Why are people upset about no females in Brink, but not COD, Battlefield, or MoH

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EvilPicnic

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Elamdri said:
[...] considering Bethesda is trying (I would assume) to make money off of Brink, it's likely that they would want to go to some lengths to avoid negative media exposure. Taken as a whole, it makes sense to me why they wouldn't include women.
This made me actually lol. In a sad way.

In World A: Devs choose females over hats. Reviews say: 'Good but not great customisability options'. More hats are released as DLC over the next six months. Hat fanciers ultimately happy.

In World B (our world): Devs choose hats over females. Articles and threads crop up all over blogs and gaming websites complaining about how they chose hats over females. More hats released as DLC over the next six months. A section of gamers who might otherwise have played the game now don't.

Which world has generated the most negative media exposure, huh? This is bottom-line affecting stuff.

And as for the 'women don't fight in wars' thing: bollocks. We're expected to believe that when 2 sides are fighting an impassioned, idealogical war to either save their home, or escape their prison, and the fight is taking place RIGHT THERE, that all female gendered Arkians are sitting at home doing... what exactly? Bollocks.

You are right that this is one of many games that fucks up the gender issue, but where Brink stands above (or below) those other games is that in promotion it stresses its customisability as a massive strength (the whole '100 Quadrillion' thing). TF2 is different in that (at least on original release) it had no customisation at all. You're not expected to create your own characters. In Brink you can choose to play as whatever human being you like, fat/thin, dark/light, etc. But not female. This is a hype cock-up of Peter-Molyneuxesque proportions.
 

Elamdri

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Shiny Koi said:
Ugh. Cogency fail much? Don't you think it's a little bold of you to sign off your frankly ill-conceived post with "right there are 3 legitimate reasons"?
Fortune favors the bold. :D Personally, I don't see a major flaw in having some confidence in one's argument. If you're not going to stand by what you say, why say it?

Shiny Koi said:
On the first point: It could be valid. Perhaps. But in all honesty, I don't think you're in any position to make guesstimates about what sort of profit margins we're dealing with. Unless you're in the videogames business market or you're a graphic designer/aspiring graphic artist/developer etc and you know the cost of commission. My point: unless you can empirically prove to us all that you somehow know how much it would cost to implement a female model and everything that comes with it, then you don't have a point. You're basically expecting us to accept your claim with no evidence.
Well, without having any industry knowledge, I know that you would need:

1: To design a customization system where you could select different features that work together, otherwise you'll have a bunch of Bride-of-Frankensteins running around.
2: Model everything that you design
3: Animate everything that you design
4: Hire voice actors for the female characters
5: Make sure that the characters fit in the aesthetics of the game.

Now, I don't have charts, and graphs, and pricing models or anything like that, but I think it's a fair guess to say that the whole process doesn't come cheap.

Even then, I would go so far as to say cost alone is probably not a good reason to predicate this argument on, so I will concede the point. (although I think I'm being more than fair when I say it does have weight)

Shiny Koi said:
On the second: Uh... and what about having some "crazy-looking" females? Not all girls are pretty little fragile porcelain dolls. Some girls are downright ugly.
Yeah, but now you're trying to make me LOOK at them *hides in a bunker*

Joking aside, I think it's possible that the developers decided that the particular design that they gave the men in the game wouldn't fit the women and didn't want to go through the hassle of trying to figure it out. I think it would be a lot harder than you seem to think which is why I consider it "legitimate" (Note, that "legitimate" doesn't necessarily mean "good." It means defensible; not predicated upon some ill will towards women)

With the last point, I really think the big issue there would be how to create a Heavy body type for females. I'm not saying it's entirely unheard of, but women generally don't come six feet tall, barrel chested, and rippling with muscles. I think that it's probable that someone just decided that it wouldn't make sense to have that kind of character in their world.

Shiny Koi said:
And a direct perspective: I'm actually a girl. A girl who felt cheated when the news came out that Brink wasn't going to include female characters, but had every customization option under the sun for male characters. I know a boatload of others (admittedly I guess we were all flip-flopping on it in the first place, but it was the straw that broke the camel's back). I was looking forward to the game with the headspace of "Great, I can make an avatar to represent myself in multiplayer" and was disappointed.
I got that. I mean, I will be honest; I don't know what it's like coming from the other side. I will agree it's certainly not fair. My contention was with people who were calling it "sexist" which I just don't agree with. I don't think any situation where there isn't equal representation of both genders is automatically sexist. Nor do I think if you couldn't play a black character in Brink it would automatically make Brink racist. Is it silly to not have then, sure. But I think to call it sexist demeans actual sexism, where women are treated as second class citizens, or property. Where they don't have the full set of rights afforded everyone else. Where they make less money than men by virtue of their gender.

