Wow, I was expecting a "tl;dr" or "Cool story, bro" response. You get props points on that regard, at least. Unfortunately, now the argument goes on. I'll
try to keep the flamethrower unarmed.
mooseodeath said:
Miles Tormani said:
i didn't start most of those arguements read my first post.
I never said you did. Not sure where this plays in.
i said i don't connect with jrpg's because the story events and combat events are too disimilar. if you shoot an npc in the head at any time in fallout 3 (with some exceptions for game breaking reasons) they will die. if your defending them and they get shot they die. if the other npc's in the world take offense to their existence and shoot them they die. high levelled players in fallout3 would commonly start finding the traders that toured the map dead from bandits/monster attacks.
The exceptions happen to be those that are important to the story. While it's helpful and convenient in case of a Chinese Assault Rifle misfire, this divides story from combat automatically. Oblivion does the same thing, though frustratingly enough the Adoring Fan is, for some reason, important to the story.
The fact that you can kill a random NPC that has no purpose in the grand scheme of being the Last, Best Hope for Humanity (tm) doesn't mean the story and combat are threaded together. Moral choices don't either. It just means there are two, maybe three endings. Fable II was particularly bad by quite literally handing you three cards and asking you which ending you wanted.
Speaking of which, you reminded me of another thing in both Oblivion and Fallout 3. Why does everyone else suddenly get stronger every time
you level up? It doesn't make any bit of sense.
in such heavily story focussed games like ff7 your guys can die as often as they like as long as you give them a phoenix down/ whateverit'scallednow, i VAGUELY recall you would cart them weekend at bernies style from fight to fight until you did. please note i haven't played this game since 2000. so when the chick died in that cutscene i literally was left thinking "that's fine i have phoenix downs"
Generally there are two explanations for this. I will list them both out.
1. The characters are not killed. Merely knocked out. Phoenix down is just one really damn good pick-me-up. Stuff a tuft of those feathers down your friend's throat, and they wake up instantly. This is also why in many Final Fantasy games, resting at an inn also cures "death." It also explains why in some JRPG, a "dead" character will be alive at 1 HP after the battle. The "carting around" thing would be them just being too weak to fight. That's why they can still talk in cutscenes and such.
For the sake of this making the slightest bit of sense in context, notice that no one ever takes a daikatana through the heart in combat scenes.
2. The Final Fantasy Tactics way. The character dies, and they only have so long before the corpse decays and the soul completely leaves the body. Past this point, resurrection is impossible. A particularly amusing example of this is when one of the characters dies in a cutscene, and Ramza shouts out "Oh crap! Somebody grab a Phoenix Down!"
Oh, wait, did I just point out a "when you die, you stay dead" example in a JRPG? Holy shit. The concept must be unreal for you.
there is the problem for me. i prefer direct drive games because they play more consistently.
Games that you download to your hard drive play more consistently? Wow, no wonder Geometry Wars is so easy to understand.
(As an aside, what the hell do you mean by "direct drive games"? You seem to be using it to refer to WRPGs, in which case, it doesn't make any sense.)
oh and i got told to shut up after calling the guy with the chicken in his hair a pedophile for spooning the twelve year old...and calling out how boring watching the same three fighting moves used for twenty minutes against the same one armed robots was getting. the storyline did nothing to explain any of that in the hour i watched it. so i asked in the most smartarsed way i had.
She's more than twelve years old, for one. Speaking of which, the pedophile jokes are getting old. Very, very old.
Second, I could say the same thing for the sword swing animations in Fallout or Oblivion. It gets boring seeing every battle boil down to "swing sword, hope dice play in my favor, block attack, swing sword, pause mid battle to repair sword inexplicably, swing sword again."
Finally, you didn't understand the story, so you asked about the plot holes in a snarky tone? No wonder you got told to shut up. Acting like a smartass when you look for answers generally gets you no answers.