^that. Id play that version of Fable over 2. Unless they make that LIKE 2 then id just go play in traffic for 3 hoursJoshFTL said:A Fable game set in a steampunk-medeval type setting would be rather awesome.
I can recall an interview where Moleneux said that was the art direction he was taking Fable 2 down, can't see a reason why he scrapped the idea really.Lord Thodin said:^that. Id play that version of Fable over 2. Unless they make that LIKE 2 then id just go play in traffic for 3 hoursJoshFTL said:A Fable game set in a steampunk-medeval type setting would be rather awesome.
I'm hoping for something like Warcraft (not World of Warcraft).Boxpopper said:Interesting, but too close to Warcraft for comfort.Rex Dark said:A Fable RTS (but not for Fable 3), containing the Rise and Fall of the old Kingdom and the rise of Jack of Blades.
Um...symbolic bosses aren't anything new.Textbook Bobcat said:EDIT: Having read back through a couple of posts of mine and seeing that a complaint is "the boss was defeated by a jewelry box" I can only sit astounded.
Peter tries something new, a boss of symbolism and possibly of greater substance than your generic three stage "mega-boss" and you all basically seal the reason that games collectively are being dumbed down. Because the market is becoming more stupid and can't handle "intelligence".
I can see where you're coming from. But even I, a self-confessed Fable fan, agree that the final boss could've been improved. Why not have a standard fight first, then have him transform into a huge unstoppable monstrocity? Then you use the music box, and save Albion. Both challenging and symbolic.Textbook Bobcat said:EDIT: Having read back through a couple of posts of mine and seeing that a complaint is "the boss was defeated by a jewelry box" I can only sit astounded.
Peter tries something new, a boss of symbolism and possibly of greater substance than your generic three stage "mega-boss" and you all basically seal the reason that games collectively are being dumbed down. Because the market is becoming more stupid and can't handle "intelligence".
Ok.. Tries something uncommon. I think you knew perfectly what I meant, especially since there was comments after.GestaltEsper said:Um...symbolic bosses aren't anything new.
That would defeat the point. I remember the first time I played through I shot at him straight away. If I recall, that is the only "consequence" in the game now - shoot first, ask questions later and you miss a minute of monologue.DrDeath3191 said:I can see where you're coming from. But even I, a self-confessed Fable fan, agree that the final boss could've been improved. Why not have a standard fight first, then have him transform into a huge unstoppable monstrocity? Then you use the music box, and save Albion. Both challenging and symbolic.
Jack of Blades was all you described and also a tough, badass evil guy that deserved to be feared, not generic in any way. The point is that Fable II betrayed the standards Fable set.Textbook Bobcat said:City management, with advisors ala Civilization that handle the taxing, maintenance, law enforcement, etc or you can manually have a hand.
Buildings can be erected yourself, with gardens, locations and focal points all playing a part in its worth.
Jobs that differ between one another and actually offer something higher up. Eg. Tailor would be a jigsaw type class and the highest skilled could make high class clothes. Calligraphy classes invloving tracing a word, then high levels enabling you to "sign" your items. This increases the worth dependant on your renown, and when traded people know who originated it.
Wars to come into play, with your own equipped army (from blacksmithing, gunsmithing and fletching) army facing off against others for the conquest of further land, and subsequently further income (taxing being this games rent, and thus hopefully unabusable).
I have many other ideas would should happen, but I'm probably being a bit too hopeful. I'm still one of the rare ones that thought Fable II was good.
If you're involved with politics long enough you know that what an individual states is far from what you'll get.
EDIT: Having read back through a couple of posts of mine and seeing that a complaint is "the boss was defeated by a jewelry box" I can only sit astounded.
Peter tries something new, a boss of symbolism and possibly of greater substance than your generic three stage "mega-boss" and you all basically seal the reason that games collectively are being dumbed down. Because the market is becoming more stupid and can't handle "intelligence".
Make a carbon copy of a succesful game, people will hate you.Boxpopper said:Jack of Blades was all you described and also a tough, badass evil guy that deserved to be feared, not generic in any way. The point is that Fable II betrayed the standards Fable set.
It IS, that's basically the exact setting of Fable 3.Valate said:It really would though, I see this as the future of fable.JoshFTL said:A Fable game set in a steampunk-medeval type setting would be rather awesome.