When graphics stop getting better

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Hauntghost20

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Pirate Kitty said:
Nothing?

Seriously. Why would that effect gaming at all?
Becasue it would soon get boring nothing will change invation will be gone and just well gaming will all be the same
 

omicron1

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Blaster395 said:
omicron1 said:
I say, we're already there.

Sure, you still see companies pushing the graphics envelope every year - and you still see a ton of hype about the newest Call of Duty game's new face-rendering tech - but honestly, is there really even any way to tell the difference between CoD 4, MW2, WaW, and BO? They all look almost perfect. And they're running on five-year-old hardware. When the next generation rolls around, with the hardware from 2013's computers, and developers start using it... where do they have to go?

We're here. This is it. Graphics has reached its effective zenith, the point of ineffective diminishing returns. We're seeing the results already, as the best graphics slow their advance (even on PC!) and the rest of the world catches up - as indie games and third-party experiences gain in popularity. In the next generation, there will be no need to spend time and effort on optimization, and the technology companies can turn their attention to procedural generation of content and start decreasing game development budgets. Before long, games will be released not as graphical demos with multiplayer attached, but as full-featured worlds with the graphics taken for granted.

...or at least, that is my fond and avid dream. Make it happen, people!
Considering I can still see individual polygons in most of the models, and they still have not got past the "everything is shiny" thing yet, I think they still have a while to go.
Pretty much everything that's ever come out since the release of the Xbox 360 is still playable today. I can fire up Call of Duty 2 and, despite being five years old it doesn't look at all bad. By contrast, games from the generation before look noticeably shabbier, and games from the PS1 era are nigh-unplayable. Sure, Crysis 2 looks amazing - but it doesn't make CoD 2 look worse in comparison.
Likewise, you can count the polygons in objects 'till the cows come home (at least, until everybody implements hardware tesselation), but the point is you actually have to look. The scene fits together visually, and is a reasonable-enough approximation of reality that the mind has no problems accepting it as such. That is why I say we're there - because you can always do SOMETHING to a scene, but it's very hard to market a new game on the basis of better graphics when the casual observer standing five feet away can't spot the difference.
 

Snarky Username

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Apr 4, 2010
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Pirate Kitty said:
Nothing?

Seriously. Why would that effect gaming at all?
Because so far the only thing a lot of games have going for them is great graphics rather than great gameplay. Basically, companies will have to start putting the main focus on the story, writing, and gameplay rather than the graphics.

OT: What I just said.
 

IamSofaKingRaw

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Danceofmasks said:
IamSofaKingRaw said:
Call of Duty would be scary because shit will get too real.
Only if you get a jack to the base of your skull so they can influence the sense of touch.
No I mean watching on your HD (probably 3d) TV a man gunned down and look exactly like the dude you passed on your way home yesterday. His guts spill on the ground he screams in agony as he realizes that his life is over. You hear the screams intensify as a guy gets a chopper gunner and mows down dozens of people while swearing laughing into his mic. Photo-realistic corpses lay on the ground rotting while you try to maneuver yourself through the battlefield all the while trying deafen out the screams as teammates of yours get noobtubed across the map

Yeah, I pass.
 

Snarky Username

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IamSofaKingRaw said:
Danceofmasks said:
IamSofaKingRaw said:
Call of Duty would be scary because shit will get too real.
Only if you get a jack to the base of your skull so they can influence the sense of touch.
No I mean watching on your HD (probably 3d) TV a man gunned down and look exactly like the dude you passed on your way home yesterday. His guts spill on the ground he screams in agony as he realizes that his life is over. You hear the screams intensify as a guy gets a chopper gunner and mows down dozens of people while swearing laughing into his mic. Photo-realistic corpses lay on the ground rotting while you try to maneuver yourself through the battlefield all the while trying deafen out the screams as teammates of yours get noobtubed across the map

Yeah, I pass.
Wow that was... Depressing...

But you really shouldn't worry. You can see things like that in movies right now, and no one is afraid of watching Saving Private Ryan. Detachment is a powerful thing.
 

Lyx

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For my taste, they already stopped getting better about 5 years ago. I really dislike the look of modern games which seem to all about attention-whoring fx, instead of communicating an atmosphere and "character". They are so samey that for many current games, i really cannot even tell the difference visually which game it is.
 

