Why do gamers want to see Nintendo go multi-platform?

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Worgen

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Whatever, just wash your hands.
MetalDooley said:
Worgen said:
RIght now the biggest hurtle to nintendo games is that they are limited to nintendo systems, without that limit they could be breaking cod numbers easily.
Mario Kart Wii - 33.75m
Wii Sports Resort - 31.67m
Wii Play - 28.73m
New Super Mario Bros Wii - 26.92m
Wii Fit - 22.75
Wii Fit Plus - 21.20m
New Super Mario Bros DS - 29.18m
Nintendogs - 24.52m
Mario Kart DS - 22.53m
Brain Age - 20.03m


That's 10 games on the Wii and DS that did CoD numbers.I didn't even bother to list the other 24 Wii,DS and 3DS titles that each sold between 5m and 18m copies.They seem to be doing ok without going multiplatform if you ask me

Edit:Changed 31 to 24.I mistakenly included several games not published by Nintendo
I stand corrected. Have a mlp pikmin pic.
 
Sep 14, 2009
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RatherDull said:
When we say "Multiplatform" we specifically mean "PC."

And to answer that question, because modding + Nintendo games would be amazing.

It also means fluid, efficient online play.
boom, my answer word for word.

as much as nintendo games do things right, modding would cause those games to skyrocket, nintendo has such a hard time adding proper depth to games that mods would be able to do, not to mention all the tweaks games would get.

plus all the people that go insane over the 3D pokemon games people have tried to make FTP over the years on the computer, but nintendo shuts them down every time...-_-

fucking nintendo, there is a reason why big ass projects like those pop up.
 

xyrafhoan

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gmaverick019 said:
RatherDull said:
When we say "Multiplatform" we specifically mean "PC."

And to answer that question, because modding + Nintendo games would be amazing.

It also means fluid, efficient online play.
boom, my answer word for word.

as much as nintendo games do things right, modding would cause those games to skyrocket, nintendo has such a hard time adding proper depth to games that mods would be able to do, not to mention all the tweaks games would get.

plus all the people that go insane over the 3D pokemon games people have tried to make FTP over the years on the computer, but nintendo shuts them down every time...-_-

fucking nintendo, there is a reason why big ass projects like those pop up.
And yet, Nintendo hasn't shut down the extensive modding community for Super Smash Bros Brawl (Brawl+ and Brawl- in addition to all of the MUGEN-like character hacks), or the incredibly-obvious-they-even-emailed-Nintendo-to-use-it Mother 3 translation, or the translation patch for Fire Emblem: New Mystery of the Emblem. Fire Emblem in general has a thriving community of ROM hacks. There are online battle sims like ShoddyBattle for Pokemon that haven't been taken down either. I think Nintendo just opposes Pokemon MMOs and 3D games because they are just too similar to the actual games for Nintendo to be comfortable with them, but I've seen ROM hacks all over the place of Ruby/Sapphire/Emerald. Nintendo will never be as open to mods as Bethesda or pre-EA Bioware, but the company still attracts a certain number of enthusiasts.

That said, Nintendo has never really been aiming towards older, tech-savvy gamers, but have always aimed for being family-friendly. Kids do not pay attention to the "story" of Pokemon, nor do they care about the intricacies of the battle system. They only care that it's a portable adventure with lots of cool creatures that allows them to have material to socialize over with their friends. Many older parents have no idea how the Wii controller works, only that Wii Sports more or less copies their actions and makes the controls easy to grasp. A lot of people in the older generation have no idea how to control something using dual analog, and they don't know what to do with all those buttons. By comparison, the Wii controller is intuitive to someone who hasn't play videogames before because it's so simple by design. This particular market probably has no idea what a mod even is.

Now, I wouldn't mind if Nintendo did become more mod friendly, but their design philosophy revolves around an intimate understanding of their own console's capabilities.
 

clippen05

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Because I really can't justify a console purchase for Pikmin 3 and Pikmin 3 only... After I see the waste of money the Wii and its games were (for me because I rarely play them) I'm not making that mistake again.
 

