Because Brink made a big deal over how customizable it was, and then forgot to include half the human race.Elamdri said:snip
Because Brink made a big deal over how customizable it was, and then forgot to include half the human race.Elamdri said:snip
Did you think that maybe it would have been too costly and time consuming to do both men and women, and so they went with men because that's what the majority of the players will be?Whargarble said:When did I ever mention "sexism" in my post? This has nothing to do with whether women are allowed to serve on the front lines, my point is simple. For a game to tout customization as one of their major selling points, and then leave out women as an option is just silly.Elamdri said:You do realize that just leaving women out of the game does not by itself make the game sexist right? My point was that it makes no more sense for women to be in Brink than it does CoD/MoH/BF:BC2. They're all games military conflict, and women don't serve as front-line soldiers.Whargarble said:Because if you're going to create a game and come out by saying "Hey! We're going to have AMAZING customization options!" and then leave women? That's just asking for complaints.
Even Halo Reach gives you the option to play as a female spartan - because now a days it's expected. More women are playing video games than ever, and whether or not it's "realistic" for women to be fighting, it's becoming the industry standard to have them.
Had they not put such emphasis on their customization ability, this wouldn't even be an issue.
See my above post.Super Toast said:Because Brink made a big deal over how customizable it was, and then forgot to include half the human race.Elamdri said:snip
I think Whargarble is right.Elamdri said:See my above post.Super Toast said:Because Brink made a big deal over how customizable it was, and then forgot to include half the human race.Elamdri said:snip
The only one of your "3 legitimate reasons" that you gave that I can agree with is the first, that it costs an awful lot of money to create another gender in a game. Aesthetics can be easily taken care of by any halfway competent art director. That's their job.Elamdri said:Did you think that maybe it would have been too costly and time consuming to do both men and women, and so they went with men because that's what the majority of the players will be?
Did you think that perhaps women wouldn't fit within the aesthetics of the game (God knows Brink has some F---ing crazy looking people).
Did you think that maybe having women in the game wouldn't look right given that Brink lets you pick light, medium, and heavy based body types?
I mean, right there are 3 legitimate reasons for the developers to not put women in the game. I think people are just being silly about it. What if they HAD figured out how to do women in Brink and added them in the game? I'm sure we'd have a thread right now "WHY NO FURRIES IN BRINK!"
That's fine, I personally think it's up to the artistic decision of the developer. I can understand people being upset over it, however, I refuse to acknowledge it as being "Sexist." For one thing, I think it demeans actual sexism to label every little thing as sexist. For another, it's not invalid for the developer to say that artistically it doesn't make sense for the characters to be male. You wouldn't complain that casting a black man to play Othello is racist.Super Toast said:I think Whargarble is right.
"men as people, women as other"loodmoney said:Hey, let's put this here so the feminists in the other thread don't find it!
Seriously though (and apart from the historical/'realistic' nature of the games mentioned), those of us who are angry/disappointed with Brink are pissed off about the representation of women in games in general. Seriously, the problem is this:This is the main problem. There is no reason for games to buy into this. (If you look on the other thread, a large part of the people who don't object to the exclusion of women are saying "but we would play it if it had women/androgynous humanoids/&c.", so presumably including women isn't going against the tastes of those people. And given that game developers can write about whatever universe they want, there is no reason for the story/game universe to be male dominated.) To treat male as default is to treat women as a variation; men as people, women as other.Elamdri said:(Male, the FPS default)
As to why Brink has recieved such vitriol? It is a particularly egregious example of the trend. The reason that these customisation options are so extensive is to make each player's avatar unique. The developers stated that this was so that no two players would look the same--implying that each avatar was in some sense yours. So by not including female models, the developers essentially placed greater importance on the cut and colour of the shirts than they did a whole gender. Basically, the message this sends is 'Sorry ladies but you're just not that important.'
Honestly, of all the excuses for sexism in games, this is the worst. 'Other games exclude women, so this one should be allowed to also.' No. Brink does not get a free pass on this shit, just because of the bullshit other games have pulled.Last time I checked, You couldn't play a female character in CoD, you could play a female character in Battlefield Bad Company 2 (and it doesn't look like there will be females in BF3 either), and you can't play a female in Medal of Honor.
I don't think it was sexist, just a massive oversight on the developers part.Elamdri said:That's fine, I personally think it's up to the artistic decision of the developer. I can understand people being upset over it, however, I refuse to acknowledge it as being "Sexist." For one thing, I think it demeans actual sexism to label every little thing as sexist. For another, it's not invalid for the developer to say that artistically it doesn't make sense for the characters to be male. You wouldn't complain that casting a black man to play Othello is racist.Super Toast said:I think Whargarble is right.
