Who would be the victor in the 40K universe?

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Portkins

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CHAOS. Tyranids are overrated. Orkz MIGHT win. MAAAYBE.


Edit: Necrons are uneatable. Tyranids avoid and fear them.
 

Rusty Bucket

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Necrons are immortal. Neither disease nor age will damage them. Therefore, they're immortal. They aren't invincible though, they can only be killed through active means.
 

The Tommunist

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but there are fully awakened tomb worlds have been beatern, the spacemarines (cant remember which chapter) ramraided one and blew it up
 

Kais86

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The Tau are just clever enough and mean enough to figure out a way to reprogram the necrons, or at least they show signs of potentially learning how to accomplish this unlike most other races, if and when that happens it's game over.

When the humans die out so does chaos for the most part, it's only so powerful BECAUSE there are so many humans.

The humans will die because they are incapable of advancing technologically, so all it takes is one good swift kick on the imperial throne to kill them all, they are too reliant on the emperor.

The Tyranids HAVE a home galaxy, but that place is a barren wasteland, which is why they are coming to this galaxy, given that a major hive fleet was crushed by Ultramar and their subsequent behavior, the tyranids have never ran into an area as well protected as this galaxy is, they will eventually grind themselves into extinction.

The Eldar will die because, well there just aren't enough of them to survive the coming days.

Someone will figure out a convenient method for getting rid of the orks, probably the Kroot since eating them seems to work just fine when there aren't too many of them, plus they've learned tricks from every other race. The Kroot themselves will probably hit an evolutionary dead end and go extinct.

Someone, or more likely a group of someones will get off their duffs and wipe out the Tau, especially when they realize that all of the necrons are starting to sport Tau sept insignia.

I don't think I missed anyone. Lesson: the real winner here is anyone NOT in the 40k universe.
 

Crowghast

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It's between Chaos and Necrons, I think.

I doubt that any number of concentrated forces with whatever firepower can fight the unfathomable infinity of the Warp, a cosmic horror within Hell.

But the Necrons C'tan [i\]might[/i] just have the sort of divine back-up... although I don't admit to know enough about the Star Gods.

The Orks [i\]do[/i] get mentioning however, as they were originally designed to fight the Necrons.

It's too bad they're hampered by their refusal to band together and general stupidity.

Tyranids would likely consume most of the other factions, but in the end, they can neither consume cosmic anomalies of impossible power, or metal.

So there you have it.
 

Spacewolf

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Necrons as its been stated that the current necrons arnt the same as the real warriors they used against the old ones and are the equivilent of farmers, but i think the tyranids will win as well as the necs until the necrons decide that they dont want any more cattle dead and kill the tyranids
 

Aegwadar

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Well, I'm gonna go with my personal favorite and say the "Space Marines". I just love the look and the games make them pretty ruthless... *whistles* Here fanboi's! Come get it!
 

GruntOwner

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Kais86 said:
The Tau are just clever enough and mean enough to figure out a way to reprogram the necrons


...

Please tell me that that was a joke. Please tell me that you did not just suggest that the necrons, a race of living metal, could be reprogrammed. They're not robots, they're a race who the C'tan gave metal skin to in exchange for their servitude. They're attempting to kill all sentient life in the galaxy to sever the link with the warp so the C'tan can rule the matterium unopposed by other forms of diety, they are not following some software programme.
 

the_hessian

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I have never EVER understood why chaos failed in during the Dark Heresy... There is no reason why they would at all! The Space Marines where meant to be split down the middle, something like 10million Vs. 10million, back in the days of the original chapters and their vast unweildly sizes, before the Emperor decreed that they may only be 1,000 per chapter. Though even now the Black Templars are about 5,000 to 10,000 strong, which is why the Inquisition hates them, though that's another storey.

Anyway... 10million Chaos Marines, not just normal Space Marines, Space Marines imbued with the unholy and infinite power of the warp, backed by their billions of cultist and infinite legions of immortal daemons... They should have had no problem wiping out the Imperium and the Emperor during the Dark Heresy, let alone taking out all the weaker smaller races scattered about the 40k universe. Though if that had happened and things were done like that, there wouldn't be a 40k universe to speak of, and thusly no game.