My thing with this whole ordeal wasn't so much Brink (I think not having women in the game was kinda dumb >.>) but rather the community's reaction, because to be honest, the community is pretty inconsistent. I mean, where was the 15 page thread about Dragon Age 1 and 2 with Breastzilla and Daughter of Breastzilla (I'm looking at you Morrigan and Isabella)? Where was the pages of people complaining that it's sexist that in Starcraft, the Marines are male only while the women are regulated to the healer roles? Where was the rage in Blizzard making Alextrasza in WoW a female, thus reinforcing gender roles by making the life-giving demi-god Female? Why was no one upset that in both Uncharted games, the female characters barely played more than a Damsel in Distress role?
 

bushwhacker2k

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Simple Bluff said:
In COD, the emphasis of customization was always placed on the guns. That changed slightly in Blops, but not so much so that people would remember to care.
Brink is somewhat lauded for its character customization - so people thought it odd that you can't change the gender, the very first thing most female gamers would want to do.

There isn't that much fuss about it, really. More of a baffling observation.
Pretty reasonable answer, makes sense to me I suppose. There are any number of reasons they didn't have it, release dates, not bothering because they figured no one would care, trying to avoid stereotypes so as not to offend people, etc.

It does seem a little silly if people are actually making a big deal about it since, as the OP stated, many other similar games have the same tendency though.
 

Elamdri

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EvilPicnic said:
And as for the 'women don't fight in wars' thing: bollocks. We're expected to believe that when 2 sides are fighting an impassioned, idealogical war to either save their home, or escape their prison, and the fight is taking place RIGHT THERE, that all female gendered Arkians are sitting at home doing... what exactly? Bollocks.
Yeah, but that is not the stuff that games are made of. Developers (rightly in my opinion) stray away from the real issue of women in warfare when they make war games because at the end of the day, they're entertainment, not deep social commentary. I don't really like to think about the fact that in some countries they strap bombs to women and send them to blow up the enemy forces, or hide behind them when fighting while I'm playing a video game. If I wanted to do that I would go watch a AP report or something.

And really, that argument, which to it's credit I do see a lot, only cuts in favor of the Resistance forces. It still wouldn't make sense for the Security forces of the Ark to have women fighting.
 

Elamdri

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MichiganMuscle77 said:
I'll tell you a story about the effect of female characters in shoot-em-up style games.

Once upon a time, there was a PC game called Medal of Honor: Allied Assault.

Anyway... there was a female character on the Ally team that you could play as in multiplayer. You know what happened whenever there was a female CHARACTER on your team? The lonely, socially inept dudes would crowd around "her" and try to show off or play hero.. despite the fact that most of the time it was a guy playing the girl character.

I've seen this happen in Left 4 Dead, when given a choice of who to save, either Zoey or one of the male character, most people go right for Zoey. Not Rochelle though, she's too annoying to like.

Chet Falisek of Valve has also commented on female characters and how they inspire certain behaviors in guys that you don't get when there's an all-male character set.
You know, I actually hadn't even considered that when I was writing this, but it makes a lot of sense >.>
 

Phlakes

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Those games are about the military (which is mostly men, especially the front lines). Brink is about a police force and a resistance group. Those factions should have women.
 

Elamdri

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DaJoW said:
Edit: Also, New Zealand, Canada, Denmark, Finland, France, Germany, Norway, Serbia, Sweden and Switzerland allow women to serve in the frontlines according to Wikipedia, so it isn't unheard of.
Must resist urge to pick on New Zealand's military.

EDIT: Do they have Sheep Cavalry? Sorry, I couldn't resist :(
 

Elamdri

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Phlakes said:
Those games are about the military (which is mostly men, especially the front lines). Brink is about a police force and a resistance group. Those factions should have women.
See I kinda view the Police force on the Ark AS the military, rather than some separate civilian arm of the government.
 

alandavidson

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Elamdri said:
Last time I checked, You couldn't play a female character in CoD, you couldn't play a female character in Battlefield Bad Company 2 (and it doesn't look like there will be females in BF3 either), and you can't play a female in Medal of Honor.
Because COD, Bad Company, and MOH are all based off of real combat units, which don't allow females in their ranks.
 

Elamdri

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I have to figure out who necro'd this thread btw, because now my inbox is being inundated with messages again and I need to thank whoever is responsible >.>
 

Elamdri

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alandavidson said:
Elamdri said:
Last time I checked, You couldn't play a female character in CoD, you couldn't play a female character in Battlefield Bad Company 2 (and it doesn't look like there will be females in BF3 either), and you can't play a female in Medal of Honor.
Because COD, Bad Company, and MOH are all based off of real combat units, which don't allow females in their ranks.
I don't see Brink as being ANY different. Certainly not the Ark Security anyway.
 

