Why Final Fantasy 7

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misfit119

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As a convert to the Shin Megami Tensei games from Final Fantasy (gone from the kid games to the adult) I'll just post the thoughts I put up on another forum:

Frankly for most gamers who haven't actually played any RPGs before FF7 that game is like their first girlfriend. Even though she cheated on them with their best friend, went to the looney bin and came out all emo and whiney with bad hair they still think that she's the best girl there ever was. They hold her up as a shining example of what a great girl should be like and they just can't get over her so they compare every other girl (game) to her.

Basically people are still so hung up on their first that they can't shut up and judge games on their own merits. If people did that more often they'd realize that some games are pretty terrible because they're far too similar to other games in the series or a game they're not giving a fair shake to is actually pretty decent. It's kind of sad really.

That said I still think FFXIII is a terrible game. It's just a terrible game entirely on its own merits not because it doesn't measure up to FFIII (or VI but I played it as 3 dammit!).
 

LolCam

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misfit119, I wish I could give you a high five.

But I would like to play XIII if only to fulfill my childhood dream of running around as Badass Barbie for god knows how long...
 

rynocerator

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crimson5pheonix said:
I've only been saying that for years now. 7's okay, but now I dislike it partly because of how popular it is. 8 was the low point in the series in my opinion.
Logic 0 said:
My favorite's are 9 and tatics, and as for why people liked 7 I guess because it's the first FF game they played.
This. 9 is my favorite as well.
I'm on the same boat. I think 9 is the pinnacle of FF.

I think its story is way more interesting than 7. The skill system is better in the sense of having some limitations. I think its better when you have designated casters and such, instead of just having whoever you feel should be the caster at the time.
 

crimson5pheonix

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rynocerator said:
crimson5pheonix said:
I've only been saying that for years now. 7's okay, but now I dislike it partly because of how popular it is. 8 was the low point in the series in my opinion.
Logic 0 said:
My favorite's are 9 and tatics, and as for why people liked 7 I guess because it's the first FF game they played.
This. 9 is my favorite as well.
I'm on the same boat. I think 9 is the pinnacle of FF.

I think its story is way more interesting than 7. The skill system is better in the sense of having some limitations. I think its better when you have designated casters and such, instead of just having whoever you feel should be the caster at the time.
This is my problem with 8. Your characters base stats didn't mean anything, they were avatars for the GFs and I hated it.
 

LolCam

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crimson5pheonix said:
This is my problem with 8. Your characters base stats didn't mean anything, they were avatars for the GFs and I hated it.
I had a bigger problem with the fact that you couldn't even cast a spell without having your stats drop like a ton of bricks. I'm a big magic user and summoner, but ugh, the GFs were not worth the effort and the whole junctioning system was pathetic.
 

Mr. In-between

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Because Final Fantasy 7 was a groundbreaking title. Why?

The materia system allowed you to customize your party in previously unimaginable ways; the fat tough guy as the healer? The everyman main character as the offensive magic user? Whatever you choose.

Your main antagonist was essentially a narcissistic descendent of an alien with an axe to grind against "inferior beings" (a concept touched upon in Namco's "Tales of Symphonia") and the main characters were easy to relate to. For it's time, the game had decent enough graphics and nice FMV sequences that helped to flesh out the complex plot lines.

So yeah, why Final Fantasy 7?
 

mooseodeath

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Miles Tormani said:
quotted so you know
i didn't start most of those arguements read my first post.

i said i don't connect with jrpg's because the story events and combat events are too disimilar. if you shoot an npc in the head at any time in fallout 3 (with some exceptions for game breaking reasons) they will die. if your defending them and they get shot they die. if the other npc's in the world take offense to their existence and shoot them they die. high levelled players in fallout3 would commonly start finding the traders that toured the map dead from bandits/monster attacks.

in such heavily story focussed games like ff7 your guys can die as often as they like as long as you give them a phoenix down/ whateverit'scallednow, i VAGUELY recall you would cart them weekend at bernies style from fight to fight until you did. please note i haven't played this game since 2000. so when the chick died in that cutscene i literally was left thinking "that's fine i have phoenix downs"

there is the problem for me. i prefer direct drive games because they play more consistently.

oh and i got told to shut up after calling the guy with the chicken in his hair a pedophile for spooning the twelve year old...and calling out how boring watching the same three fighting moves used for twenty minutes against the same one armed robots was getting. the storyline did nothing to explain any of that in the hour i watched it. so i asked in the most smartarsed way i had.
 

BlindMessiah94

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Onyx Oblivion said:
I liked 8 the best. Followed by 5.

NO ONE TALKS SHIT ABOUT BUTZ!

As for why...
7 was many people's first.
I would hope that the original game, or at the very least some of the SNES titles would be people's first.

I don't tend to start a series halfway through.

I'm also trying really hard to bite my tongue about the steaming pile of bad voice acting that is FFX and why in the heck anyone loves it so much.

As for FF7, its my favourite FF, but really only because the Materia system is so damn great.
 

Mr. In-between

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FFVII took the idea of "What if Cecil decided to follow an evil path?" and ran with it.

Sure the game is overrated in comparison to Tactics, but for what it was, it was still an awesome title nonetheless. It's the fans who talk it up like it's the second coming of Christ that make it disappoint people.
 

Vankraken

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ahlycks said:
this game was the first rpg of many, including myself.
Nifarious said:
Yeah, WRPG are all about the immersion of playing a role and let you go with it, and JRPGS are super linear and fate driven..
so i guess all these games are just figments of my imagination?

disgaea
Suikoden
Chrono Trigger
(these are only a few... i got lazy)

you saying that is the same as me saying that all western games are shooters and WRPGs
The point that he was trying to make was that in western RPGs the main character is an avatar of yourself and the actions that he/she does is mostly in your hands to decide. In Eastern RPGs the main characters are there own person and most of the plot points are linear. In book terms WRPGs is one of those choose your own path adventure books while ERPGs are moreso your standard kind of books. Culturally western players enjoy freedom of control while in eastern culture the player prefers to be guided through the gameplay experience.
 