Negatempest

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V8 Ninja said:
To Answer The Thread Title: Because many people really like Nintendo's games but view their hardware as subpar. If Nintendo went multiplatform, those people wouldn't have to buy hardware which they don't want to play the games which they do want.

To Answer The OP: I don't exactly see where you're getting the "Their Games Would Be Better" argument, as I've never seen it mentioned. As for your counterarguments...please do some research. Not only would Sony/Microsoft/EA have no influence over Nintendo's games as Nintendo would mostly likely still be publishing its own games, but Sonic 2006 was given the green-light by Sega, original owners of the Sonic the Hedgehog license. I can understand your concern for worrying about your favorite games, but the conclusions you are jumping to are a bit astronomical.

On the (subjectively) bright side, Nintendo got so much yen from selling Wii units that they may as well be financially secure for the next 4-8 years. Nintendo is not going anywhere or changing its practices, at least in this new console cycle.
-So you never seen the "Nintendo games would look better on another console" argument? That was the only thing I saw when complaining about the Wii on gaming threads or gaming sites.

-God, making me do this.
Kikizo: I am not sure about the extent of your personal involvement in the new Sonic on Xbox 360 and PS3, but you must be aware of the issues the game has in terms of glitches, control problems and loading time. One thing a lot of customers have been asking is, how these issues can be in the final product, is there anything you can comment on in relation to this, for example the QA [testing] process of development?

Ogawa: The reason why we probably ended up with what we see today, involves a lot of reasons. One is that we did want to launch the title around Christmas, and we had the PS3 launch coming up, but we had to develop for Microsoft's 360 at the same time and the team had an awful lot of pressure on them. It was very hard for the team to try and see how we were going to come out with both versions together with just the one team. It was a big challenge.

And if you have noticed it or not, Microsoft is not a big fan of a long term investment. If Nintendo games do not make the numbers that CoD does in the first month, they would demand changes. So then the quality of Nintendo games would change and not for the better. I mean really, you believe sony and microsoft hardly do any colorful games anymore. It's all super serious, dark tones, and "mature" gaming now for them.
 

Negatempest

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clippen05 said:
Because I really can't justify a console purchase for Pikmin 3 and Pikmin 3 only... After I see the waste of money the Wii and its games were (for me because I rarely play them) I'm not making that mistake again.
Don't get me wrong. I too see it as terrible to force a consumer to make a huge purchase for a single product. But at the end of the day that is what a major portion of people do as well. You know, Halo fans play Halo mostly and purchased an Xbox for that alone. Same for Metal Gear Solid once it was announced as a ps3 exclusive. Sure there are "other" games on those consoles, great games too by the way, but they just got so serious and "emotions"al. Like that is the only reason we play games...

To me what Nintendo does, genre wise, is a dying breed. Having a mostly adventure game. Having a platform game that doesn't make you do super thinking, having a child-ish racing game :p, an arcade flying sim. They have so many IP's under their umbrella that it could be ridiculous. Smash bro's. is proof of this. And you know, I wanna game without putting too much emotions in my face. T^T
 

Diddy_Mao

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Because every single console since the SNES has had a staggering lack of decent games to play. don't bother listing off your favorite N64, Gamecube and Wii titles...I'm well aware that these games exist and I won't argue that they aren't great games.

What I will argue is that there is no longer any need for them to be exclusive Nintendo console games.
 

joshthor

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i want nintendo to go multiplatform so i can play their damn games. i dont like consoles, i buy 1 that my friends like so i can occasionally play games with them, otherwise i stick to pc. if their games were available on other consoles or pc i would buy them.

dont get me wrong, i understand why they are not, but that is the whole reason why i want them on other platforms.
 

V8 Ninja

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Negatempest said:
V8 Ninja said:
-So you never seen the "Nintendo games would look better on another console" argument? That was the only thing I saw when complaining about the Wii on gaming threads or gaming sites.
Yep, never heard it. It seems like a logical argument despite going against the main point of Nintendo games (gameplay triumphing over visual fidelity). Sorry to dissappoint you?

