oppp7 said:
Chipperz said:
oppp7 said:
Really? And that's nopt worse than griefing?
Standard martial arts rules. Everyone gets three warnings - anything after that is brought on themselves. And yes, punching someone who has been warned, after saying they won't do it again, three times, is better than griefing.
Griefing is being a **** "for the lulz". Which is, well, a **** thing to do.
Why do people think they can react with violence if they've been insulted? Even the worst insult in the world is just a group of words. So they team killed you. Why would you try to react with anything other than team kill them (or join with them and try to take down all of the friendly NPCs)? An eye for an eye leaves the world blind, so I'm guessing a leg for an eye is much worse.
...You're serious? You think my options are to either kill them, or join them?
No. That's bullshit.
Griefers LIVE to get people riled up and listen to them explode. If it works, the person that you are griefing will get pissed off with you. I'm a very physical person, I express my anger through the glorious and age-old medium of violence. If someone doesn't want to get punched, they don't grief me. Griefers that try to grief me online are cowards who would
never do stuff like that to a person's face, because it would end up with them getting punched.
Now, let's examine the two options (which I will now call "Bullshits" for convienience) you have given me in detail, shall we?
Bullshit 1 - It's tahm fer a good ol' fashion' leeeeeeenchin'!
This is something that many griefers seem to think is what should happen. They have team killed me, somehow I should find it in my heart to completely stop what I was doing to hunt them. This has two bonuses for the griefer who, from now on, I will call (in a Zero Punctuation style) "Twatface". Firstly, Twatface has disrupted the game further for his team. Every person that starts hunting him rather than continuing to play the game is doing more harm to the team than good for themselves. This is counterproductive and pointless. It also serves to make the victim come to Twatface, rather than making Twatface move his character at all. Twatface can now either wait for the victim to come to him and kill him again, or start attacking someone else on the team. Either way ensures epic lulz for the team's token virgin.
Bullshit 2 - Join the dick side. Let the arsehole flow through you...
This is what Twatface has longed for. The closest he will ever come to bringing another life into this world is the creation of a new griefer. If the victim doesn't play the game the way it was intended, Twatface might start going for someone else! This is actually worse than Bullshit 1 because it's giving the team even more hell. The problem that Twatface hasn't considered in his gallant quest to find something that's similar to procreation is that the only people who want to be griefers are already griefers, and the only reason that the rest of the gaming community hasn't started enforced sterilisation is because it's an option that won't affect them.
There is a few options that I think games designers should consider;
Keep Friendly Fire Off - It makes the game less realistic, but it's hard to kill someone if you can't attack your own team. This goes for grenades/explosives, too. This should be in the options for every match so people who want to team kill can without problems. An even better variant of this would be to have people on your team not even impede your movements or bullets, which will end getting in the way!
Instant Kick - Not even an option to do it. If you shoot someone on your side, you are immediately removed from the game. This has been tried with the far more lenient "your character dies", but I feel that doesn't go far enough to protect people that actually want to play the damn game. It's a bit unfair on people who can't shoot for shit, but it will affect teamkillers more than people who haven't learnt to be careful with their shots.
Instantly muting EVERYONE on a team kill - An interesting one, but teamkills are usually done for the reaction - if they can't hear the reaction, there's no reward for them.
Metal controllers with the option to electrocute team killers - not lethal, but just a short, sharp jolt of pain (you know, like those tanks and Russian Roulette games). Extra fun if they sit back with the controller on their lap! This has the added fun of draining controller's battery life, costing the griefer real money every time they team kill.