Why the hate for Mojang?

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hardband

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Nov 21, 2009
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Someones always going to complain, because not every company can win the contest :p
 

MartialArc

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Aug 25, 2010
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So much hate because there are so many homers. Minecraft, and by extension notch/mojang, suffers from "excessive ballwashing syndrome."

Basically they did something awesome, alot of folks appreciate it, and then a bunch of people started going totally overboard and calling him the best deveoper with him only having one game to his name of any value and that one only being less than a year old to boot.

Yes I love minecraft. I think it is neat that Notch made it the way he did. It's nice to see someone succeed at following their passion. Is he the best ever? Probably not.

In the catholic world, after the pope dies he is not allowed to be considered for sainthood for 5 years. Then someone HAS to make a case against it, even if he were to single handedly cure AIDs and broker world peace, then save the whales.

Unfortunatly the interwebs doesn't really do this so people jump on the bandwagon pretty quickly. Think back to things that were popular, go google memes or something. You'll find there is a whole lot of boom and bust.

The more folks homer it and tell everyone its the best thing ever, the more ardent the opposition is gonna get.

So there you go, a quick peek into internet psychology.
 

MadCapMunchkin

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Apr 23, 2010
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Because Mojang isn't like Nintendo in that they can release the same game for each series every year and sell like crazy, considering that they (Mojang) has only released one game that is likely never going to be finished.

Do they deserve praise for what they've done? Yes, but in moderation. Do they deserve all the hate? Absolutely not.

Also, people apparently are of the understanding that "indie" means "good". It doesn't, not always (a lot of indie games are good, though). Not every major developer out there is just cranking out mediocre games to try and sell them, just most of them (I can't think of any off the top of my head, but I'm sure they exist).
 

HentMas

The Loneliest Jedi
Apr 17, 2009
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brodie21 said:
Just wondering why i keep reading about people hating mojang for beating valve and saying that they 'shouldnt' have beaten Nintendo and Valve. My question is why shouldnt they? The people who voted for Mojang probably believed that in the past year Mojang's acheivement was more impressive than what Valve did in the past year. Now, while Steam is awesome, I dont recall anything in the last year that Valve did that had as much of an impact as Minecraft did. Its not even finished yet and it still made a ton of cash. (my bet is that it never will be finished. but thats a whole different story)I mean hooray for Portal 2 coming out and hooray for half life 2 episode 2 and hopefully a third that will hopefully be released before i die, but is it really fair to count the entire breadth of a studio's career in a yearly contest?


[sub][sub][sub][sub][sub]note: any opinions in this thread are entirely that of the respective poster please limit flaming and other douchebaggery. if you dont like someones opinon.... f*** you [/sub][/sub][/sub][/sub][/sub]
Ultratwinkie said:
Krion_Vark said:
ihazawii said:
Its because Mojang hasn't even finished a single game. Minecraft is an unfinished buggy product, compared to the fact that valve revolutionized the FPS genre as a whole.
I thought that title belonged to Bungie since they introduced the trigger button on the controller as the firing of the gun button in Halo: CE or is that jsut for the console FPSes?
Half life: 90s.
Halo: 2000s.

Halo ripped off many things from Half Life, and passed as "innovative" to the consoles.
i´m sorry, i dont mean to flame or start a fanboy war here, but... what did Halo ripped off Half Life??... the only thing i can think about is some enemies, but the combat mechanic, enemy AI, weapons system, story, regenerative health and cut scenes have absolutely NOTHING to do with "Half Life", and most of those things are what regard HALO as the game that revolutionized the FPS genre, HUNDREDS if not THOUDSANDS of people played the game and loved it, after it, EVERYONE wanted to be Halo

so no, i dont buy your previous assertion, even more, i think you didnt even played the game if you think it "Ripped off" Half life, apples and oranges.
 

brodie21

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Apr 6, 2009
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HentMas said:
brodie21 said:
Just wondering why i keep reading about people hating mojang for beating valve and saying that they 'shouldnt' have beaten Nintendo and Valve. My question is why shouldnt they? The people who voted for Mojang probably believed that in the past year Mojang's acheivement was more impressive than what Valve did in the past year. Now, while Steam is awesome, I dont recall anything in the last year that Valve did that had as much of an impact as Minecraft did. Its not even finished yet and it still made a ton of cash. (my bet is that it never will be finished. but thats a whole different story)I mean hooray for Portal 2 coming out and hooray for half life 2 episode 2 and hopefully a third that will hopefully be released before i die, but is it really fair to count the entire breadth of a studio's career in a yearly contest?


