Phoenixmgs said:
I've never had an issue downloading games as I click download, put the system in standby, and it'll be ready to play next time I turn on the PS4. Same thing with patches, they automatically download in the background in standby and it'll be downloaded and installed before I even turn the system on. And unless you're playing multiplayer, you don't need patches downloaded and installed to play.
Funnily enough, you can do the same thing on PC. Just leave my PC there, and Steam'll automatically download and install all necessary updates. I've stopped Windows from doing that because I want to restart when I want to restart, not when Windows tells me to, but it can be automated if you're not as much of a power user as I am. Same goes for driver updates... Everything. Its all automated. Funnily enough, if you can program a console to do it, some bright spark will figure out its as easy, or easier, to make a PC do it too.
And that is a lot of the point of this thread. Consoles have started to move away from their strengths - requiring installs and patches, even if its while you're doing something else, needing hardware upgrades [Whether it be harddrives, or the new One S/Scorpio/PS4 Pro], the certainty of games working on them...
Its all changing. Its not fully gone yet, but compare a modern console to the PS1. I boot up my PS1, or more often my N64, and the game is just there playing. Right from the start. I don't have to worry about installing while the PS1 is idle. I just plug in a disk, and away she goes. I barely have to worry about harddrives, as there isn't one. The N64 didn't even have a memory card. The games just worked. They had to or they wouldn't sell at all.
Modern consoles are a whole lot more complicated than that. Funnily enough, they now function near identically to PCs - who at that time required a bit of fiddling around with drivers every now and then, and had a number of hardware incompatibility issues that could crop up, while being outrageously expensive, and big and loud. These days? Problems are few and far between, and when they exist its for the same reason as they exist on consoles; devs just rushing out a game without putting actual effort into it knowing they can patch it later. The biggest issues on PC these days, are that a lot of the AAA games are gimped so they'll run on consoles, and be comparable to them on the PC. Locked framerates and resolutions, shitty texture qualities, poor control schemes and overall laziness in ports.
Otherwise, I could sit a small cased computer built for gaming next to my TV, plug it in, Bluetooth wireless console controllers, and use it like a console. That would require a little bit more setup than using it like a PC, but even that's disappearing as companies like Steam start working to make it even easier than before.
Basically, PCs get easier and easier to use. Consoles are slowly getting harder and harder. There will come a day, seemingly sooner rather than later, where the last vestiges of difference disappear, at least if they continue along current trend lines. When that happens, where will that leave consoles themselves?