Danceofmasks

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IamSofaKingRaw said:
Danceofmasks said:
IamSofaKingRaw said:
Call of Duty would be scary because shit will get too real.
Only if you get a jack to the base of your skull so they can influence the sense of touch.
No I mean watching on your HD (probably 3d) TV a man gunned down and look exactly like the dude you passed on your way home yesterday. His guts spill on the ground he screams in agony as he realizes that his life is over. You hear the screams intensify as a guy gets a chopper gunner and mows down dozens of people while swearing laughing into his mic. Photo-realistic corpses lay on the ground rotting while you try to maneuver yourself through the battlefield all the while trying deafen out the screams as teammates of yours get noobtubed across the map

Yeah, I pass.
So you mean to tell me, if a movie is extremely brutal and gory, it's going to be too much?
Sure, gore isn't for everyone, and is hardly a selling point for games, but some people like the realism.

However, as realistic as it supposedly gets, the very fact that you're watching it means just that. You're watching it.
You're not there.
 

Something Amyss

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Blaster395 said:
The year is 2025, and the Graphics and Capabilities of games are no longer able to improve, because its already photo-realistic down to the microscopic level, has models with BILLIONS of polygons, and has physics so good that a bullet striking a piece of cloth rips a hole in the cloth, deforms the bullet slightly, and causes its trajectory to alter a tiny bit.

What happens to games from that point on?

Lets also assume that there are enough automated tools to make producing such high quality games take as much effort as they currently do.
Games will find some other trivial element to focus on.
 

Sixcess

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Having recently upgraded my pc to one that can run current gen games on the highest graphics settings I honestly don't see how the visuals can get that much better, except in RPGs or other talky games where character animation and facial expressions are still somewhat lacking (Yes, Fallout 3, I'm looking at you...)

I think the important areas for advancement over the next decade or so are going to be in AI and world building - worlds that live and breathe around you and change and evolve during the course of the game, and genuinely smart AI.
 

IamSofaKingRaw

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Danceofmasks said:
So you mean to tell me, if a movie is extremely brutal and gory, it's going to be too much?
Sure, gore isn't for everyone, and is hardly a selling point for games, but some people like the realism.

However, as realistic as it supposedly gets, the very fact that you're watching it means just that. You're watching it.
You're not there.
Yes but its 2025. Whos saying we won't have tv's that are ultra 3d or have some type of gaming glasses that make you see First person what the character on screen is seeing. With earphones that all crystal clear and cancel out all background noise. Add to that that the characters don't look fake anymore and you are get shot at.

EDIT: An Uncharted remake would be awesome in those graphics we'd be able to see Chloe's ass up close Adventure games would be more realistic and enjoyable though.
Snarky Username said:
Wow that was... Depressing...

But you really shouldn't worry. You can see things like that in movies right now, and no one is afraid of watching Saving Private Ryan. Detachment is a powerful thing.
 

BenzSmoke

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Nov 1, 2009
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We start to realize that real life is boring and start to make games more stylized and fun.
 

Danceofmasks

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IamSofaKingRaw said:
Danceofmasks said:
So you mean to tell me, if a movie is extremely brutal and gory, it's going to be too much?
Sure, gore isn't for everyone, and is hardly a selling point for games, but some people like the realism.

However, as realistic as it supposedly gets, the very fact that you're watching it means just that. You're watching it.
You're not there.
Yes but its 2025. Whos saying we won't have tv's that are ultra 3d or have some type of gaming glasses that make you see First person what the character on screen is seeing. With earphones that all crystal clear and cancel out all background noise. Add to that that the characters don't look fake anymore and you are get shot at.
Sight and sound are entirely inadequate to get that kind of immersion.
Oh look, you got shot. If you can't feel it, it's not real.
Oh look, someone else crapped himself. You can't smell it, it's not real.
 