SilentCom

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People are still talking about the lack of female characters in Brink?

Well I guess the reasons why there aren't any in CoD and BC2 is because they're "loosely" based on real life and you don't really hear about women being in special forces. Also, it would create an uproar/offend people if a woman character was killed (think Ghost and Roach)... not that CoD didn't create an uproar already.

I believe a made a comment before about Brink on this, I believed I made a remark on their elongated faces...

Also, Black Ops new zombie map pack is suppose to allow players to play a female character I believe. The characters are based on celebrities, such as Danny Trejo. I don't remember who the female character is though.
 

Elamdri

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SilentCom said:
Also, Black Ops new zombie map pack is suppose to allow players to play a female character I believe. The characters are based on celebrities, such as Danny Trejo. I don't remember who the female character is though.
Sarah Michelle Gellar.
 

loodmoney

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Brian Hendershot said:
In all seriousness though, I think this is being blown out of proportion. Brink, which in my opinion, is a fun but problematic shooter that mixes up the first person genre that has enough problems of its own. It doesn't need sexists added to the list of its flaws, good grief.
Nobody added anything to its flaws, except the designers themselves. If they didn't want to be criticised for sexism, they shouldn't have made a sexist decision.
MichiganMuscle77 said:
I'll tell you a story about the effect of female characters in shoot-em-up style games.

Once upon a time, there was a PC game called Medal of Honor: Allied Assault.

Anyway... there was a female character on the Ally team that you could play as in multiplayer. You know what happened whenever there was a female CHARACTER on your team? The lonely, socially inept dudes would crowd around "her" and try to show off or play hero.. despite the fact that most of the time it was a guy playing the girl character.

I've seen this happen in Left 4 Dead, when given a choice of who to save, either Zoey or one of the male character, most people go right for Zoey. Not Rochelle though, she's too annoying to like.

Chet Falisek of Valve has also commented on female characters and how they inspire certain behaviors in guys that you don't get when there's an all-male character set.
So games should be designed around the social ineptitude of its most backward players? Just...no. Besides, this is a competitive game with, I assume, friendly fire. So people with female characters can educate the chivalrous dickwad by putting a bullet in his face.
Elamdri said:
Shiny Koi said:
On the second: Uh... and what about having some "crazy-looking" females? Not all girls are pretty little fragile porcelain dolls. Some girls are downright ugly.
Yeah, but now you're trying to make me LOOK at them *hides in a bunker*

Joking aside, I think it's possible that the developers decided that the particular design that they gave the men in the game wouldn't fit the women and didn't want to go through the hassle of trying to figure it out. I think it would be a lot harder than you seem to think which is why I consider it "legitimate" (Note, that "legitimate" doesn't necessarily mean "good." It means defensible; not predicated upon some ill will towards women)

With the last point, I really think the big issue there would be how to create a Heavy body type for females. I'm not saying it's entirely unheard of, but women generally don't come six feet tall, barrel chested, and rippling with muscles. I think that it's probable that someone just decided that it wouldn't make sense to have that kind of character in their world.
Christ, this again. The design for men didn't fall from heaven, it was all their own work. If they could figure out how to make the men look the way they did, there is no way they couldn't figure it our for women. Shit, the developers even said they had concept art for both, so that excuse doesn't even get off the ground.

Re: female heavy: use your imagination. "[W]omen generally don't come six feet tall, barrel chested, and rippling with muscles." Are we talking generally? Because last time I checked, neither did a third of all men. "[W]ouldn't make sense to have that kind of character in their world." Why not? Seriously, I cannot think why you would believe this. What part of Brink's story does "Big woman picks up gun and shoots people" clash with?

Shiny Koi said:
And a direct perspective: I'm actually a girl. A girl who felt cheated when the news came out that Brink wasn't going to include female characters, but had every customization option under the sun for male characters. I know a boatload of others (admittedly I guess we were all flip-flopping on it in the first place, but it was the straw that broke the camel's back). I was looking forward to the game with the headspace of "Great, I can make an avatar to represent myself in multiplayer" and was disappointed.
I got that. I mean, I will be honest; I don't know what it's like coming from the other side. I will agree it's certainly not fair. My contention was with people who were calling it "sexist" which I just don't agree with. I don't think any situation where there isn't equal representation of both genders is automatically sexist. Nor do I think if you couldn't play a black character in Brink it would automatically make Brink racist. Is it silly to not have then, sure. But I think to call it sexist demeans actual sexism, where women are treated as second class citizens, or property. Where they don't have the full set of rights afforded everyone else. Where they make less money than men by virtue of their gender.
Here's the thing about calling Brink sexist. The designers had the opportunity to include women, but they chose to spend what resourses they had on a range of fancy suits for men. Whatever their intentions were, those priorities are sexist. (Note in this regard that sexism does not require misogyny; nobody is claiming that there was a sexist "conspiracy", nor does such a conspiracy need to exist for the game to be sexist.) Furthermore, those priorities were "actually" sexist: women are less important than clothes; women do not exist in the same way men do; an incredible level of customisation that allows your avatar to look the way you want--unless you happen to want a woman... The implications of this design choice are sexist because they de-value women. They are less by virtue of their gender.

