gmaverick019 said:
RatherDull said:
When we say "Multiplatform" we specifically mean "PC."
And to answer that question, because modding + Nintendo games would be amazing.
It also means fluid, efficient online play.
boom, my answer word for word.
as much as nintendo games do things right, modding would cause those games to skyrocket, nintendo has such a hard time adding proper depth to games that mods would be able to do, not to mention all the tweaks games would get.
plus all the people that go insane over the 3D pokemon games people have tried to make FTP over the years on the computer, but nintendo shuts them down every time...-_-
fucking nintendo, there is a reason why big ass projects like those pop up.
And yet, Nintendo hasn't shut down the extensive modding community for Super Smash Bros Brawl (Brawl+ and Brawl- in addition to all of the MUGEN-like character hacks), or the incredibly-obvious-they-even-emailed-Nintendo-to-use-it Mother 3 translation, or the translation patch for Fire Emblem: New Mystery of the Emblem. Fire Emblem in general has a thriving community of ROM hacks. There are online battle sims like ShoddyBattle for Pokemon that haven't been taken down either. I think Nintendo just opposes Pokemon MMOs and 3D games because they are just too similar to the actual games for Nintendo to be comfortable with them, but I've seen ROM hacks all over the place of Ruby/Sapphire/Emerald. Nintendo will never be as open to mods as Bethesda or pre-EA Bioware, but the company still attracts a certain number of enthusiasts.
That said, Nintendo has never really been aiming towards older, tech-savvy gamers, but have always aimed for being family-friendly. Kids do not pay attention to the "story" of Pokemon, nor do they care about the intricacies of the battle system. They only care that it's a portable adventure with lots of cool creatures that allows them to have material to socialize over with their friends. Many older parents have no idea how the Wii controller works, only that Wii Sports more or less copies their actions and makes the controls easy to grasp. A lot of people in the older generation have no idea how to control something using dual analog, and they don't know what to do with all those buttons. By comparison, the Wii controller is intuitive to someone who hasn't play videogames before because it's so simple by design. This particular market probably has no idea what a mod even is.
Now, I wouldn't mind if Nintendo did become more mod friendly, but their design philosophy revolves around an intimate understanding of their own console's capabilities.