I guess my big thing is that I get aggravated when people start calling it "Sexist" to not have a female option. As I said in the above post, sometimes it just doesn't make sense for the story, art style, whatever, to include something. You wouldn't complain that casting a black man to play Othello is racist. I think the developers could just as easily say it's not sexist to not have female character models in Brink because we didn't intend for this to be a story where women play a major role in the fight for the Ark.Whargarble said:The only one of your "3 legitimate reasons" that you gave that I can agree with is the first, that it costs an awful lot of money to create another gender in a game. Aesthetics can be easily taken care of by any halfway competent art director. That's their job.Elamdri said:Did you think that maybe it would have been too costly and time consuming to do both men and women, and so they went with men because that's what the majority of the players will be?
Did you think that perhaps women wouldn't fit within the aesthetics of the game (God knows Brink has some F---ing crazy looking people).
Did you think that maybe having women in the game wouldn't look right given that Brink lets you pick light, medium, and heavy based body types?
I mean, right there are 3 legitimate reasons for the developers to not put women in the game. I think people are just being silly about it. What if they HAD figured out how to do women in Brink and added them in the game? I'm sure we'd have a thread right now "WHY NO FURRIES IN BRINK!"
I fully understand the amount of time and effort it goes into creating games such as this. Yet other games seem perfectly capable of adding women, and making it work very well. They should have been completely aware that a controversy such as this would come around, no matter what excuse they give.
In fact, I refer you to something Shamus Young said a while ago that I completely agree with:
"...So, doing two models instead of just one is more than twice the work. There's all the work for making the men. Then you have to do all of that work again, because none of it can be re-used for the women. Then you need more work to ensure the models are balanced against each other and inter-operate properly.
It's hard. It's expensive. I understand. But it's still incredibly strange to see a game in 2011 that lacks such an obvious and fundamental option."
http://www.escapistmagazine.com/articles/view/comics/stolen-pixels/8866-Stolen-Pixels-258-Where-the-Boys-Are
This is the exact point I'm trying to make. This isn't sexism, they just made a poor design choice.Super Toast said:I don't think it was sexist, just a massive oversight on the developers part.Elamdri said:That's fine, I personally think it's up to the artistic decision of the developer. I can understand people being upset over it, however, I refuse to acknowledge it as being "Sexist." For one thing, I think it demeans actual sexism to label every little thing as sexist. For another, it's not invalid for the developer to say that artistically it doesn't make sense for the characters to be male. You wouldn't complain that casting a black man to play Othello is racist.Super Toast said:I think Whargarble is right.
I could see that, I just think that there are better games to earn the ire of the gaming community for excluding women.Shiny Koi said:What's been said already... Brink marketed itself as a game with an emphasis on customization. When I think "customizable character", I should think that gender comes under that banner too.
For the record, I would probably enjoy all of those other games you mentioned a bit more if they had playable females. Unless I'm roleplaying (i.e. the game intends for you to slip into the shoes of a character with a role and story, as opposed to a game where your avatar is generally uncharacterized), I prefer to play as my own gender.
Well, I think we're all agreed that it's not sexist at least. I dunno if I can say it's "poor design choice."Whargarble said:This is the exact point I'm trying to make. This isn't sexism, they just made a poor design choice.Super Toast said:I don't think it was sexist, just a massive oversight on the developers part.Elamdri said:That's fine, I personally think it's up to the artistic decision of the developer. I can understand people being upset over it, however, I refuse to acknowledge it as being "Sexist." For one thing, I think it demeans actual sexism to label every little thing as sexist. For another, it's not invalid for the developer to say that artistically it doesn't make sense for the characters to be male. You wouldn't complain that casting a black man to play Othello is racist.Super Toast said:I think Whargarble is right.
Elamdri said:Well, I think we're all agreed that it's not sexist at least. I dunno if I can say it's "poor design choice."
When I look at games, and I think "Why are there no women in this game" the one that really stands out to me is Team Fortress 2. It would have been MUCH cheaper and easier to put women in TF2 (Only one model instead of the ridiculous customization stuff in brink, you have a tight character design, and to be honest, when I think of responsible, socially aware publishers, it's definitely Valve I think of (Oh Alyx Vance), not Bethesda with it's record of making women in it's games look hideous(I'm looking at you Oblivion))
What this guy said. And I would also like to add, remember the females on the Fable series? Remember how beastly they looked when they leveled up. Now think about a Brink Heavy Body Type as Female Character made by Bethesda. Let that image sink in. Do you want that people? Do you want that???butternut said:I can certainly understand how some people would be upset at the lack of inclusion of having an option as it would have most definately been one of the most defining features of the customisation for the player.
However, I can also see reasons as to why it would not have been included. From a resources standpoint, (The amount of time that it would take to remodel all of the clothes/skins/tatoos/accessories/hats etc for a female would ultimately reduce over all level of customisation for both genders) and also from a gameplay standpoint, the customisation system appears to be based mostly around which body type you select, light, medium or heavy, each body type actually changes how fast and manuverable your character is.
When playing this game you should be able to, upon seeing an enemy, judge their class and body type so that you can fully understand what you're up against and how to best defeat them. I believe it would have been alot more difficult to achieve the visual differences in the body types for women than it is for men, thus making it hard to judge say, whether or not the female character is medium body type or light and wearing bulky clothing.