I had an interesting experience yesterday, I was on a job taking a photo of a local environmental campaigner. When I noticed he had a recumbent cycle (I know, a big leap that a grassroots greenie would have a recumbent, right?), we got talking about it. He built it himself as most do, then he said, as I have so often heard before, that it was a far superior way of cycling.
Now I'm not a huge cyclist or anything, but I always looked down in recumbent cyclists (ha ha) as smug, nerdy, ridiculous, weirdos, who didn't have a firm grip on reality. Anyway I had time to spare, and he offered me a go on his bike. It was a revelation, it isn't as nimble as a normal bike of course but it was so easy to drive/ride and it was incredibly comfortable. If I could bike commute to work (I need to drive my own car to jobs all day) I would probably think about getting/building myself a recumbent.
I think PC Gamers are recumbent cyclists.
There is always a little bit of smugness about us because we "know" we have a superior machine, especially as the mainstream just don't "get it". We also tend to forget that the things we take for granted like building our own machines, sourcing good deals for parts, overclocking, troubleshooting, and delving into the deeper intricacies of an OS are just not something that the mainstream think about, or think they can do. It makes us think less of them, because that is as integral to our gaming experience as breathing, and becomes second nature yet they find it too hard or incomprehensible.
There is also the legacy of PC Gaming, we remember those awesome games of the past that we love and we don't see anything as intricate or as complex being produced by the large studios. We blame the consoles, when really we should blame parenting and the mass market. I'll get into parenting another time but basically, parents don't want their kids to fail and games follow that trend. Thank goodness for Dwarf Fortress (Uh oh PC elitism). That's a generalisation of course but one I see an overall trend towards. The mass market which of course is driven by the consoles, want to produce games that everyone will like, that everyone can play and that everyone can beat, which ends up giving us samey, non-challenging, non-complex games that can be picked up and played by a slighty dim 12 year old. Because they are aiming for the lowest common denominator to maximise their potential market. The games produced are more suited to the limitations of the console hardware and controllers than the almost limited potential of the PC. This stings in particular because quite a few PC gamers are also PC enthusiasts, who have PC related G.A.S. [footnote=Gear Acquisition Syndrome, where we don't have to upgrade our machines but we do because we like shiny and powerful things] I don't blame consoles for this trend, I blame the money men who drive the industry, and their lack of faith in the ability of gamers to think and learn.
Wow that was a long rant, sorry.