Why was there no vehicles in fallout 3 ?

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xarealpersonx

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If I can be able to make some sort of fire sword, I can damn well make some sort of motor bike or some other vehicle.

And as for the 'rough terrain', I don't know, there are a lot of good flat places to use a vehicle on.
 

blackfrancis567

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williebaz said:
blackfrancis567 said:
cause programming that meant extra work and why do it when you can get away with not doing it?
Copy paste a horse from oblivion, then add an extra head
as cool as that would have been i reckon the horses are well past the stage of even being glue
 

badgersprite

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Seeing as cars in Fallout 3 are epic fiery death traps, the last thing I'd want to do is get in one.

Seriously, though, getting vehicles in Fallout 3 would have ruined the atmosphere. I mean, it kind of ruins the feel of a post-apocalyptic wasteland if you can go everywhere in a magical car jumping off every bump and cliff with gay abandon...until your vehicle breaks down and you have to spend 30 minutes desperately looking for incredibly scarce petrol to make it work again (come on; you so know they would have balanced it out this way).
 

theultimateend

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Rawker said:
relalistically because it has been two hundred years since any cars have been running, and that and no one would know how to drive the car seeing as anyone, except maybe ghouls would know how to start the thing, and that's only if they left the key in the ignition. and it would be hard to find gasoline.
Yes because realistically just about anything in Fallout 3 would make sense given the time line of the game ;).

Then again to be fair you said relalistically which might mean something else entirely.
 

thiosk

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dude its like 200 years after the nuclear war, very few autos would remain functional-- how many 100 year old cars are you aware of that still run? Without the finances of someone rich? And do they take those cars out on rainy days?

No, vehicles are dead.

And turning fallout 3 into a bicycle simulator would be pretty lame.

Also, cars today really require roads-- and not primitive roads, maintained, modern roads. even off road vehicles are not really for the off road-- with the exception of a hl2 style dune buggy or a dirt bike... not much point of vehicles.

Luckily the fallout energy crisis led to the end of gasoline... and the nuclear batteries are still quite active (and explosive)
 

Icehearted

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badgersprite said:
Seeing as cars in Fallout 3 are epic fiery death traps, the last thing I'd want to do is get in one.

Seriously, though, getting vehicles in Fallout 3 would have ruined the atmosphere. I mean, it kind of ruins the feel of a post-apocalyptic wasteland if you can go everywhere in a magical car jumping off every bump and cliff with gay abandon...until your vehicle breaks down and you have to spend 30 minutes desperately looking for incredibly scarce petrol to make it work again (come on; you so know they would have balanced it out this way).
Not that mini fusion reactor fueled cars were scattered all over the place or anything.

In the old games there were cars fueled by batteries, the the usage for it served a purpose for fast traveling between locations that is not needed here (the trunk was also a handy mobile storage for extra goodies). Also, driving a car over lumpy wastelands and gigantic piles of trash seems like it'd be a hard sell.
 

Pegghead

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Well because that would turn the many atmospheric, fun and realistic romps through the wasteland into the unknown, into a boring, samey trek through the wasteland in some horse-shit car that still runs depsite the fact that it's 200 years after nuclear holocaust (Besides, there was a car in fallout 2) Oh and OP, LEARN BETTER GRAMMAR!
 

Acidoctor

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Emphraim said:
The main reason is because it wouldn't add anything to the game. The map is too small and cluttered to allow vehicle use.

If you want to, there are mods that add in vehicles like cars, motorcycles and so on. My favorite vehicle mod is one that adds in a levitating chair armed with a chaingun. Fun as hell to run down Enclave troopers with a chair.
I like chairs. :)
 

WhiteTiger225

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Emphraim said:
The main reason is because it wouldn't add anything to the game. The map is too small and cluttered to allow vehicle use.

If you want to, there are mods that add in vehicles like cars, motorcycles and so on. My favorite vehicle mod is one that adds in a levitating chair armed with a chaingun. Fun as hell to run down Enclave troopers with a chair.
^ This.

I mean honestly, you had to ask? Reason being, if you had a car, then people would ask why People who can fix state of the art robots couldn't get a car running, and would whine that they wanted to see raiders doing ghetto ass drive bys and merchants driving trucks, and then it would get to the point no one would be on foot and the game would have it's name changed to "Mad Max 3: DC".
 

badgersprite

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Icehearted said:
badgersprite said:
Seeing as cars in Fallout 3 are epic fiery death traps, the last thing I'd want to do is get in one.

Seriously, though, getting vehicles in Fallout 3 would have ruined the atmosphere. I mean, it kind of ruins the feel of a post-apocalyptic wasteland if you can go everywhere in a magical car jumping off every bump and cliff with gay abandon...until your vehicle breaks down and you have to spend 30 minutes desperately looking for incredibly scarce petrol to make it work again (come on; you so know they would have balanced it out this way).
Not that mini fusion reactor fueled cars were scattered all over the place or anything.