-God, making me do this.
Kikizo: I am not sure about the extent of your personal involvement in the new Sonic on Xbox 360 and PS3, but you must be aware of the issues the game has in terms of glitches, control problems and loading time. One thing a lot of customers have been asking is, how these issues can be in the final product, is there anything you can comment on in relation to this, for example the QA [testing] process of development?

Ogawa: The reason why we probably ended up with what we see today, involves a lot of reasons. One is that we did want to launch the title around Christmas, and we had the PS3 launch coming up, but we had to develop for Microsoft's 360 at the same time and the team had an awful lot of pressure on them. It was very hard for the team to try and see how we were going to come out with both versions together with just the one team. It was a big challenge.
Once again, I don't see your point. Sega could have easily decided to not develop Sonic 2006 for the Xbox 360, but Sega instead decided to go ahead and force that extra workload onto Sonic Team. Sega also gave the go-ahead to the unfinished project while having the opportunity to delay/cancel the game. And from what I recall, Sega did not make any binding contracts with Sony or Microsoft.

And if you have noticed it or not, Microsoft is not a big fan of a long term investment. If Nintendo games do not make the numbers that CoD does in the first month, they would demand changes. So then the quality of Nintendo games would change and not for the better. I mean really, you believe sony and microsoft hardly do any colorful games anymore. It's all super serious, dark tones, and "mature" gaming now for them.
Yes, Microsoft would demand changes of Nintendo's games.

...If Microsoft owned Nintendo. While Nintendo being bought by one of its once-competitors is a possibility, it's a worst-case scenario that I view as highly unlikely of happening. Nintendo knows how to publish video games and has done that literally thousands of times with its own games. Also, it would be more likely that Nintendo would be bought by Sony/a Japanese company, as it makes more sense for a Japanese company to buy another Japanese company.
 

Mr.Mattress

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V8 Ninja said:
Negatempest said:
V8 Ninja said:
-So you never seen the "Nintendo games would look better on another console" argument? That was the only thing I saw when complaining about the Wii on gaming threads or gaming sites.
Yep, never heard it. It seems like a logical argument despite going against the main point of Nintendo games (gameplay triumphing over visual fidelity). Sorry to dissappoint you?
Nintendo games would not be as fun to play on other consoles. Thinks about it; Sonic Adventure 2 is leaps and bounds over Sonic '06, is it not? If Nintendo went Multiplatform, I wouldn't be surprised if their quality suffered from it.

-God, making me do this.
Kikizo: I am not sure about the extent of your personal involvement in the new Sonic on Xbox 360 and PS3, but you must be aware of the issues the game has in terms of glitches, control problems and loading time. One thing a lot of customers have been asking is, how these issues can be in the final product, is there anything you can comment on in relation to this, for example the QA [testing] process of development?

Ogawa: The reason why we probably ended up with what we see today, involves a lot of reasons. One is that we did want to launch the title around Christmas, and we had the PS3 launch coming up, but we had to develop for Microsoft's 360 at the same time and the team had an awful lot of pressure on them. It was very hard for the team to try and see how we were going to come out with both versions together with just the one team. It was a big challenge.
Once again, I don't see your point. Sega could have easily decided to not develop Sonic 2006 for the Xbox 360, but Sega instead decided to go ahead and force that extra workload onto Sonic Team. Sega also gave the go-ahead to the unfinished project while having the opportunity to delay/cancel the game. And from what I recall, Sega did not make any binding contracts with Sony or Microsoft.
That's the problem: Multi-platform people have to survive making games on multiple platforms. It's not enough to make 1 game for 1 console if your a multi-platform company anymore (Unless your EA, Activision or Ubisoft). If they did not have a 360 version of Sonic 06, that would equal less money, money that is vital to a company like Sega. And if they delayed the game, that would also mean less money, so they went ahead and released the terrible Sonic 06. Which, of course, hurt them.

And if you have noticed it or not, Microsoft is not a big fan of a long term investment. If Nintendo games do not make the numbers that CoD does in the first month, they would demand changes. So then the quality of Nintendo games would change and not for the better. I mean really, you believe sony and microsoft hardly do any colorful games anymore. It's all super serious, dark tones, and "mature" gaming now for them.
Yes, Microsoft would demand changes of Nintendo's games.