My thing with this whole ordeal wasn't so much Brink (I think not having women in the game was kinda dumb >.>) but rather the community's reaction, because to be honest, the community is pretty inconsistent. I mean, where was the 15 page thread about Dragon Age 1 and 2 with Breastzilla and Daughter of Breastzilla (I'm looking at you Morrigan and Isabella)? Where was the pages of people complaining that it's sexist that in Starcraft, the Marines are male only while the women are regulated to the healer roles? Where was the rage in Blizzard making Alextrasza in WoW a female, thus reinforcing gender roles by making the life-giving demi-god Female? Why was no one upset that in both Uncharted games, the female characters barely played more than a Damsel in Distress role?
Really? I find that hard to believe. If you thought that the community's reaction was disproportionate because other games were more sexist, then the natural thing to do would be to talk about them, draw attention to them. Assuming you actually cared about the issue of sexism in games, you would have begun a thread on one of the topics you mentioned. If you didn?t care about the issue, but didn?t particularly have an opinion on whether Brink was sexist, this thread might have been asking where those topics had been addressed (and many of them (esp. women as healers, men as fighters) have been addressed, in some capacity or another, on blogs like Border House and Go Make Me A Sandwich), perhaps with a view to becoming more knowledgeable about the issue.

Instead, you made a thread that engages in blatant apologetics for Brink's developers' decision, and defended it as not being sexist. Now I don't want to attribute motives to you that you don't have, but based on what you have said, it seems to me that your thing with this whole ordeal is very much Brink.
 

Elamdri

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loodmoney said:
Christ, this again. The design for men didn't fall from heaven, it was all their own work. If they could figure out how to make the men look the way they did, there is no way they couldn't figure it our for women. Shit, the developers even said they had concept art for both, so that excuse doesn't even get off the ground.
Sure it does. Did they want to put the time and effort into going through and creating two in-depth customization models that not only look good by themselves, but also together?

loodmoney said:
Re: female heavy: use your imagination. "[W]omen generally don't come six feet tall, barrel chested, and rippling with muscles." Are we talking generally? Because last time I checked, neither did a third of all men. "[W]ouldn't make sense to have that kind of character in their world." Why not? Seriously, I cannot think why you would believe this. What part of Brink's story does "Big woman picks up gun and shoots people" clash with?
With regards to I think Aesthetically it would not make sense. Does this play off stereotypes? Yes. But not acknowledging that would be denying reality. Brink is a romanticized FPS. Big Manly Men bound by Honor and Duty to fight for Freedom. It's just like any other action game/movie out there, and they all follow certain tropes. One of those is that it's the big hulking MAN that wields the big machine guns and whatnot. Could a woman do it? Sure. But they chose not to go that route, and that's a design choice.

loodmoney said:
Here's the thing about calling Brink sexist. The designers had the opportunity to include women, but they chose to spend what resourses they had on a range of fancy suits for men. Whatever their intentions were, those priorities are sexist. (Note in this regard that sexism does not require misogyny; nobody is claiming that there was a sexist "conspiracy", nor does such a conspiracy need to exist for the game to be sexist.) Furthermore, those priorities were "actually" sexist: women are less important than clothes; women do not exist in the same way men do; an incredible level of customisation that allows your avatar to look the way you want--unless you happen to want a woman... The implications of this design choice are sexist because they de-value women. They are less by virtue of their gender.
No, it does not make the game SEXIST to not have women in it. Most likely they didn't have women in it, because they did market research and determined that they would not sell considerably more games to women if they put women in the game, at least not enough to offset the cost of doing so. That's not sexist.

Nor would it in fact be sexist for them to say "You know what, it doesn't make sense for us to put women in Brink, we don't think it fits with what we're trying to do." That's something that always seems to confuse me, is this view that unless there is a completely perfect distribution of gender and race, then something is sexist or racist.

loodmoney said:
Really? I find that hard to believe. If you thought that the community's reaction was disproportionate because other games were more sexist, then the natural thing to do would be to talk about them, draw attention to them. Assuming you actually cared about the issue of sexism in games, you would have begun a thread on one of the topics you mentioned. If you didn?t care about the issue, but didn?t particularly have an opinion on whether Brink was sexist, this thread might have been asking where those topics had been addressed (and many of them (esp. women as healers, men as fighters) have been addressed, in some capacity or another, on blogs like Border House and Go Make Me A Sandwich), perhaps with a view to becoming more knowledgeable about the issue.
I know right? I would have more friends if I didn't take such unpopular opinions, but someone has to kick the beehive every once in a while.

