Half-Life was a phenomenon because it had a revolutionary tram and genre defining jumping puzzles.
Talk to NPCs? You don't talk to NPCs in HL2, you click on them and get the same repeating lines of dialogue. That's not especially interesting and it definitely isn't talking.oliveira8 said:No theres plenty story going around. Talk to NPC's, look at the posters, look around you! The story of Half Life 2 IS IN THE GAME! You just too lazy too look for it.setting_son said:Looking for the story only works if the story is there to be found.oliveira8 said:Half Life story was always about the player looking for it instead of being spoonfed with it. Just look for the story dont wait for it to smack you on the head, cause it wont.setting_son said:I take your point but for me, that's not an adequate explanation so much as it is the storyline equivelant of wallpapering over cracks. For all the effort Valve put into seesaws, I'd have hope for better writing.fix-the-spade said:Actually it is, they were controlled by the creature you kill at the end of Half Life 1. Some of them express a degree of remorse about all the souls "Who's bonds were cut," in 2, although whether they mean the Humans they killed or the Vortigaunts you killed is left open.setting_son said:* The aliens who were trying to kill you are now friendly, and electrical shock from them now charge your suit rather than killing you. This is never adequately explained.
After 10 years people still havent get how the story in Half Life is told.
Deux Ex: Doesnt spoonfeed the story to you, leaves plenty of in game material to seek out if you choose.
HL2: Er... hey look, some crates! Why not stack them on top of each other, it's fun and in no way tedious.
And theres 1 or 2 mandatory stacking stuff puzzles, play the game again and stop complaining.
galletea said:Half life 2 took a few new ideas and ran with them. I've recently done it and I'm not impressed. Each new gimmick seems over used, with vast sections of doing the same thing and then not using it again for the rest of the series. The characters range from likeable to downright irritating and the story thus far makes very little sense. I don't intend to get the next one when that appears as I doubt it will restore my faith in the game, which has thus far annoyed and bored me in equal measures. I don't understand why Freeman is so revered asa character as he is a mute, and where I appreciate that this is supposed to help immersion, it actually hinders it, as you have a definite appearance for him, and his lack of dialogue makes any relationship with other characters seem forced and unbelievable.
But people seem to like it, so I'll go back to other games and forget I played it.
And also anything extra that guy said above me.
Alright, there are 3 bad chapters: Route Kanal, Water Hazard, and Highway 17 (which you're about to get to). The rest of the game is solid, or even great IMO.Angus Young said:Oh im in the mines under Ravenholm now that level is a pain in the assimplodingMan said:I'm not the biggest fan of Half Life 2 or Episode 1. However, I found Episode 2 to be an exceptionally well done FPS experience.
Also, the game gets much better once you get to the next chapter. Water Hazard sucks.
Really, I can't explain it in any way other than by saying that different people have different tastes. Some people love Half Life's world and the characters that it presents. I have trouble playing through them because of the lack of characterization on Gordon's part, as well as the soul crushing linearity of the games. With the exception of the vehicle levels they are corridor shooters.
I respectfully disagree, and I'd like to point out why, if I may. I numbered your points to make it easier.setting_son said:I really hate Half Life 2. I've never understood the universal praise it gets. I wrote a negative review of it for a friend's website when it first got a release and got frenzied emails from the fanboys, as if my opinion was going to hurt Valve's feelings.
Amonst the things I didnt like:
1.Every goddamned five minutes it makes me build a seesaw to get somewhere.
2.You spend too much time in shitty driving sections.
3. When you pick something up it floats there, as if you use telekinesis rather than hands.
4. When you drive you operate the wheel with your mind too. Electricity from wallsockets and powerstations is still harmful, presumably having sided with the combine.
5. Antlions.
6. The aliens who were trying to kill you are now friendly, and electrical shock from them now charge your suit rather than killing you. This is never adequately explained.
I could go on but you get the idea.
I like Half Life, it was a fantastic game but I didnt feel that HL2 did anything original other than ripping off 1984, crossing out the word 'communists' and putting 'aliens' in its place.