...If Microsoft owned Nintendo. While Nintendo being bought by one of its once-competitors is a possibility, it's a worst-case scenario that I view as highly unlikely of happening. Nintendo knows how to publish video games and has done that literally thousands of times with its own games. Also, it would be more likely that Nintendo would be bought by Sony/a Japanese company, as it makes more sense for a Japanese company to buy another Japanese company.
Agree with this part. Also, it's more likely that Nintendo would buy Sony, seeing as they have more money in the bank then Sony has on them personally.
 

Negatempest

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V8 Ninja said:
Negatempest said:
V8 Ninja said:
-So you never seen the "Nintendo games would look better on another console" argument? That was the only thing I saw when complaining about the Wii on gaming threads or gaming sites.
Yep, never heard it. It seems like a logical argument despite going against the main point of Nintendo games (gameplay triumphing over visual fidelity). Sorry to dissappoint you?

-God, making me do this.
Kikizo: I am not sure about the extent of your personal involvement in the new Sonic on Xbox 360 and PS3, but you must be aware of the issues the game has in terms of glitches, control problems and loading time. One thing a lot of customers have been asking is, how these issues can be in the final product, is there anything you can comment on in relation to this, for example the QA [testing] process of development?

Ogawa: The reason why we probably ended up with what we see today, involves a lot of reasons. One is that we did want to launch the title around Christmas, and we had the PS3 launch coming up, but we had to develop for Microsoft's 360 at the same time and the team had an awful lot of pressure on them. It was very hard for the team to try and see how we were going to come out with both versions together with just the one team. It was a big challenge.
Once again, I don't see your point. Sega could have easily decided to not develop Sonic 2006 for the Xbox 360, but Sega instead decided to go ahead and force that extra workload onto Sonic Team. Sega also gave the go-ahead to the unfinished project while having the opportunity to delay/cancel the game. And from what I recall, Sega did not make any binding contracts with Sony or Microsoft.

And if you have noticed it or not, Microsoft is not a big fan of a long term investment. If Nintendo games do not make the numbers that CoD does in the first month, they would demand changes. So then the quality of Nintendo games would change and not for the better. I mean really, you believe sony and microsoft hardly do any colorful games anymore. It's all super serious, dark tones, and "mature" gaming now for them.
Yes, Microsoft would demand changes of Nintendo's games.

...If Microsoft owned Nintendo. While Nintendo being bought by one of its once-competitors is a possibility, it's a worst-case scenario that I view as highly unlikely of happening. Nintendo knows how to publish video games and has done that literally thousands of times with its own games. Also, it would be more likely that Nintendo would be bought by Sony/a Japanese company, as it makes more sense for a Japanese company to buy another Japanese company.

My point being that "if" Nintendo goes 3rd party there is no guarantee of any kind or even evidence from other companies that Nintendo quality game would stay the same or even improve. Sega games did not improve when it went multiplatform. Insomniac games didn't improve when it went multi-platform. Bioware didn't improve when it went multi-platform. There is just evidence that companies are shutdown or lose quality most of the time.

Sure it can be bought out by Sony, but that is also assuming that Nintendo games would continue to go world wide. "If" gamers don't buy the console in west, the new owner would see it as the west not liking eastern games. Use it like evidence that western consumers don't like japanese games. -_-

Now give me evidence of Microsoft and Sony doing good will for the consumer recently? The consumer, not publishers or developers.

Edit: No, i'll go even further. Give me evidence, some evidence, that Microsoft or Sony would improve Nintendo games, remember colorful "kiddy" non-hardcore, on their respective console?
 

Mr Dizazta

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At this point with the next console gen over the horizon and the fact that the Xbone sounds worse and worse everything new news comes about it, I want Nintendo to continue to make consoles for the sole fact that they still give a damn about games and not about the bells and whistles that should be a second thought.
 

Sarge034

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Negatempest said:
Why? Because I would like to play some Nintendo games without having to buy a different console. But if they don't want my money, whatever...
 

