're all just good fun in a genre that usually emphasizes laborious grind over actual fun.
EDIT:
As for JRPGs I have played, the list includes (but is not limited to) Shin Megami Tensei: Nocturne, Final Fantasy VII through XII, XI excluded, and Ark the Lad: Twilight of the Spirits.
What made me lose interest in those games was the annoying level of grinding necessary to proceed. As much as I loved Final Fantasy VIII's gameplay and story, the grinding made me stop playing.