In the interests of not triggering a flamewar I would like to remind you that the above is my viewpoint and if you did enjoy HL2 then I'm glad that you did so but for me it was a waste of £30 and was not fun.
agreement.edinflames said:All a matter of taste really, but compared to the vast majority of single player shooters Half-Life, Half-Life 2 and the 'Episodes' (Ep1 being my least favorite) are delivered with a superb polish and seamless gameplay.
When it comes to plot and NPC design few games can compare to Half-Life 2. The mannar in which the plot is delivered without cutscenes (excepting the G-Man sequences at the start and end of games) greatly enhances the feeling of immersion for me. In my opinion this is where the Source Engine comes into its own, the range of facial expressions displayed in the characters heightens this immersion even further.
Frankly, considering its 2004 release, the original incarnation of Source shows up the comparitively lazy production put into the NPCs that populate the likes of Oblivion, Halo, Fallout3 and many other games I can't be bothered to list.
The bespectacled Gordon Freeman is also a million times more iconic than any of the faceless space marines that populate most shooters (including the bland green master chief).
In short Half-Life is the gourmet shooter experience. If you don't care for the finer details then it isn't for you, you might as well stick with the crudity of Halo or FarCry; but if you are looking for absolute refinement then the Half-Life games are a cut above the rest.
When I say seesaw, I include all pulley, floating wedge, box stacking, etc.orannis62 said:Alright, there are 3 bad chapters: Route Kanal, Water Hazard, and Highway 17 (which you're about to get to). The rest of the game is solid, or even great IMO.Angus Young said:Oh im in the mines under Ravenholm now that level is a pain in the assimplodingMan said:I'm not the biggest fan of Half Life 2 or Episode 1. However, I found Episode 2 to be an exceptionally well done FPS experience.
Also, the game gets much better once you get to the next chapter. Water Hazard sucks.
Really, I can't explain it in any way other than by saying that different people have different tastes. Some people love Half Life's world and the characters that it presents. I have trouble playing through them because of the lack of characterization on Gordon's part, as well as the soul crushing linearity of the games. With the exception of the vehicle levels they are corridor shooters.I respectfully disagree, and I'd like to point out why, if I may. I numbered your points to make it easier.setting_son said:I really hate Half Life 2. I've never understood the universal praise it gets. I wrote a negative review of it for a friend's website when it first got a release and got frenzied emails from the fanboys, as if my opinion was going to hurt Valve's feelings.
Amonst the things I didnt like:
1.Every goddamned five minutes it makes me build a seesaw to get somewhere.
2.You spend too much time in shitty driving sections.
3. When you pick something up it floats there, as if you use telekinesis rather than hands.
4. When you drive you operate the wheel with your mind too. Electricity from wallsockets and powerstations is still harmful, presumably having sided with the combine.
5. Antlions.
6. The aliens who were trying to kill you are now friendly, and electrical shock from them now charge your suit rather than killing you. This is never adequately explained.
I could go on but you get the idea.
I like Half Life, it was a fantastic game but I didnt feel that HL2 did anything original other than ripping off 1984, crossing out the word 'communists' and putting 'aliens' in its place.
In the interests of not triggering a flamewar I would like to remind you that the above is my viewpoint and if you did enjoy HL2 then I'm glad that you did so but for me it was a waste of £30 and was not fun.
1. Really? Off the top of my head, I can think of only one seesaw in HL2, and one in HL2: EP 2. If I'm wrong, feel free to give me specific instances.
2. Admittedly, the driving sections could be stronger, but they're relatively short.
3 & 4. I don't understand how this makes it bad. Harder to believe, perhaps, but it's really just a design choice.
5. Yes, they're annoying, but they're hardly enemies for that long.
6. I assume you mean the Vortigaunts? Like most other exposition in HL, you have to listen and/or go out of your way to get this explained. Basically, in the original, they were mind-controlled slaves of the Nihilanth. When Freeman killed it, he freed them, making them side with humanity against the Combine. As such, they use they're powers on, shall we say, a lower level, rather than the lethal one.
Again, your entitled to your opinion, it just seems that the reasons you provided weren't that strong.
EDIT:Wait, I thought of another seesaw. So that's a total of 3 through the series.
True, although I feel the driving section at the end of EP 2 sort of redeemed it. Still annoying, but better.Random argument man said:On-topic: It's a great game. Not a masterpiece like any fanboy would tell you.
