ArnRand said:
Obviously this is not a new thought. But I'm thinking more from a biology/psychology perspective. If I see a sexual crime I'm like ewww, but if I see someone's head being ripped off I'm like eh.
This applies to games much more than other mediums too. Can you imagine the uproar if you could rape someone in a mainstream game? But killing people, well, I'm sure you can finish this thought off.
Is this a societal thing, caused by the Abrahamic religions?
Is it biological?
What gives?
[Trigger Warning - as is probably the case with this whole thread - if you don't want to read a discussion about rape, then don't]
You are looking at this from the result, not how it got there.
It got to (stylised) decapitations and such from the natural compulsion to competition, and combat with resulting violence being a logical conclusion. Really, his head got cut off (virtually) because he was an opponent in a fair but violent conflict (again virtually over an arbitrary challenge). This violence is acceptable because at it's core competition is health and no one is being actually hurt, further emphasised by the insta-resurrections in respawn.
But rape is not about defeating in combat in fair competition, it is about excessive and sadistic domination of the much weaker, games are balanced so that each side has a fair chance of winning and should want to to do to one as they do to the other. Either score a goal or get a frag, but how can you have mutual rape?
Any rape simulator would struggle to be a "game", as the Japanese Rape Sims like Rape-play is, it's nothing but procrastination before showing a sex scene, you cannot "lose" this game, it's a glorified choose-your-own-adventure as is inevitable with such an objective. It doesn't fit at least my definition of a game, even though it is a computer program with control inputs.
Games are about CHALLENGE! If there was ever going to be any rape depicted in any game it would not be the playable character who is the perpetrator, but is rather the target of the monstrous individuals. I do remember a Very VERY Not-Suitable-For-Work flash game where you play a hunter in the woods top down shooter perspective, and you are assailed from all sides by naked men who - if they get close enough - will tackle you to the ground and anally rape you. Unless you shoot them first.
It worked as a game. The gameplay was at its core a basic top-down shooter but there was a greater incentive to be a quick and accurate shot as your character suffered rather than the cliche "you are dead" type of game over, the game over affect you on a more relate-able level as mortality loses it's significance with instant respawn.
So, for human player vs human player, only violent conflict works. It's impractical to have "mutual rape" where both are trying to rape each other, that's crazy and contradictory. It makes sense for guys to use violence against each other to dominate territory.
For human vs inhuman computer, it's possible to have a scenario where the computer can play the depraved and dominant with the human role playing will have a more visceral negative incentive to not fail. Take for example the game Left 4 Dead, what if the zombie virus that turns everyone insane didn't just induce cannibalistic tendencies, but also sexual violence. Normal sane humans have resorted to gang rape for far less than this. Director of 2004's Dawn of the Dead hinted heavily at the idea that the rabid zombies raped their victims but couldn't be explicit without risking the commercial-suicide of an NC-17 rating or Wal-Mart refusing to stock DVDs, etc.
But the question is: would you play a game where there was even the possibility that failure meant your character gets raped or sexually assaulted if you fail? Death is trivial when you can be instantly resurrected when you load from a save or respawn, but some things you can't just rewind the clock. It would give me extra effort to not die, rather than mere fear of having to repeat progress or lose a point.