I was playing Oblivion the other day, when I noticed something that had never occurred to me before. The design of the Imperial City doesn't make much sense. There are walls on the outside, which makes sense, given the monster hordes outside the city gates, but there are also huge walls in between each of the city sections. Why would they make these? I have a couple thoughts, but none that really make too much sense.
1)Makes the city more difficult to conquer.
An enemy would have to conquer each segment separately, and re-breach the walls every time. Still, a more sensible design in that case would be circular, ala Minis Tirith in Lord of the rings.
2)Quarantine Zombies.
This would make sense according to normal zombie rules, but Oblivion zombies aren't a result of infection but of magic, and they don't spread like other zombies, so not that idea
3)Making load times easier in the game
This is meta logic and will not be tolerated!
4)It's pretty.
That much manpower and wasted stone for aesthetics? Probably.
So what do you all think?
1)Makes the city more difficult to conquer.
An enemy would have to conquer each segment separately, and re-breach the walls every time. Still, a more sensible design in that case would be circular, ala Minis Tirith in Lord of the rings.
2)Quarantine Zombies.
This would make sense according to normal zombie rules, but Oblivion zombies aren't a result of infection but of magic, and they don't spread like other zombies, so not that idea
3)Making load times easier in the game
This is meta logic and will not be tolerated!
4)It's pretty.
That much manpower and wasted stone for aesthetics? Probably.
So what do you all think?