I think the whole gravity gun part was a really fun and original. The story has some strong points.
Off-Topic:The only thing that Halo fanboys would have a definitive win in a debate against Half-life fanboys would be the driving sections. The rest is very subjective.
I see what you mean. I personally like the physics puzzles, as they keep the gameplay varied, but to each their own.setting_son said:When I say seesaw, I include all pulley, floating wedge, box stacking, etc.orannis62 said:Alright, there are 3 bad chapters: Route Kanal, Water Hazard, and Highway 17 (which you're about to get to). The rest of the game is solid, or even great IMO.Angus Young said:Oh im in the mines under Ravenholm now that level is a pain in the assimplodingMan said:I'm not the biggest fan of Half Life 2 or Episode 1. However, I found Episode 2 to be an exceptionally well done FPS experience.
Also, the game gets much better once you get to the next chapter. Water Hazard sucks.
Really, I can't explain it in any way other than by saying that different people have different tastes. Some people love Half Life's world and the characters that it presents. I have trouble playing through them because of the lack of characterization on Gordon's part, as well as the soul crushing linearity of the games. With the exception of the vehicle levels they are corridor shooters.I respectfully disagree, and I'd like to point out why, if I may. I numbered your points to make it easier.setting_son said:I really hate Half Life 2. I've never understood the universal praise it gets. I wrote a negative review of it for a friend's website when it first got a release and got frenzied emails from the fanboys, as if my opinion was going to hurt Valve's feelings.
Amonst the things I didnt like:
1.Every goddamned five minutes it makes me build a seesaw to get somewhere.
2.You spend too much time in shitty driving sections.
3. When you pick something up it floats there, as if you use telekinesis rather than hands.
4. When you drive you operate the wheel with your mind too. Electricity from wallsockets and powerstations is still harmful, presumably having sided with the combine.
5. Antlions.
6. The aliens who were trying to kill you are now friendly, and electrical shock from them now charge your suit rather than killing you. This is never adequately explained.
I could go on but you get the idea.
I like Half Life, it was a fantastic game but I didnt feel that HL2 did anything original other than ripping off 1984, crossing out the word 'communists' and putting 'aliens' in its place.
In the interests of not triggering a flamewar I would like to remind you that the above is my viewpoint and if you did enjoy HL2 then I'm glad that you did so but for me it was a waste of £30 and was not fun.
1. Really? Off the top of my head, I can think of only one seesaw in HL2, and one in HL2: EP 2. If I'm wrong, feel free to give me specific instances.
2. Admittedly, the driving sections could be stronger, but they're relatively short.
3 & 4. I don't understand how this makes it bad. Harder to believe, perhaps, but it's really just a design choice.
5. Yes, they're annoying, but they're hardly enemies for that long.
6. I assume you mean the Vortigaunts? Like most other exposition in HL, you have to listen and/or go out of your way to get this explained. Basically, in the original, they were mind-controlled slaves of the Nihilanth. When Freeman killed it, he freed them, making them side with humanity against the Combine. As such, they use they're powers on, shall we say, a lower level, rather than the lethal one.
Again, your entitled to your opinion, it just seems that the reasons you provided weren't that strong.
EDIT:Wait, I thought of another seesaw. So that's a total of 3 through the series.
You say they put another one in Ep 2? Quelle surprise!
As for the rest, you make your points well but as I said to the gentleman above, we arent going to convince each other of our respective cases so we should probably just move on instead of polluting the internet.
I will say this though: I'm relatively new to this site and I am overjoyed that this conversation was so civil and didn't descend into a horrific internet abuse match. I'm feeling a warm glow, though that may be my back medication.
The gameplay itself isn't really what makes the game great. I think it probably has more to do with the story. Not even the story really, but the characters. Its the main reason I prefer it over Halo. They're both fairly average shooters, but Half Life has characters you actually give a damn about.Angus Young said:I bought the orange box a few weeks ago to play Team Fortress 2. Well my X-box live expired so i tried Half Life 2. I played up to "Water Hazard" and had to go but what i want to know is why is this game such a big deal. It's a good game but what makes it such a culteral phenomenon?
Not trying to start a Flamewar so don't turn this into one.