[sub][sub][sub][sub][sub]note: any opinions in this thread are entirely that of the respective poster please limit flaming and other douchebaggery. if you dont like someones opinon.... f*** you [/sub][/sub][/sub][/sub][/sub]
Ultratwinkie said:
Krion_Vark said:
ihazawii said:
Its because Mojang hasn't even finished a single game. Minecraft is an unfinished buggy product, compared to the fact that valve revolutionized the FPS genre as a whole.
I thought that title belonged to Bungie since they introduced the trigger button on the controller as the firing of the gun button in Halo: CE or is that jsut for the console FPSes?
Half life: 90s.
Halo: 2000s.

Halo ripped off many things from Half Life, and passed as "innovative" to the consoles.
i´m sorry, i dont mean to flame or start a fanboy war here, but... what did Halo ripped off Half Life??... the only thing i can think about is some enemies, but the combat mechanic, enemy AI, weapons system, story, regenerative health and cut scenes have absolutely NOTHING to do with "Half Life", and most of those things are what regard HALO as the game that revolutionized the FPS genre, HUNDREDS if not THOUDSANDS of people played the game and loved it, after it, EVERYONE wanted to be Halo

so no, i dont buy your previous assertion, even more, i think you didnt even played the game if you think it "Ripped off" Half life, apples and oranges.
why was i quoted in this?
 

HentMas

The Loneliest Jedi
Apr 17, 2009
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brodie21 said:
HentMas said:
brodie21 said:
Just wondering why i keep reading about people hating mojang for beating valve and saying that they 'shouldnt' have beaten Nintendo and Valve. My question is why shouldnt they? The people who voted for Mojang probably believed that in the past year Mojang's acheivement was more impressive than what Valve did in the past year. Now, while Steam is awesome, I dont recall anything in the last year that Valve did that had as much of an impact as Minecraft did. Its not even finished yet and it still made a ton of cash. (my bet is that it never will be finished. but thats a whole different story)I mean hooray for Portal 2 coming out and hooray for half life 2 episode 2 and hopefully a third that will hopefully be released before i die, but is it really fair to count the entire breadth of a studio's career in a yearly contest?


[sub][sub][sub][sub][sub]note: any opinions in this thread are entirely that of the respective poster please limit flaming and other douchebaggery. if you dont like someones opinon.... f*** you [/sub][/sub][/sub][/sub][/sub]
Ultratwinkie said:
Krion_Vark said:
ihazawii said:
Its because Mojang hasn't even finished a single game. Minecraft is an unfinished buggy product, compared to the fact that valve revolutionized the FPS genre as a whole.
I thought that title belonged to Bungie since they introduced the trigger button on the controller as the firing of the gun button in Halo: CE or is that jsut for the console FPSes?
Half life: 90s.
Halo: 2000s.

Halo ripped off many things from Half Life, and passed as "innovative" to the consoles.
i´m sorry, i dont mean to flame or start a fanboy war here, but... what did Halo ripped off Half Life??... the only thing i can think about is some enemies, but the combat mechanic, enemy AI, weapons system, story, regenerative health and cut scenes have absolutely NOTHING to do with "Half Life", and most of those things are what regard HALO as the game that revolutionized the FPS genre, HUNDREDS if not THOUDSANDS of people played the game and loved it, after it, EVERYONE wanted to be Halo

so no, i dont buy your previous assertion, even more, i think you didnt even played the game if you think it "Ripped off" Half life, apples and oranges.
why was i quoted in this?
oh, the site probably messing up the code, it happens some times, sorry if it bottered you
 

d3structor

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Jul 28, 2009
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I love minecraft and Mojang but I never voted for them.

They still havn't released a finished game. Minecraft has only recently entered beta and I don't vote for things before they were finished.

I also disgree with people voting for deveoplers based on games finished many years ago in an annual competition; things like this should be used to showcase the developers accomplishments of that year.
 

timeadept

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Nov 23, 2009
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DeadlyYellow said:
timeadept said:
I normally care (much) more for gameplay than i do for graphics, and i really like the concept of dwarf fortress, but i'm not too keen on memorizing a massive set of symbols before i can play a game. I'm sure that once you get used to it it's like reading the code of the matrix, but learning the code that well just looks like such a daunting task.