Here's my thing about Feminism. I think that women having equal rights, not being treated like property, not being paid as much as men, not having the same career opportunities as men, not being viewed as just sex objects, being able to vote, all those things? Those are fantastic.

But this stuff here, where women don't get 100% equal representation in a product that's marketed primarily to men? No, that's a crock of S***. When we get to this level where we say stupid stuff like "Oh there are no women in Brink, so it's sexist" we've really just perverted what it means to be truly sexist. Products, and especially artistic products, can be primarily for only one gender. In fact, some are DESIGNED for only one gender! Are Pads sexist? I don't see any manpons when I go to the local store.

Could they have put women in Brink? Sure. But it doesn't make it Sexist for them not to. It wasn't sexist when Da Vinci painted only one woman in "The Last Supper" Nor was it sexist for him to make the "Mona Lisa" about a woman instead of a man.

As for the examples I posted, I was being sarcastic about exactly the stuff that I think is BS about these arguments that we're having. Oh, and I totally thought up another one: It's totally sexist that in Halo:Reach, Kat, the female Spartan, is the only Spartan who died in a boring and stupid way (Not having her shields up), vs. everyone else who died doing something incredibly heroic (Detonating a nuke, crashing a Pelican into a Scarab, Shooting down a bunch of Phantoms, and Murdering tons of Elites in a final stand).



loodmoney said:
Instead, you made a thread that engages in blatant apologetics for Brink's developers' decision, and defended it as not being sexist. Now I don't want to attribute motives to you that you don't have, but based on what you have said, it seems to me that your thing with this whole ordeal is very much Brink.
I'll say it again, I just don't see why Brink, a game that is pretty mediocre, draws so much attention over something that pretty much all FPS games, and most games in general, do. And everyone keeps bringing up the customization thing, to which I go "That is the best reason in the world to do exactly what they did!" The games that DON'T have a leg to stand on are games like TF2 where it wouldn't cost a retarded amount of money to design female versions of the characters
 

EvilPicnic

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Elamdri said:
blah blah blah
What the fuck are you talking about?

People keep presenting you with perfectly valid reasons why female gamers might be annoyed that there is no female option for a game that in promotions emphasised the wide range of options available to players, yet you keep repeating the same old arguments. If you weren't so verbose I'd accuse you of trolling.

And people are annoyed; if no-one was annoyed, there'd be no threads about it. Denying that people are annoyed, and arguing that those people have no right to be annoyed is just annoying, and nonsensical.

Also: your implied assertion that girls don't want to play the game because they won't enjoy it as much as guys do, therefore they should not be catered for is a self-fulfilling prophecy. It makes no logical sense. Think about it.

Comparing Brink to CoD, MoH or whatever is cherry-picking. You could equally compare it to UT, Halo or Borderlands and reach the opposite conclusion. There is nothing in the setting invented for this game that precludes female involvement whatsoever.

And in addition, the time/cost thing is bollocks; they could have made playing as a female an option if they really wanted to. But they chose to make 'clothing items' instead.

As Paul ?MoP? Greveson, a Technical Artist on Brink said:

'[...] We had a choice between having a wide range of options for male characters, or a much more limited set of clothing options that allow for both genders.

We figured it would be the best use of our time to have a big set of quality customisation options for males instead of less and lower quality for females and males.'
So they found time to create 100 quadrillion permutations of fashion accessories, but no girls. And then boast about it. That's why people are annoyed.
 