In the old games there were cars fueled by batteries, the the usage for it served a purpose for fast traveling between locations that is not needed here (the trunk was also a handy mobile storage for extra goodies). Also, driving a car over lumpy wastelands and gigantic piles of trash seems like it'd be a hard sell.
Word. Besides, I still think these cars would have either had the defensive capabilities of a wet square of toilet paper, or else they would have exploded like every other car in the game in order to prevent you from being ridiculously overpowered.
 

WhiteTiger225

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Icehearted said:
badgersprite said:
Seeing as cars in Fallout 3 are epic fiery death traps, the last thing I'd want to do is get in one.

Seriously, though, getting vehicles in Fallout 3 would have ruined the atmosphere. I mean, it kind of ruins the feel of a post-apocalyptic wasteland if you can go everywhere in a magical car jumping off every bump and cliff with gay abandon...until your vehicle breaks down and you have to spend 30 minutes desperately looking for incredibly scarce petrol to make it work again (come on; you so know they would have balanced it out this way).
Not that mini fusion reactor fueled cars were scattered all over the place or anything.

In the old games there were cars fueled by batteries, the the usage for it served a purpose for fast traveling between locations that is not needed here (the trunk was also a handy mobile storage for extra goodies). Also, driving a car over lumpy wastelands and gigantic piles of trash seems like it'd be a hard sell.
According to Fallout Lore, humanity pretty much took a running leap over the petrol era and landed straight into fusion and nuclear territory. The setting of the war is in 2077, and basically you can see Fallout 3 as a "What if we had a lot of technology, but were stuck on the same governmental, social, and political priniciples of the 50's". And you may say "Why aren't blacks opressed?" Well my friend.. it's because Ghouls replaced any race you wanted to ever hate. So yeah, no petrol run cars.. Though I would have liked if you could bring a pack brahmin, or attach a wagon to a unarmed Robobrain to load up some of your loot into.
 

Starke

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Furburt said:
I don't think the Oblivion engine likes vehicles.
It really doesn't. I'm not sure how they got the mounts working for Oblivion, but vehicles of any kind were an utter nightmare in Morrowind. Most of them were modified to work by having a shuffling set of activators, I think, between various locations, but the actual moving vehicles? Like the ship mod, yeah, that was a nightmare in that engine.
 

WhiteTiger225

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badgersprite said:
Icehearted said:
badgersprite said:
Seeing as cars in Fallout 3 are epic fiery death traps, the last thing I'd want to do is get in one.

Seriously, though, getting vehicles in Fallout 3 would have ruined the atmosphere. I mean, it kind of ruins the feel of a post-apocalyptic wasteland if you can go everywhere in a magical car jumping off every bump and cliff with gay abandon...until your vehicle breaks down and you have to spend 30 minutes desperately looking for incredibly scarce petrol to make it work again (come on; you so know they would have balanced it out this way).
Not that mini fusion reactor fueled cars were scattered all over the place or anything.

In the old games there were cars fueled by batteries, the the usage for it served a purpose for fast traveling between locations that is not needed here (the trunk was also a handy mobile storage for extra goodies). Also, driving a car over lumpy wastelands and gigantic piles of trash seems like it'd be a hard sell.
Word. Besides, I still think these cars would have either had the defensive capabilities of a wet square of toilet paper, or else they would have exploded like every other car in the game in order to prevent you from being ridiculously overpowered.
Fallout. The only universe where the victim of a drive by is in a better position then the agressor.
 

WhiteTiger225

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Starke said:
Furburt said:
I don't think the Oblivion engine likes vehicles.
It really doesn't. I'm not sure how they got the mounts working for Oblivion, but vehicles of any kind were an utter nightmare in Morrowind. Most of them were modified to work by having a shuffling set of activators, I think, between various locations, but the actual moving vehicles? Like the ship mod, yeah, that was a nightmare in that engine.
Yeah, notice during "Point Lookout" DLC that when you first travel on the boat to point lookout, that they look your controls? I would love to find out how to undo that for a moment and try moving while the ship is moving XD
 

Starke

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WhiteTiger225 said:
Starke said:
Furburt said:
I don't think the Oblivion engine likes vehicles.
It really doesn't. I'm not sure how they got the mounts working for Oblivion, but vehicles of any kind were an utter nightmare in Morrowind. Most of them were modified to work by having a shuffling set of activators, I think, between various locations, but the actual moving vehicles? Like the ship mod, yeah, that was a nightmare in that engine.
Yeah, notice during "Point Lookout" DLC that when you first travel on the boat to point lookout, that they look your controls? I would love to find out how to undo that for a moment and try moving while the ship is moving XD
I have the weird suspicion that the thing acts kind of like an Oblivion horse, free look, but no freedom of movement.
 

GloatingSwine

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It takes maybe ten minutes to walk from one side of the map to another, and that's if you're slow. Probably more like five.

You don't need a vehicle, the gameworld is far too small for that.