To be honest the infinite legions of immortal daemons tips the scales a little... Does no one agree?!.

I think if Chaos were represented properly then that is what would have happened, and if it were like that they would just wipe out even the constantly respawning Necrons or the bloody Tyranids. There'd be no food for the Tyranids, everyone would have already been dead and rotted into nothing by the time they are meant to have reached our galaxy in the 40k universe, so once again the full might of Chaos would just squish the little bugs.

I maybe GODDING Chaos a little, but they are meant to be that insanely overpowered, it's just terrible that it's never represented like that, but once again if they were, there would be nothing for us to play, or debate about here.
 

ImperialPyromancer

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'Nids.
Gotta think about what is leading them. Hive Tyrants, Norn Queens... all just conduits.
The hive mind is probably so insanely powerful, that it's really just like a tabletop player, and only nomming for the shits and giggles. If it wanted, it could just "smash the models" and cheat, but it plays the game for it's amusement. It doesn't give two shits about these meaningless "C'Tan" or "Chaos Gods"
 

systhicsfg

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Triple G said:
iain62a said:
At the current state?

Tyrannids.

Nothing can stop their all consuming nom.
Yeah, like this one time they attacked the orks and got their ass beaten...

Dude NOBODY would be the victor. Chaos is stuck in their Eye of terror, Orks can't unite, Eldar are fucking around at the end of the Galaxy, Tau can't fly away from their segmentum cuz they've got only slow ass mini-coopers as space ships, Dark Eldar have only one city, and ecron can't wake up. And the Imperium is attacked by all so it has no time.

@all ppl who think that Tyranids will win: READ THIS [http://wh40k.lexicanum.com/wiki/Kryptman]. This fella invented a good method to deal with the nids.
THIS. WH40K is meant to be about eternal struggle... its designed so that in the end noone should win... they just fight forever.
 

GruntOwner

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the_hessian said:
I maybe GODDING Chaos a little, but they are meant to be that insanely overpowered, it's just terrible that it's never represented like that, but once again if they were, there would be nothing for us to play, or debate about here.
A LITTLE bit? Chaos can't just throw mutations about like confetti, the subject needs to be corrupted, and he can only do that by himself. If Chaos were able to reach into the Matterium and do whatever the hell they please with the subject's permission, then yes, they'd be unstoppable. The laws of physics would cease to exist as the barrier between the warp and the real world crumbled with little or no explanation and the rules concerning psychic powers in the setting would completely U turn, but they would win.
Also, it wasn't just a load of space marines, it was half the chapters, a few titans and a load of guardsmen against the other half of the chapters, a few more titans, even more guardsmen, the Adeptus Custodus and the sheer bloody minded zeal of some very angry blood angels. Not forgetting that the Thousend Suns in their entirety would be doing very little for the war effort given what Horus had put Magnus through, the loyalists were holding the imperial palace and as has been stated a few times in this thread already Chaos was fairly weak back then. And the reinforcements were cut off a few days into the siege. Also, Dark Heresy is the name of WH40K Roleplay.
 

the_hessian

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GruntOwner said:
the_hessian said:
I maybe GODDING Chaos a little, but they are meant to be that insanely overpowered, it's just terrible that it's never represented like that, but once again if they were, there would be nothing for us to play, or debate about here.
A LITTLE bit? Chaos can't just throw mutations about like confetti, the subject needs to be corrupted, and he can only do that by himself. If Chaos were able to reach into the Matterium and do whatever the hell they please with the subject's permission, then yes, they'd be unstoppable. The laws of physics would cease to exist as the barrier between the warp and the real world crumbled with little or no explanation and the rules concerning psychic powers in the setting would completely U turn, but they would win.
Also, it wasn't just a load of space marines, it was half the chapters, a few titans and a load of guardsmen against the other half of the chapters, a few more titans, even more guardsmen, the Adeptus Custodus and the sheer bloody minded zeal of some very angry blood angels. Not forgetting that the Thousend Suns in their entirety would be doing very little for the war effort given what Horus had put Magnus through, the loyalists were holding the imperial palace and as has been stated a few times in this thread already Chaos was fairly weak back then. And the reinforcements were cut off a few days into the siege. Also, Dark Heresy is the name of WH40K Roleplay.