loodmoney

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Elamdri said:
Sure it does. Did they want to put the time and effort into going through and creating two in-depth customization models that not only look good by themselves, but also together?
Your comment was about the character design. If you accept that they had the concept art for females, then they already had the character design. Ergo, poor excuse.
loodmoney said:
Re: female heavy: use your imagination. "[W]omen generally don't come six feet tall, barrel chested, and rippling with muscles." Are we talking generally? Because last time I checked, neither did a third of all men. "[W]ouldn't make sense to have that kind of character in their world." Why not? Seriously, I cannot think why you would believe this. What part of Brink's story does "Big woman picks up gun and shoots people" clash with?
With regards to I think Aesthetically it would not make sense. Does this play off stereotypes? Yes. But not acknowledging that would be denying reality. Brink is a romanticized FPS. Big Manly Men bound by Honor and Duty to fight for Freedom. It's just like any other action game/movie out there, and they all follow certain tropes. One of those is that it's the big hulking MAN that wields the big machine guns and whatnot. Could a woman do it? Sure. But they chose not to go that route, and that's a design choice.
Okay, let's, for the sake of argument, allow that Splash Damage could not make a female heavy work. What about medium and light females? I don't think that there's any trope of meduim or light men. There is nothing in this argument that rules out a second-best solution of having two female models.
loodmoney said:
Here's the thing about calling Brink sexist. The designers had the opportunity to include women, but they chose to spend what resourses they had on a range of fancy suits for men. Whatever their intentions were, those priorities are sexist. (Note in this regard that sexism does not require misogyny; nobody is claiming that there was a sexist "conspiracy", nor does such a conspiracy need to exist for the game to be sexist.) Furthermore, those priorities were "actually" sexist: women are less important than clothes; women do not exist in the same way men do; an incredible level of customisation that allows your avatar to look the way you want--unless you happen to want a woman... The implications of this design choice are sexist because they de-value women. They are less by virtue of their gender.
No, it does not make the game SEXIST to not have women in it. Most likely they didn't have women in it, because they did market research and determined that they would not sell considerably more games to women if they put women in the game, at least not enough to offset the cost of doing so. That's not sexist.
Market research and sexism are not incompatible. Furthermore, the fact that they had initial plans to include women, and that they are suggesting that a sequel might well include them, makes this another excuse that doesn't even get off the ground.

Nor would it in fact be sexist for them to say "You know what, it doesn't make sense for us to put women in Brink, we don't think it fits with what we're trying to do." That's something that always seems to confuse me, is this view that unless there is a completely perfect distribution of gender and race, then something is sexist or racist.
This I somewhat agree with. If it doesn't make sense for women to be in a game, then it is not necessarily sexist if that game doesn't have women. This is why games that depict, say, American soldiers at war (your Call of Dutys &c.) are not sexist in that regard. If it makes sense for the story you are trying to tell, then by all means make the players all men.

Of course, the converse holds: if your story doesn't require that there only be men, then that is a good prima facie reason to include women. There is no reason that Brink should not have women. In fact, and especially on the resistance side, there are reasons that it should have had women. There is nothing to convey a desparate struggle to survive as women with guns (at least to an audience that is familiar with the 'fairer sex' trope).
Here's my thing about Feminism. I think that women having equal rights, not being treated like property, not being paid as much as men, not having the same career opportunities as men, not being viewed as just sex objects, being able to vote, all those things? Those are fantastic.

But this stuff here, where women don't get 100% equal representation in a product that's marketed primarily to men? No, that's a crock of S***. When we get to this level where we say stupid stuff like "Oh there are no women in Brink, so it's sexist" we've really just perverted what it means to be truly sexist. Products, and especially artistic products, can be primarily for only one gender. In fact, some are DESIGNED for only one gender! Are Pads sexist? I don't see any manpons when I go to the local store.
So you weren't even talking about Brink at all then, but a much, much more general concern about what you think feminists should take issue with? It would have been nice if you had made that clear at the beginning.

Nevertheless, you actually answer your own question, and prove my point, with that last sentence. The reason why the lack of manpons is not an issue is that men don't have periods. Having periods is something that is pretty much decided by one's sex. Enjoying shooting people in a videogame, on the other hand, is not. To run with your analogy, if men did in fact have periods, then the fact that companies made tampons for women only would be sexist. And these companies could not be defended by saying "well, tampons are marketed primarily for women, so men shouldn't complain." If some tampons were made for men, but they were fairly hit-and-miss, and one company released a product that allowed a huge degree of customisation for your tampon, implying that you could have a tampon that was unique to you alone, people would be right to criticise it for catering to women only.

You get the picture.

As for what is "truly sexist", you don't get to define that the way you want. All sexism is true sexism. Even if you want to consider feminism/anti-sexism as primarily about "women having equal rights, not being treated like property, not being paid as much as men, not having the same career opportunities as men, not being viewed as just sex objects, being able to vote", you would have to look at things like lack of representation in video games. If women are treated as less than men in one area (coming behind "lots of clothes" on a games to-do list) this makes it easier to treat them as less than men in another (being paid less for the same job. Sexism does not happen in a vacuum, as the saying goes; once you think of sexism as a social problem rather than an individual one ("ingrained bias" rather than "conspiracy theory") it makes perfect sense to criticise anything that exhibits a sexist viewpoint, or in this case, as sexist set of priorities.

'Fight it where you find it' is the mentality behind this sort of criticism. The fact that people have found it in a game that you don't think is as bad as others, does not mean that you can defend said game by pointing to said others, nor does it mean that people are being inconsistent in said criticising .
 