0p3rati0n

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IamSofaKingRaw said:
Danceofmasks said:
IamSofaKingRaw said:
Call of Duty would be scary because shit will get too real.
Only if you get a jack to the base of your skull so they can influence the sense of touch.
No I mean watching on your HD (probably 3d) TV a man gunned down and look exactly like the dude you passed on your way home yesterday. His guts spill on the ground he screams in agony as he realizes that his life is over. You hear the screams intensify as a guy gets a chopper gunner and mows down dozens of people while swearing laughing into his mic. Photo-realistic corpses lay on the ground rotting while you try to maneuver yourself through the battlefield all the while trying deafen out the screams as teammates of yours get noobtubed across the map

Yeah, I pass.
Have you experience this first hand or something? If not then your either the next Steven King or you need help.
 

IamSofaKingRaw

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Danceofmasks said:
IamSofaKingRaw said:
Danceofmasks said:
So you mean to tell me, if a movie is extremely brutal and gory, it's going to be too much?
Sure, gore isn't for everyone, and is hardly a selling point for games, but some people like the realism.

However, as realistic as it supposedly gets, the very fact that you're watching it means just that. You're watching it.
You're not there.
Yes but its 2025. Whos saying we won't have tv's that are ultra 3d or have some type of gaming glasses that make you see First person what the character on screen is seeing. With earphones that all crystal clear and cancel out all background noise. Add to that that the characters don't look fake anymore and you are get shot at.
Sight and sound are entirely inadequate to get that kind of immersion.
Oh look, you got shot. If you can't feel it, it's not real.
Oh look, someone else crapped himself. You can't smell it, it's not real.
Thats like saying people shouldn't get scared WATCHING a scary movie. Its not real but you still could feel frightened. I bet if you were actually given those gaming glasses I described for real and experienced the game through the eyes of the character your brain would probably think its real with the photorealistic graphics and all.
 

MrGalactus

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0p3rati0n said:
THEJORRRG said:
We invent Tron.
Well tron was a program. You mean we make the grid........ *smacks self*
Yeah whatever! We make light cycles and those flashy discs and the like.
I have been out nerded once again. <:/
 

FabiotheTurtle

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Dec 17, 2010
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Frozen Donkey Wheel2 said:
Virtual Reality.

That is all.
I agree. Why hire a story writer, when it's perhaps cheaper, quicker and more effective to put the person right into the game? And I'm talking about minor sensation here too - Like a controller vibration except in specific spots - eg your arms after you fire a shot, Your palms as you release a hadoken, the back of your head as you get smacked by a magic attack from someone you didn't quite notice, or perhaps EVERYWHERE as the rain drops down on you.

That will come next, too many people are demanding it to be unnoticable by then, and it might as well be in movies by then, so you can whatch the movie from any angle you like.
 

viranimus

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Nov 20, 2009
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Focus processing power on things such as physics, expanded capability with things such as multi GUI switching. (imagine a game where you have the ranged physics of a shooter, Skills/techniques/spells akin to RPGs, an engine for rapid transit with driving physics akin to a gran turismo and other game play mechanics. Sort of the little bit of everything type of game play exp available in a game such as GTA, but without having to sacrifice the level of depth to each style that a stand alone shooter/rpg/driving/platformer/etc can offer individually.

Beyond that, higher development into the artistic expression of games, be it from an art/audio/visual/narrative context.

Right now, What im seeing from gaming is the possibility of a "great downgrade" as it is. We now have all the graphical prowess we need to make fairly photorealistic graphics in games, But even though we have this ability were seeing a rise in popularity of casual games with inferior graphics, (plants vs zombies is pretty big, right?)Graphical Enhancement of older gameplay mechanics (Street fighter IV comes to mind) Or a greater emphasis on the game play mechanics (everything from Halos physics engine to a game like fat princess illustrates this well)

So, when we hit the graphical plateau, which honestly was needed in order to help expand games to a main stream acceptance, the industry will have to expand what games can do, and how they can immerse us deeper into their simulated worlds. Only logical way to expand would be to expand your level of freedom of what you can do and allow you to decide how you will entertain yourself.

OT: This just got me thinking of a notion of a shooter, where you have the geographical equivilent for one map of 200 real life acres and merge its capabilities with a game like minecraft where teams have the ability to not only fight, but to construct a wide variety of constructions for various different reasons. You could have your team build up one massive fortress to prepare yourself in siege warfare, or perhaps you can have your team go out and build smaller outposts and basically draw a line across the territory to defend and gradually extend your territorial posession.... ehh, im starting to ramble, sorry.