Why did some people not enjoy MGS4?

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TheButtonMashEffect

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dr_scitt said:
The plot was generally good, though some aspects were weak, such as the background/characterisation of the B&Bs being Drebin spouting a couple of lines about them after they were defeated.
I also thought that the Drebin parts after the B&B fights when he tells you their background story. Although i do admit that not all of the stories were great.
 

Peach_hat

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RaRaLoco said:
Tattaglia said:
Too much movie, not enough game. I still liked it though.
But it makes MGS stand out from other games the cutscenes help the fantastic storyline. Without the cutscenes MGS would not be as epic well in my opinion.

People say it has a better story than most other games but it really is just longer.
Its also because it is the 4th of the series fans are always going to compare it with 1, 2 and 3 which are just 3 inimitable games.
 

VaioStreams

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songnar said:
MGS4 requires two things...

1: You have played the prequels.

2: The ability of the player to comprehend complex ideas and piece the story together.

Most players do not possess both of these things and, therefore, do not enjoy the game.
Agreed.

and to the guy who said his friends found it to easy and not stealthy enough. you can play a Halo style game. go to MGS4 and play it like Halo. if you do that, you've effectively ruined the game
 

TheButtonMashEffect

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Peach_hat said:
RaRaLoco said:
Tattaglia said:
Too much movie, not enough game. I still liked it though.
But it makes MGS stand out from other games the cutscenes help the fantastic storyline. Without the cutscenes MGS would not be as epic well in my opinion.

People say it has a better story than most other games but it really is just longer.
Its also because it is the 4th of the series fans are always going to compare it with 1, 2 and 3 which are just 3 inimitable games.
Well since i posted this topic i think it is safe to say that all depends what you want out of a game and if you know the storyline of the metal gear series.
 

Selifator

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I didn't enjoy because I haven't played it. But I think my brain would explode since I've never played a MGS game before.
 

Vlane

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Peach_hat said:
RaRaLoco said:
Tattaglia said:
Too much movie, not enough game. I still liked it though.
But it makes MGS stand out from other games the cutscenes help the fantastic storyline. Without the cutscenes MGS would not be as epic well in my opinion.

People say it has a better story than most other games but it really is just longer.
Its also because it is the 4th of the series fans are always going to compare it with 1, 2 and 3 which are just 3 inimitable games.
Just because a story is long doesn't mean it is bad.

I know several people who cried at the MGS games. I cried a few times during those games because I felt so attached to the characters.
 

MiracleOfSound

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I'm sorry to say it but I just don't get MGS games... I find myself wincing in frustration because the cutscenes (well made though they are) are just too long for my tastes, I want to be controlling the action when I game!
 

Ionami

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black lincon said:
A. it has enough cutscenes to be a short movie,
It has like 8 hours of cutscenes. What short movie have you watched that's 8 hours long?
 

Galletea

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Because not everyone likes the style. The cutscenes, the patience involved if you actually want to be stealthy, the combat system, the characters, the japanese-ness of the story, all these things are not going to be to everyone's taste. I love it, as I've probably said a few times too many. It's just that we have different tastes. I don't like the Zelda games, for various reasons, but I don't see why I'd have to explain myself about it.
 

anti_strunt

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Peach_hat said:
RaRaLoco said:
Tattaglia said:
Too much movie, not enough game. I still liked it though.
But it makes MGS stand out from other games the cutscenes help the fantastic storyline. Without the cutscenes MGS would not be as epic well in my opinion.

People say it has a better story than most other games but it really is just longer.
This, I think. The often rambling MGS narrative is, to my mind, more reminiscent of an endless serial where new twists have to be introduced just to keep shit going, rather than a singular, coherent, self-contained story.

To all those elitists who say that teh stupides can't enjoy a "complex story" I counter that it's equally daft to confuse needless "epic" intricacy with profound insight. Any idiot, given enough time, can create a story that is both long and incredibly complex to decipher, usually because the author will have no damn idea or control over what he's doing. Bas webcomic authors do it all the time.

As someone who has played every game as they came out, it's my opinion that somewhere in the series lies the bare bones of a good story, but as it stands, the combined storyline can best be likened to something like Stargate SG-1. Very "epic" (and damn long) to be sure, but not terribly good.