Elamdri

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EvilPicnic said:
People keep presenting you with perfectly valid reasons why female gamers might be annoyed that there is no female option for a game that in promotions emphasised the wide range of options available to players, yet you keep repeating the same old arguments. If you weren't so verbose I'd accuse you of trolling.
Ok, really it was a rhetorical question. I know WHY people are upset. I get that, I am not in fact dumb. I was trying to make a point that what they perceive as sexism in video games has existed in other video games for about as long as the dinosaurs roamed the earth, yet for some reason everyone choses to focus on Brink of all games, instead of some games that I kinda thing are much more deserving. But regardless, I think the claims of sexism are what got to me, because quite frankly it's not sexist, it's just a business decision on their part. Perhaps it may turn out to be a bad one in the long run, but it's not motivated by some ill-will towards female gamers.

EvilPicnic said:
Also: your implied assertion that girls don't want to play the game because they won't enjoy it as much as guys do, therefore they should not be catered for is a self-fulfilling prophecy. It makes no logical sense. Think about it.
Whoa, I never said that girls wouldn't enjoy it as much as guys do. I said that men tend to be the prime market for games, so developers cater those games to the male market. If that means that they will sacrifice aspects of the games that might appeal to the female market, then sometimes that's the case.

It comes down to opportunity cost: I have 1 million dollars to make a game. I can develop equal male and female character customization systems or I can develop a great character customization system for one gender.

Now, if I create a equal system, market research says I'll sell about 10 million games.
Now, if I create a great system for males, market research says 11 million games.
Now if I create a great system for females, market research says 9 million games.

You can bet I'm going to go with the option that maximizes my profits.

EvilPicnic said:
Comparing Brink to CoD, MoH or whatever is cherry-picking. You could equally compare it to UT, Halo or Borderlands and reach the opposite conclusion. There is nothing in the setting invented for this game that precludes female involvement whatsoever.
I picked the most recent three that I could think of? Do you want more? TF2, CS:S, Killzone, Gears of War, Crysis, the point was that women are not the norm in FPS games. (I would argue that there's only 1 girl in Borderlands, vs. 3 dudes and I would also argue that it doesn't mean much to have a "Female" spartan, the models look so damn similar."

EvilPicnic said:
And in addition, the time/cost thing is bollocks; they could have made playing as a female an option if they really wanted to. But they chose to make 'clothing items' instead.

As Paul ?MoP? Greveson, a Technical Artist on Brink said:

'[...] We had a choice between having a wide range of options for male characters, or a much more limited set of clothing options that allow for both genders.

We figured it would be the best use of our time to have a big set of quality customisation options for males instead of less and lower quality for females and males.'
So they found time to create 100 quadrillion permutations of fashion accessories, but no girls. And then boast about it. That's why people are annoyed.
Hey, I think that's a legitimate business decision. They exist to make money, not push the envelope of women's rights. If women are upset about, then they should not buy Brink. If men are upset about it, they shouldn't buy Brink. Then maybe the developer will change their mind. But if we keep making it more profitable for them to do things this way, it's not going to change.
 

Red Charlie

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I'm afraid it appears they marketed the game to COD players especially when everything gameplay video features characters using Iron sights, and that is the first thing that turns me off FPSes now a days. I hate Iron sights and I think it is the dumbest "innovation" to gaming of recent years.

Also people in this thread have kept saying it's not like COD but I haven't seen or read any good examples of why it isn't.

I would try and read the essays above but then again they seem to mostly contain bickering and posture of who is the "better" person for typing more the interwebs.
 

Elamdri

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loodmoney said:
Elamdri said:
Sure it does. Did they want to put the time and effort into going through and creating two in-depth customization models that not only look good by themselves, but also together?
Your comment was about the character design. If you accept that they had the concept art for females, then they already had the character design. Ergo, poor excuse.
I'm not so sure I buy that concept art = character design. Granted, I don't think it's a STRONG excuse, but I think you're also handwaving it more than you should.

loodmoney said:
Okay, let's, for the sake of argument, allow that Splash Damage could not make a female heavy work. What about medium and light females? I don't think that there's any trope of meduim or light men. There is nothing in this argument that rules out a second-best solution of having two female models.
I feel like you're hurting your own argument there. It's a game after all, If you're going to restrict women to medium and small classes, is that fair to women to want to play the game with access to the heavy class but as a female? I think if you're going to have women, you should do it all or nothing, doesn't make sense to me to complain that you can't play a certain gender and then accept being arbitrarily locked out of a certain game mechanic in that gender.

loodmoney said:
Market research and sexism are not incompatible. Furthermore, the fact that they had initial plans to include women, and that they are suggesting that a sequel might well include them, makes this another excuse that doesn't even get off the ground.
The way I see it, not every product has to be marketed to men and women equally. Take the Expendables. There is not a chance in hell that they were sitting around in a room going "How can we make this attractive as possible for women." Their target audience was young men. Just like Brink's target audience is young men. I just don't see catering a product to a certain audience to the exclusion of another as being sexist.