Dragonbums

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Sarge034 said:
Negatempest said:
Why? Because I would like to play some Nintendo games without having to buy a different console. But if they don't want my money, whatever...
But everyone is perfectly fine having to buy an Xbox 360 to get a Halo game right?
 
Sep 14, 2009
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xyrafhoan said:
gmaverick019 said:
RatherDull said:
When we say "Multiplatform" we specifically mean "PC."

And to answer that question, because modding + Nintendo games would be amazing.

It also means fluid, efficient online play.
boom, my answer word for word.

as much as nintendo games do things right, modding would cause those games to skyrocket, nintendo has such a hard time adding proper depth to games that mods would be able to do, not to mention all the tweaks games would get.

plus all the people that go insane over the 3D pokemon games people have tried to make FTP over the years on the computer, but nintendo shuts them down every time...-_-

fucking nintendo, there is a reason why big ass projects like those pop up.
And yet, Nintendo hasn't shut down the extensive modding community for Super Smash Bros Brawl (Brawl+ and Brawl- in addition to all of the MUGEN-like character hacks), or the incredibly-obvious-they-even-emailed-Nintendo-to-use-it Mother 3 translation, or the translation patch for Fire Emblem: New Mystery of the Emblem. Fire Emblem in general has a thriving community of ROM hacks. There are online battle sims like ShoddyBattle for Pokemon that haven't been taken down either. I think Nintendo just opposes Pokemon MMOs and 3D games because they are just too similar to the actual games for Nintendo to be comfortable with them, but I've seen ROM hacks all over the place of Ruby/Sapphire/Emerald. Nintendo will never be as open to mods as Bethesda or pre-EA Bioware, but the company still attracts a certain number of enthusiasts.

That said, Nintendo has never really been aiming towards older, tech-savvy gamers, but have always aimed for being family-friendly. Kids do not pay attention to the "story" of Pokemon, nor do they care about the intricacies of the battle system. They only care that it's a portable adventure with lots of cool creatures that allows them to have material to socialize over with their friends. Many older parents have no idea how the Wii controller works, only that Wii Sports more or less copies their actions and makes the controls easy to grasp. A lot of people in the older generation have no idea how to control something using dual analog, and they don't know what to do with all those buttons. By comparison, the Wii controller is intuitive to someone who hasn't play videogames before because it's so simple by design. This particular market probably has no idea what a mod even is.

Now, I wouldn't mind if Nintendo did become more mod friendly, but their design philosophy revolves around an intimate understanding of their own console's capabilities.
you're pretty much preaching to the choir here, i've known about all of those, but it's just funny that people in there free time absolutely SMASH what nintendo has to offer when it comes to cash cows like pokemon, it just shows how stunted its growth is (hell alot of their games are the same way). also i call shenanigenz on the pokemon, me and my friends used to read up all the time on pokemon and so does my 6 year old brother now, (hell he watches the cartoon religiously to learn more about ash while he is playing him in game)

like i said, you're preaching to the choir, most of this is all known information, and it won't sway my opinion of the fact that nintendo won't get another cent from me with the way they do things.
 

suntt123

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Dragonbums said:
But everyone is perfectly fine having to buy an Xbox 360 to get a Halo game right?
So I guess the real question is:
"Why doesn't the company whose console I have no intention of buying anyway go third party so I don't have to buy their console?"

The answer being that they can ALL get away with it. I could ask this same question of Sony and MS, honestly.
 
Sep 14, 2009
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Dragonbums said:
Sarge034 said:
Negatempest said:
Why? Because I would like to play some Nintendo games without having to buy a different console. But if they don't want my money, whatever...
But everyone is perfectly fine having to buy an Xbox 360 to get a Halo game right?
360 plays dvds, a wii did not.

360 controller was/is one of the best controllers, while the wiimote was "new", it was shite for many things and plenty of people did not prefer it in the slightest

(hell just watch the wii's e3 debut's, faulty as shit most the time)

as many people have mentioned, for multiplatform games, why would you get it on the system where you don't enjoy the controls or doesn't have it at all? (ergo, them buying the wii or wiiU for one game, e.g. zelda)