brodie21 said:Just wondering why i keep reading about people hating mojang for beating valve and saying that they 'shouldnt' have beaten Nintendo and Valve. My question is why shouldnt they? The people who voted for Mojang probably believed that in the past year Mojang's acheivement was more impressive than what Valve did in the past year. Now, while Steam is awesome, I dont recall anything in the last year that Valve did that had as much of an impact as Minecraft did. Its not even finished yet and it still made a ton of cash. (my bet is that it never will be finished. but thats a whole different story)I mean hooray for Portal 2 coming out and hooray for half life 2 episode 2 and hopefully a third that will hopefully be released before i die, but is it really fair to count the entire breadth of a studio's career in a yearly contest?
[sub][sub][sub][sub][sub]note: any opinions in this thread are entirely that of the respective poster please limit flaming and other douchebaggery. if you dont like someones opinon.... f*** you [/sub][/sub][/sub][/sub][/sub]
i´m sorry, i dont mean to flame or start a fanboy war here, but... what did Halo ripped off Half Life??... the only thing i can think about is some enemies, but the combat mechanic, enemy AI, weapons system, story, regenerative health and cut scenes have absolutely NOTHING to do with "Half Life", and most of those things are what regard HALO as the game that revolutionized the FPS genre, HUNDREDS if not THOUDSANDS of people played the game and loved it, after it, EVERYONE wanted to be HaloUltratwinkie said:Half life: 90s.Krion_Vark said:I thought that title belonged to Bungie since they introduced the trigger button on the controller as the firing of the gun button in Halo: CE or is that jsut for the console FPSes?ihazawii said:Its because Mojang hasn't even finished a single game. Minecraft is an unfinished buggy product, compared to the fact that valve revolutionized the FPS genre as a whole.
Halo: 2000s.
Halo ripped off many things from Half Life, and passed as "innovative" to the consoles.
why was i quoted in this?HentMas said:brodie21 said:Just wondering why i keep reading about people hating mojang for beating valve and saying that they 'shouldnt' have beaten Nintendo and Valve. My question is why shouldnt they? The people who voted for Mojang probably believed that in the past year Mojang's acheivement was more impressive than what Valve did in the past year. Now, while Steam is awesome, I dont recall anything in the last year that Valve did that had as much of an impact as Minecraft did. Its not even finished yet and it still made a ton of cash. (my bet is that it never will be finished. but thats a whole different story)I mean hooray for Portal 2 coming out and hooray for half life 2 episode 2 and hopefully a third that will hopefully be released before i die, but is it really fair to count the entire breadth of a studio's career in a yearly contest?
[sub][sub][sub][sub][sub]note: any opinions in this thread are entirely that of the respective poster please limit flaming and other douchebaggery. if you dont like someones opinon.... f*** you [/sub][/sub][/sub][/sub][/sub]i´m sorry, i dont mean to flame or start a fanboy war here, but... what did Halo ripped off Half Life??... the only thing i can think about is some enemies, but the combat mechanic, enemy AI, weapons system, story, regenerative health and cut scenes have absolutely NOTHING to do with "Half Life", and most of those things are what regard HALO as the game that revolutionized the FPS genre, HUNDREDS if not THOUDSANDS of people played the game and loved it, after it, EVERYONE wanted to be HaloUltratwinkie said:Half life: 90s.Krion_Vark said:I thought that title belonged to Bungie since they introduced the trigger button on the controller as the firing of the gun button in Halo: CE or is that jsut for the console FPSes?ihazawii said:Its because Mojang hasn't even finished a single game. Minecraft is an unfinished buggy product, compared to the fact that valve revolutionized the FPS genre as a whole.
Halo: 2000s.
Halo ripped off many things from Half Life, and passed as "innovative" to the consoles.
so no, i dont buy your previous assertion, even more, i think you didnt even played the game if you think it "Ripped off" Half life, apples and oranges.
oh, the site probably messing up the code, it happens some times, sorry if it bottered youbrodie21 said:why was i quoted in this?HentMas said:brodie21 said:Just wondering why i keep reading about people hating mojang for beating valve and saying that they 'shouldnt' have beaten Nintendo and Valve. My question is why shouldnt they? The people who voted for Mojang probably believed that in the past year Mojang's acheivement was more impressive than what Valve did in the past year. Now, while Steam is awesome, I dont recall anything in the last year that Valve did that had as much of an impact as Minecraft did. Its not even finished yet and it still made a ton of cash. (my bet is that it never will be finished. but thats a whole different story)I mean hooray for Portal 2 coming out and hooray for half life 2 episode 2 and hopefully a third that will hopefully be released before i die, but is it really fair to count the entire breadth of a studio's career in a yearly contest?
