My responses in bold
Also, make my choices matter more. I'd like to see choices I've made have more vague 'further down the road' results. Helping one guy may net your a small, immediate reward, but turns out helping him harmed someone else.
An example could be something like you help out this farmer and his family with a radroach problem or something. Not a big quest, but an early game introductory type thing. He thanks you, pays you, and sends you on the road to the nearest large settlement. Not long after leaving the farm you see a wounded bandit who asks for your help. Being the kindly soul you are, you give him a couple of stimpacks, he thanks you, and you carry on, thinking nothing of it.
Later, you return to that farm, to find the family murdered, and the house is now a raider camp. Turns out that bandit you helped had been shot by the farmer when he tried to rob the place. Since you healed him, he returned to exact his revenge. But since you helped him, he orders his friends to let you pass.
What you do next is your choice. You can avenge the family or make friendly with the raiders.
Maybe it's a bad/poorly written example, I don't know, but I'd love for a game to give me some unforeseen consequences like this. Would make you evaluate every choice you make in the game (or run online to a guide website, but that's just not cricket).
Finally, get rid of the karma system, but keep the reputation system. Don't tell me whether I'm being 'good' or 'evil' let me decide for myself.
As for my own ideas, I really fucking want mutated horses. I know I could just go play RDR again, but playing RDR in the fallout universe would make my dreams come true. Give me horses!!TheOneBearded said:[HEADING=3]Weather[/HEADING]
Yeah, that would be cool. Even better, if weather affected your abilities! Sneaking is easier in the rain, but shooting would be more difficult. And any electronics type weapons would be vulnerable unless you upgraded then a certain way.
If you're going to have weather, may as well make it a core part of the game. I'd like that anyway.
[HEADING=3]Transportation[/HEADING]
Just because the horses weren't in the vaults, doesn't mean they have to be extinct. We have big horners and brahmin right? So why not a mutated horse like creature? Riding around the wasteland on your mutant horse, dressed like a cowboy and shooting muties with your hunting rifle. From horseback. You can't tell me that wouldn't be cool.
I've just realised I've described red dead redemption in the fallout universe, but that idea actually excites me more.
[HEADING=3]More Joinable Factions[/HEADING]
[HEADING=3]Not Do What Skyrim Did With It's Guilds[/HEADING]
Hell. Yes. Joining the brotherhood of steel when my speciality is running up to people with a sledgehammer and throwing grenades, whilst wearing straps of leather, feels a little out of character. Want to join the Brotherhood, better level up them energy weapons son. Want to join the desert rangers, then you'd best saddle up that mutant horse (because I really want a mutant horse) and get practicing with that revolver. I'd love for the game to force me to pick and choose between multiple factions. New Vegas had the right idea here, but I'd like to see if they can take it further. I have no idea how, but I'd love to see them try.
Edit: Marriage would be nice too.
I was going to argue against this.
'But you're a loner! A lonely loner, walking down a lonely road!'
Then I realised that's just me. Just because I wouldn't use the marriage feature doesn't mean it has to be missed out. I can see how some people could get into that, especially for the RP potential. So yeah, marriage would be cool.
Also, make my choices matter more. I'd like to see choices I've made have more vague 'further down the road' results. Helping one guy may net your a small, immediate reward, but turns out helping him harmed someone else.
An example could be something like you help out this farmer and his family with a radroach problem or something. Not a big quest, but an early game introductory type thing. He thanks you, pays you, and sends you on the road to the nearest large settlement. Not long after leaving the farm you see a wounded bandit who asks for your help. Being the kindly soul you are, you give him a couple of stimpacks, he thanks you, and you carry on, thinking nothing of it.
Later, you return to that farm, to find the family murdered, and the house is now a raider camp. Turns out that bandit you helped had been shot by the farmer when he tried to rob the place. Since you healed him, he returned to exact his revenge. But since you helped him, he orders his friends to let you pass.
What you do next is your choice. You can avenge the family or make friendly with the raiders.
Maybe it's a bad/poorly written example, I don't know, but I'd love for a game to give me some unforeseen consequences like this. Would make you evaluate every choice you make in the game (or run online to a guide website, but that's just not cricket).
Finally, get rid of the karma system, but keep the reputation system. Don't tell me whether I'm being 'good' or 'evil' let me decide for myself.