TerraMGP said:
JRPGs had stories that were often complex, dark, and interesting like the good books they should have been.
Good books? Complex and interesting? What?
I can come up with a total of 5 RPGs that had truly interesting plots. One of them is Final Fantasy VI (VII loses simply because of its half-assed translation). The second is Panzer Dragoon Saga. The third is Baldur's Gate 2. Final Fantasy Tactics. The last is Planescape: Torment. I was going to list more Bioware games, but I realized that everything they've done since NWN has had the same basic plot.
The rest? I remember playing games like Star Ocean 2, Wild Arms, Xenogears, Vandal Hearts, Septerra Core and a whole bunch of others. Now that I know better, these games have all sorts of problems with events jumping erratically from place to place, writers not knowing the meaning of the word "pacing" and awful awful translations (It are sick!).
"We lost some of our games when the FPS became big, We coped, we have good games to play still, Quit playing chicken little and have your fun."
You're really assuming here that we'd have less copycat games if we didn't have Halo. Does it really matter what genre the most copied game is? You'll always have cop-outs. You can look at the current state of MMORPGs: WoW eclipses all and very few even try to do something different, because they want WoW's subscribers. There are some wise companies out there (CCP, Jagex), but those are few and far between.