Okies! First things firt!

Why do people keep spouting Dark Heresy at me, I've never heard of it before, EVER!!!
And I go to the Games Workshop and am into almost everything they produce and I have never come across it nor had it mentioned or shown to me in a store. So my calling the "Great Divide" <--- (house rules name for it) the "Dark Heresy" is what it used to be called in the older rule books, but if you want to be that nit-picky I'll refer to it as the "Horus Heresy" just for you.

That out of the way, back to the more important things.

You've really went a bit over the mark, other than being one of the 40k writers there is no way you have the authority to say that Chaos bending their servants in anyway they see fit would bend the laws of physics. You couldn't possibly know that! It's fiction! The point of fiction is you can have and do whatever the hell you like, and with how over the top almost everything is in 40k universe anyway my theory is as valid as the next... which makes yours valid, but you don't have to be so disparaging with your approach.

Chaos by it's nature can never be weak, there were as many followers of Chaos then as there were Imperials. We have no official documentation, it never happened! You only have what some people who were paid by the Games Workshop have written, and that, at best, should always be taken with a spoon full of salt, because every writer writes something different, and every revision of the rules changes the history and the present. It's as bad as the Bible for revisions, versions, and hypocrisy, so it all depends on your sources.

AND siting the GODDAMN Blood Angels... ugh!!! They're pathetic... The Crimson Fists were the one's protecting the Imperial Palace anyway, with the very VERY first Emperor's Champion, he stopped it from being breached... which is crap. Chaos could have bombarded the crap out of the Imperial palace and won. They could have opened a couple of warp gates and sent wave after wave of daemons to destroy it. But like I repeatedly said, if they did anything like that they would be too over powered and there would be no Imperium and thusly no rich mythos and no 40k universe and no game for us to play.

Just for the record I am not a Chaos player (I'm a Black Templar player in 40k), my friend is and readily reminds me about they're ultimate powers and makes me read a hell of alot about them. And I have my dad 1980's original and early revisions of the rules, so I have really pretty much the first stories about the "Horus Heresy" and they could have so done what I've been talking about. We don't have Vortex weapons or RAD weapons in 40k, but if you could just read the crap from back then. They would have wiped out each other with all their weapons, leaving a bunch of warp gates open, powered by everyone's blood, and Chaos would have taken over the Physical world.

BUT NO THAT DIDN'T HAPPEN BECAUSE THERE WOULD BE NO GAME THEN!!!

So like I said, I was GODDING them a bit, bit it's how they were, and should be, and if they were in the REAL world, they would be, but once again, there wouldn't be a game if they were accurately represented.

The Thousand Suns, though pissed off with Horus, still agreed with him, still faught, tooth and nail like everyone else, they were attacked by the Imperials like the rest of the heretics, though wouldn't just run away, they are Space Marines, they would fight back and do what they do best. KILL!!!
 

Kais86

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GruntOwner said:
Kais86 said:
The Tau are just clever enough and mean enough to figure out a way to reprogram the necrons


...

Please tell me that that was a joke. Please tell me that you did not just suggest that the necrons, a race of living metal, could be reprogrammed. They're not robots, they're a race who the C'tan gave metal skin to in exchange for their servitude. They're attempting to kill all sentient life in the galaxy to sever the link with the warp so the C'tan can rule the matterium unopposed by other forms of diety, they are not following some software programme.
Pfft, the whole universe is a joke, don't take it seriously.

You can program an entire race to be cowards or to be crazy (gretchin and space marines respectively, for example) so yeah you can reprogram necrons to follow someone else's orders. Effectively, it's brain washing, well it would be if necrons still had actual brains, but given that they use a computer language programming is a better word. Another example is the Orks, who are programmed to fight by the Ancient Ones.