Adeoma said:
Why isn't casual gaming respected?
Because masochism still looks cools in the gaming community.
I mean, we're making progress, for starters, things like the 2D Castlevania series aren't considered fun anymore, and saving game progession is something that has been done for a decade now, but there's still much to change. What some hardcore really gamers really need is an efficient dominatrix, not harder games to beat.
I don't believe, however, that dumbing down games is a solution to gaming's most intricate flaws - and, yes 'dumbing' is a primary design philosophy in casual gaming - but the point is: new ideias never hurt, and what casual gaming brought to the table isn't all bad.
I play mainly 'hardcore' games, I hate companies like BigFishGames, and I hate the fact that consoles are dumbing gaming and focusing the industry on FPSs set either on the Middle East or on alien planets; but seriously, some people need to fucking chill out. Here are three simple design lessons that casual (and indie) games prove, and which harcore titles could improve on:
1) You don't need to have your player kill things to make a fun game. Even Tetris is a proof of concept for this one.
2) You don't need failure and frustration to make your player win; ex: you don't lose when playing trying to solve a Rubik's cube.
3) A good game doesn't need to be complicated; ex: there are not that many rules in chess and yet it's amazingly complex.
Besides, causal gaming isn't hurting harcore crowd: more causal games doesn't necessarily mean less harcore games, and if less harcore games were being made, it'd be because publishers would stop giving a fuck about them, not because of casual gaming/gamers.