I should point out that I liked them all very much as games, I just don't think they deserve to be viewed as works of art (at least not good art).
 

TheButtonMashEffect

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With MGS4 Kojima had to tie of all the loose ends of the story. How else would he be able to finish it. He kind of squashed everything into MGS4 thats why it turned into what it is.
 

anti_strunt

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RaRaLoco said:
With MGS4 Kojima had to tie of all the loose ends of the story. How else would he be able to finish it. He kind of squashed everything into MGS4 thats why it turned into what it is.
-and whose fault is that there were so many loose ends in the first place, many of them tangential, irrelevant or plain uninteresting? "Everything, including the kitchen sink" is not stellar story-telling in my book.
 

TheButtonMashEffect

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anti_strunt said:
RaRaLoco said:
With MGS4 Kojima had to tie of all the loose ends of the story. How else would he be able to finish it. He kind of squashed everything into MGS4 thats why it turned into what it is.
-and whose fault is that there were so many loose ends in the first place, many of them tangential, irrelevant or plain uninteresting? "Everything, including the kitchen sink" is not stellar story-telling in my book.
I thought it was a solid story. It's like when people complained about the matrix all over again!
 

CyberAkuma

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a.) I never owned a SONY console hence I never played any of the MGS games except for the NES ones

b.) I tried *HARD* to get MGS1 and MGS2 to work on the PC but the ports were shoddy pieces of fecal matter. Textures where messed up, the game wouldn't accept my controller, frequent Run-Time Errors and for some odd reason it would only run in Windowed mode or odd resolutions.

c.) I despised the controller scheme in MGS4. Free-aming is too much of a pain in the arse than what it's worth. MGS Online was also too crappy to give two shits about.

MGS is just not the right cup of tea for everyone.
I guess that playing *AND* enjoying all the other predecessors before playing MGS4 is perhaps too much of a request.
 

anti_strunt

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RaRaLoco said:
anti_strunt said:
RaRaLoco said:
With MGS4 Kojima had to tie of all the loose ends of the story. How else would he be able to finish it. He kind of squashed everything into MGS4 thats why it turned into what it is.
-and whose fault is that there were so many loose ends in the first place, many of them tangential, irrelevant or plain uninteresting? "Everything, including the kitchen sink" is not stellar story-telling in my book.
I thought it was a solid story. It's like when people complained about the matrix all over again!
I wouldn?t use any word synonymically related to the concept of "tightness" to describe the MGS story...

Anyway: one interesting idea would be for Mr. K to make, not a sequel, but one "united" game, tying together the best elements of the different stories to tell whatever collective tale of duty and militarism he wanted to tell, only in a more coherent and thematically focused manner, without all the interminable sidetracking and irrelevant subplots. Once you cut that out, a trimmed version of the main story could probably easily fit into an MGS4-length game, whilst remaining suitably "epic". Leaving gameplay aside, I think that would make for a more interesting narrative, hypothetically speaking, of course.
 

Grimm91

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I loved the game and story but i just wanted to play as Snake more and not just listen to him talk for 2 and a half hours.
 

TheButtonMashEffect

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anti_strunt said:
RaRaLoco said:
anti_strunt said:
RaRaLoco said:
With MGS4 Kojima had to tie of all the loose ends of the story. How else would he be able to finish it. He kind of squashed everything into MGS4 thats why it turned into what it is.
-and whose fault is that there were so many loose ends in the first place, many of them tangential, irrelevant or plain uninteresting? "Everything, including the kitchen sink" is not stellar story-telling in my book.
I thought it was a solid story. It's like when people complained about the matrix all over again!
I wouldn?t use any word synonymically related to the concept of "tightness" to describe the MGS story...

Anyway: one interesting idea would be for Mr. K to make, not a sequel, but one "united" game, tying together the best elements of the different stories to tell whatever collective tale of duty and militarism he wanted to tell, only in a more coherent and thematically focused manner, without all the interminable sidetracking and irrelevant subplots. Once you cut that out, a trimmed version of the main story could probably easily fit into an MGS4-length game, whilst remaining suitably "epic". Leaving gameplay aside, I think that would make for a more interesting narrative, hypothetically speaking, of course.
He tried to with Zone of enders. But he failed.