Miles Tormani

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Wow, I was expecting a "tl;dr" or "Cool story, bro" response. You get props points on that regard, at least. Unfortunately, now the argument goes on. I'll try to keep the flamethrower unarmed.

mooseodeath said:
Miles Tormani said:
quotted so you know
i didn't start most of those arguements read my first post.
I never said you did. Not sure where this plays in.

i said i don't connect with jrpg's because the story events and combat events are too disimilar. if you shoot an npc in the head at any time in fallout 3 (with some exceptions for game breaking reasons) they will die. if your defending them and they get shot they die. if the other npc's in the world take offense to their existence and shoot them they die. high levelled players in fallout3 would commonly start finding the traders that toured the map dead from bandits/monster attacks.
The exceptions happen to be those that are important to the story. While it's helpful and convenient in case of a Chinese Assault Rifle misfire, this divides story from combat automatically. Oblivion does the same thing, though frustratingly enough the Adoring Fan is, for some reason, important to the story.

The fact that you can kill a random NPC that has no purpose in the grand scheme of being the Last, Best Hope for Humanity (tm) doesn't mean the story and combat are threaded together. Moral choices don't either. It just means there are two, maybe three endings. Fable II was particularly bad by quite literally handing you three cards and asking you which ending you wanted.

Speaking of which, you reminded me of another thing in both Oblivion and Fallout 3. Why does everyone else suddenly get stronger every time you level up? It doesn't make any bit of sense.

in such heavily story focussed games like ff7 your guys can die as often as they like as long as you give them a phoenix down/ whateverit'scallednow, i VAGUELY recall you would cart them weekend at bernies style from fight to fight until you did. please note i haven't played this game since 2000. so when the chick died in that cutscene i literally was left thinking "that's fine i have phoenix downs"
Generally there are two explanations for this. I will list them both out.

1. The characters are not killed. Merely knocked out. Phoenix down is just one really damn good pick-me-up. Stuff a tuft of those feathers down your friend's throat, and they wake up instantly. This is also why in many Final Fantasy games, resting at an inn also cures "death." It also explains why in some JRPG, a "dead" character will be alive at 1 HP after the battle. The "carting around" thing would be them just being too weak to fight. That's why they can still talk in cutscenes and such.

For the sake of this making the slightest bit of sense in context, notice that no one ever takes a daikatana through the heart in combat scenes.

2. The Final Fantasy Tactics way. The character dies, and they only have so long before the corpse decays and the soul completely leaves the body. Past this point, resurrection is impossible. A particularly amusing example of this is when one of the characters dies in a cutscene, and Ramza shouts out "Oh crap! Somebody grab a Phoenix Down!"

Oh, wait, did I just point out a "when you die, you stay dead" example in a JRPG? Holy shit. The concept must be unreal for you.

there is the problem for me. i prefer direct drive games because they play more consistently.
Games that you download to your hard drive play more consistently? Wow, no wonder Geometry Wars is so easy to understand.

(As an aside, what the hell do you mean by "direct drive games"? You seem to be using it to refer to WRPGs, in which case, it doesn't make any sense.)

oh and i got told to shut up after calling the guy with the chicken in his hair a pedophile for spooning the twelve year old...and calling out how boring watching the same three fighting moves used for twenty minutes against the same one armed robots was getting. the storyline did nothing to explain any of that in the hour i watched it. so i asked in the most smartarsed way i had.
She's more than twelve years old, for one. Speaking of which, the pedophile jokes are getting old. Very, very old.

Second, I could say the same thing for the sword swing animations in Fallout or Oblivion. It gets boring seeing every battle boil down to "swing sword, hope dice play in my favor, block attack, swing sword, pause mid battle to repair sword inexplicably, swing sword again."

Finally, you didn't understand the story, so you asked about the plot holes in a snarky tone? No wonder you got told to shut up. Acting like a smartass when you look for answers generally gets you no answers.
 

asinann

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AzrealMaximillion said:
It's because FF7 was the games that MADE IT in N. America for Japanese RPGs. The story was made for a broader audience. FF7 was the first FF in the series to stray away from having magical fantasy lands as the major plot point. It was a futuristic, sci-fi, soap opera with swords. Name another game like it at the time?
Someone didn't play 4 or 6 did they. 6 had more sci-fi elements in it than 7 did. 7 just had a couple large guns, o wait, so did 6.
 

Miles Tormani

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Kalezian said:
I liked 8 also, sadly it seems people dont appreciate how the games systems were.

as for 7, it was also the first one to be in 3D, so it could be a hang of nostalgia for some, but all I see in it are some of the worst characters made, Vanille notwithstanding.

I mean, really:

(EDIT: I really should learn to snip videos when they show in the quote.)
I liked 8. Preferred 7 to 8, but 8 was still good stuff. I actually find 9 to be better than both, though.

Also, Awesome Fantasy 7 will never get old for me. "And that's why it's the best game evar!"
 

xXAsherahXx

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i find VII to be really bland, i just get really bored after an hour or so. I i played through in 2 days and that's a game around 15 or so hours. VII is good, but that is it, a game between games. the materia system is very cool though
 

Kouen

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It's actually My more fav FF game.

The reasons are, the materia system was well done, I Enjoyed the story (for the most part, Sephiroth kicks ass, and ive got a lot of fond memories around that game. I've tried other FF games but they never pulled me in as well as 7 did.