[sub][sub][sub][sub][sub]note: any opinions in this thread are entirely that of the respective poster please limit flaming and other douchebaggery. if you dont like someones opinon.... f*** you [/sub][/sub][/sub][/sub][/sub]i´m sorry, i dont mean to flame or start a fanboy war here, but... what did Halo ripped off Half Life??... the only thing i can think about is some enemies, but the combat mechanic, enemy AI, weapons system, story, regenerative health and cut scenes have absolutely NOTHING to do with "Half Life", and most of those things are what regard HALO as the game that revolutionized the FPS genre, HUNDREDS if not THOUDSANDS of people played the game and loved it, after it, EVERYONE wanted to be HaloUltratwinkie said:Half life: 90s.Krion_Vark said:I thought that title belonged to Bungie since they introduced the trigger button on the controller as the firing of the gun button in Halo: CE or is that jsut for the console FPSes?ihazawii said:Its because Mojang hasn't even finished a single game. Minecraft is an unfinished buggy product, compared to the fact that valve revolutionized the FPS genre as a whole.
Halo: 2000s.
Halo ripped off many things from Half Life, and passed as "innovative" to the consoles.
so no, i dont buy your previous assertion, even more, i think you didnt even played the game if you think it "Ripped off" Half life, apples and oranges.
Oh, well thank you! I may actually give this game a try now. After learning to play Civ IV from scratch (took me at least a week) i think i will be able to manage dwarf fortress.DeadlyYellow said:Yes, because it's not like that's easily changed or anything.timeadept said:I normally care (much) more for gameplay than i do for graphics, and i really like the concept of dwarf fortress, but i'm not too keen on memorizing a massive set of symbols before i can play a game. I'm sure that once you get used to it it's like reading the code of the matrix, but learning the code that well just looks like such a daunting task.
You may burn my at the stake for this, but i would sooner play minecraft than dwarf fortress because (dare i say it?) minecraft has better graphics (personally i never thought i'd hear (or see) myself say that).
The massive keylist and all the intricacies of just getting the fortress running is far more daunting.
Don't feel alone. The combination of garish colors and the ASCII characters gives me a splitting headache.timeadept said:Oh, well thank you! I may actually give this game a try now. After learning to play Civ IV from scratch (took me at least a week) i think i will be able to manage dwarf fortress.
Lol i feel silly now that you've shown me what is essentially a texture pack and now i'm willing to try the game. But honestly that wall of symbols is very intimidating for a newbie.
Unreal did many of the same things as Half-Life including telling a story through setting alone and it was released before Half-Life. Quake 2 was similar in many ways even if the story was rubbish. It could even be argued that Duke Nukem did the same. I think that if you really want to attribute some magical thing to Half-Life it wasn't that it was the first to do something but that it did these things incredibly well.ihazawii said:Half life was the first game to have an in depth story as it did.
It really didn't. The basic forumla of TF2 remains the same as it was when it was a mod for Quake a decade before. TF2 was little more than a balance tweak, generally achieved by reducing the things a class could do, to better reinforce their position. The Pyro is an excellent example. In the original (and TFC), the Pyro had a reasonably powerful flamethrower and shotgun but these were relegated to very close range. Most of the work a pyro ever did was with the Incendiary Rocket Launcher basically making the average pyro into a poor man's soldier.ihazawii said:Team Fortress 2 revolutionized team based shooters.
It innovated in exactly none of those areas. Other games had used the same story telling techniques that Half-Life used and puzzles were a common part of FPS games of the era. It really is difficult to understand even in retrospect why a contemporary game, Unreal, is so rarely remembered in spite of doing everything Half-Life did and, in most cases, doing it better.Ultratwinkie said:Yes but Half Life was critically acclaimed, and during 1998. That year was the best year in gaming. One day "may not make a difference" but you must consider how long Half Life and its awards have been around. Half Life 1 innovated gameplay (plot, puzzles), Half life 2 innovated technically.
This is probably the best answer one could give. One of the primary hobbies of people on this forum is to ask a question of the form "Why is this popular and beloved game so great when it obviously sucks?".Aeshi said:Because Minecraft is "Cool to Bash: The Game"