Seconded, with a recommendation to People Can Fly for the maps- they know how to do Gothic architecture right.Azex said:Heretic/Hexen
With all the FPS's about surely this would be amazing now...just give it that Bioshock style polish and it would be win...maybe instead of seperate classes there can just be skills or weapons to lvl up
Final Fantasy VI on the DS or 3DS. Don't amp up the difficulty quite as much as with FFIV/III on the DS (both were a bit obnoxious that way), but maybe make it more important to use the huge number of abilities and weapons at your disposal around the time you first attain the airship. I wouldn't even mind if they just reused the models and voice actors used for Kefka and Terra in Dissidia.
Secret of Mana. After many years of loving this wonderful game I've only recently learned it was actually chopped down to about 2/3 of its length in production, due to originally being designed for a planned CD system. This explains why the last 4 elemental palaces (Dark/Light/Moon/Tree) all have such a short buildup to them and why their seals were magically already broken. Could also do with bonus bosses/dungeons, a rebalancing of collision detection and the overpowered-ness of magic and certain enemies. Oh, and full multiplayer naturally. Playing this with friends is one of my all-time fave gaming memories despite these issues.