loodmoney said:
Nor would it in fact be sexist for them to say "You know what, it doesn't make sense for us to put women in Brink, we don't think it fits with what we're trying to do." That's something that always seems to confuse me, is this view that unless there is a completely perfect distribution of gender and race, then something is sexist or racist.
This I somewhat agree with. If it doesn't make sense for women to be in a game, then it is not necessarily sexist if that game doesn't have women. This is why games that depict, say, American soldiers at war (your Call of Dutys &c.) are not sexist in that regard. If it makes sense for the story you are trying to tell, then by all means make the players all men.

Of course, the converse holds: if your story doesn't require that there only be men, then that is a good prima facie reason to include women. There is no reason that Brink should not have women. In fact, and especially on the resistance side, there are reasons that it should have had women. There is nothing to convey a desparate struggle to survive as women with guns (at least to an audience that is familiar with the 'fairer sex' trope).
See, that was something that struck me as kinda weird about Brink. I could see in terms of the Resistance forces where it might make sense for there to be women. But it doesn't make sense in terms of Ark security. And that's what kinda got me was, well if you're going to do women in Brink, and have it make sense, they would have to be restricted to the Resistance, because Ark security is just like any other military pretty much. And I don't think that would be fair to restrict it like that. The point is to be inclusive.

loodmoney said:
Here's my thing about Feminism. I think that women having equal rights, not being treated like property, not being paid as much as men, not having the same career opportunities as men, not being viewed as just sex objects, being able to vote, all those things? Those are fantastic.

But this stuff here, where women don't get 100% equal representation in a product that's marketed primarily to men? No, that's a crock of S***. When we get to this level where we say stupid stuff like "Oh there are no women in Brink, so it's sexist" we've really just perverted what it means to be truly sexist. Products, and especially artistic products, can be primarily for only one gender. In fact, some are DESIGNED for only one gender! Are Pads sexist? I don't see any manpons when I go to the local store.
So you weren't even talking about Brink at all then, but a much, much more general concern about what you think feminists should take issue with? It would have been nice if you had made that clear at the beginning.
Well I kinda thought it was to be honest. The question I asked was rhetorical. I KNOW why people are upset about Brink. I just think they are A: Being a little silly about what they're upset about and B: I think if they do chose to get upset about it, then there are FAR more deserving targets (cough TF2 cough) that they should be focusing on.

loodmoney said:
Nevertheless, you actually answer your own question, and prove my point, with that last sentence. The reason why the lack of manpons is not an issue is that men don't have periods. Having periods is something that is pretty much decided by one's sex. Enjoying shooting people in a videogame, on the other hand, is not. To run with your analogy, if men did in fact have periods, then the fact that companies made tampons for women only would be sexist. And these companies could not be defended by saying "well, tampons are marketed primarily for women, so men shouldn't complain." If some tampons were made for men, but they were fairly hit-and-miss, and one company released a product that allowed a huge degree of customisation for your tampon, implying that you could have a tampon that was unique to you alone, people would be right to criticise it for catering to women only.

You get the picture.
Yeah, you really didn't need to go into it THAT much, that was a joke. Good point though. Thank god for the lack of customizable manpons >.>

loodmoney said:
As for what is "truly sexist", you don't get to define that the way you want. All sexism is true sexism. Even if you want to consider feminism/anti-sexism as primarily about "women having equal rights, not being treated like property, not being paid as much as men, not having the same career opportunities as men, not being viewed as just sex objects, being able to vote", you would have to look at things like lack of representation in video games. If women are treated as less than men in one area (coming behind "lots of clothes" on a games to-do list) this makes it easier to treat them as less than men in another (being paid less for the same job. Sexism does not happen in a vacuum, as the saying goes; once you think of sexism as a social problem rather than an individual one ("ingrained bias" rather than "conspiracy theory") it makes perfect sense to criticise anything that exhibits a sexist viewpoint, or in this case, as sexist set of priorities.
Allow me to rephrase, I'll admit "True sexism" is a bad phrase. Perhaps "Classical sexism" is a better term. For the most part, modern first world countries don't discriminate against women in any particularly egregious ways, abortion rights perhaps being the one exception I can think of. However, there are discrepancies in the way that we treat certain aspects of society where no one's rights are being violated, but the terms are unequal between men and women. However, I think that in a lot of instances, like Brink, this is something that is much more difficult to fix than a simple law.

I honestly think the decision to leave out the option to have female characters in Brink was a business decision and I just can't fault the devs for that. They're there to make money.

Nice talking with you, I gotta get to bed though. If you wanna respond, I'll probably check back later.