You may burn my at the stake for this, but i would sooner play minecraft than dwarf fortress because (dare i say it?) minecraft has better graphics (personally i never thought i'd hear (or see) myself say that).
Yes, because it's not like that's easily changed or anything.

The massive keylist and all the intricacies of just getting the fortress running is far more daunting.
Oh, well thank you! I may actually give this game a try now. After learning to play Civ IV from scratch (took me at least a week) i think i will be able to manage dwarf fortress.

Lol i feel silly now that you've shown me what is essentially a texture pack and now i'm willing to try the game. But honestly that wall of symbols is very intimidating for a newbie.

*edit* oh yeah, if dwarf fortress is as complicated as you say it is, then it's completely understandable how minecraft could still be more popular than it even if they were equally well known. Except for the fact that you need to open a wiki for all the crafting recipes in minecraft, it's still a very simple game. It's very easy to get into and still manages to have depth despite the simplicity. So basically minecraft is just that much more accessible than dwarf fortress but i would like to be proven wrong on that (like increase the fame of dwarf fortress and see how many people pick it up).
 

DeadlyYellow

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Jun 18, 2008
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timeadept said:
Oh, well thank you! I may actually give this game a try now. After learning to play Civ IV from scratch (took me at least a week) i think i will be able to manage dwarf fortress.

Lol i feel silly now that you've shown me what is essentially a texture pack and now i'm willing to try the game. But honestly that wall of symbols is very intimidating for a newbie.
Don't feel alone. The combination of garish colors and the ASCII characters gives me a splitting headache.

Also, here is the wiki. You will need it.
 

Eclectic Dreck

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Sep 3, 2008
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ihazawii said:
Half life was the first game to have an in depth story as it did.
Unreal did many of the same things as Half-Life including telling a story through setting alone and it was released before Half-Life. Quake 2 was similar in many ways even if the story was rubbish. It could even be argued that Duke Nukem did the same. I think that if you really want to attribute some magical thing to Half-Life it wasn't that it was the first to do something but that it did these things incredibly well.

ihazawii said:
Team Fortress 2 revolutionized team based shooters.
It really didn't. The basic forumla of TF2 remains the same as it was when it was a mod for Quake a decade before. TF2 was little more than a balance tweak, generally achieved by reducing the things a class could do, to better reinforce their position. The Pyro is an excellent example. In the original (and TFC), the Pyro had a reasonably powerful flamethrower and shotgun but these were relegated to very close range. Most of the work a pyro ever did was with the Incendiary Rocket Launcher basically making the average pyro into a poor man's soldier.

The core ideas are exactly the same as they were in 1997 when Team Fortress was first released.

If you want to look at games that actually had an impact on team based shooters I'd say your list would necessarily include Tribes (Open spaces, highly mobile combat that included vehicles, base building and defense elements along with multiple sub objectives) and Battlefield (which was little more than multi-point king of the hill with vehicles).

Ultratwinkie said:
Yes but Half Life was critically acclaimed, and during 1998. That year was the best year in gaming. One day "may not make a difference" but you must consider how long Half Life and its awards have been around. Half Life 1 innovated gameplay (plot, puzzles), Half life 2 innovated technically.
It innovated in exactly none of those areas. Other games had used the same story telling techniques that Half-Life used and puzzles were a common part of FPS games of the era. It really is difficult to understand even in retrospect why a contemporary game, Unreal, is so rarely remembered in spite of doing everything Half-Life did and, in most cases, doing it better.

Half-Life 2 offered no technical innovations of note, incidentally. The engine did not do anything contemporary engines were not also doing. The inclusion of physics for puzzle solving even wasn't a new idea by this point though few games used it as a common means of resolving a puzzle.

While I love Half-Life, I am not blind to the reality. The games never did anything new. They just did things people were already doing and tried to do it better. That is not innovation; that is iteration.

Aeshi said:
Because Minecraft is "Cool to Bash: The Game"
This is probably the best answer one could give. One of the primary hobbies of people on this forum is to ask a question of the form "Why is this popular and beloved game so great when it obviously sucks?".