lordlee said:
There's a number of problems with your argument. First of all, you shouldn't ever complain because a long running series doesn't change core mechanics. Why SHOULD they change leveling or overhaul the battle system? Second of all YES the enemy and story have changed, not that either is the point outside of Colosseum and Gale of Darkness. Oh and moves have been altered, dropped, and adjusted, and added many times.
1) Core mechanics. They could have at least ried to experiment with different mechanics or altered them. There are several long-running games where changed core mechanics have brought several improvements. The counter is also true, but one would expect some change over the years. Just look at Doom-like FPSs: almost no change to core mechanics has resulted in pretty much all FPSs being interchangeable with one another when it comes down to it. Sometimes someone else tries something new and suddenly it invigorates the series or genre. Is it so bad to expect and in my mind even require some kind of development over the years?
2)The only major change to the moves system came in the 2007 games. Okay, so now thay are classified as either physical or special. Whoopdyfrecking do. Oh, and not only the pokemon's statistics affect the effectivness of the move, each move has it's own stats which affect the outcome. Okay, this is a major change how? You just add a bunch of numbers identical to the pokemon's stats, based on the move, to the actual stats before calculating the damage or result. This is like the dual-fighting system: take what is there and copy it.
Oh, Oh, and let's not forget the Pokemon Abilities! Species-dependand, they can have a variety of effects such as causing status ailments (wait, aren't status ailments present in the first games...?) or power up it's own stats (Wait a second, Why am I thinking of Metapod and Harden?). Annnd...? Oh yeah, give resistances! But wait, wasn't that the core of the entire elemental-system? One element has resistance against another element and it all goes round like a cartwheel.
Same goes with moves. Give them new animations and a different name and suddenly Tackle becomes Bitchslap-punch and Lighting becomes Firepillar Of Doom.
Heck, the battle-screen even looks the same.
And I'm not even going to go into the copy-paste stories of defeating the evil bad guy of an organization or defeating gym-trainers until you get to the master and get merit-badge for defeating him.