The lore thing is definitely an issue. I find that a problem with many games just throwing out names at you, even movies do that quite often as well.scw55 said:My problem is that the lore is too heavy handed. You speak to NPCs about the world and they vomit at you various terms that only exist in Amular. With Skyrim and Dragon Age, the terms unique to those worlds were less.
Another problem is respawning enemies. I've just murdered a clearing of fairy beasts. How did they return so quickly? They shouldn't have let enemies respawn. It would have felt like you had a lasting impact on the world.
The zone progression is very linear, and too much. There is too much content, and it's presented in a more linear fashion. Skyrim's content is broad, but it doesn't channel you through it. You don't lose sleep about ignoring some quests. In Amular you feel the need to do every quest. Which results in every quest going grey, and hitting the level cap before you're even half-way in the game. Afterwards the only incentive to keep playing is the narrative, which isn't exciting.
The idea of fate is interesting, but that's all it is. It's an idea you can think about, but isn't actually meaningfully talked about in the story. It might feature beyond a strange game-play mechanic later on, but I quit playing after I reached the capital city.
The DLC is much better than the main game. Because the game feels more focused. The experience feels more complete. The Pirates was interesting, and the secret flying city was absorbing. Shame the main story fell flat.
It's a fun game for the first half. But then it runs out of steam. I blame its length.
I rarely ever complain that a game is too long, but Kingdom of Amular is too long. It's unable to keep my interest for that long (and that's coming from someone who completed Dragon Age Origins 3 times and has 400 hours in Skyrim), and over 1000 hours in Pokemon games.
Combat is fun. But it stops being fun when progression stops (level cap/gear upgrades dry up).
I haven't had an issue with respawning enemies because I don't run back and forth constantly through areas, it's fast travel for me.
I don't get why you feel you must do every quest in KoA. If you do the same thing in other games, the same thing happens as well. You have to pick and choose the quests you do instead of doing every one. In any open world game if you try to do everything (even like GTA), it feels like it'll never end.
I might have to get the DLC then if I beat the game and still want more it as you're the 2nd person in the thread that says it was good.
You just lost all rights to speak by asking what the point of bows are in Dark Souls. The bow and arrow is immensely important, every time I got to a NPC that sells stuff, I bought as many arrows as I could hold. It's damage scales with Dex so that's how you get it to do more damage. I'm guessing the crossbow might scale with Strength so strength builds have a ranged weapon. The primary purpose of the bow is to pull enemies one-by-one to you so you can always fight 1v1 because the combat system sucks when fighting multiple enemies (you can't even backpedal with a shield up without being locked-on). Also, the bow can be used to cheese so many enemies in the game because if you are far enough away, you can continually hit them without them coming to you. I think every one of those Prowling Demons can be killed with a bow from afar. I killed the Gaping Dragon with just a bow. And guess how you can beat those Anor Londo archers.Rainbow_Dashtruction said:If you say KoA is a harder game then Dark Souls, you have lost all rights to speak. Dark Souls isn't insane like people say, but there is pretty much no way someone is going to beat every boss first try. Especially the Bed of Chaos. While you can avoid every trap by observing and understand 90% of boss's special moves by staring at them in the first 4 seconds of your first fight and looking at how the area is designed, you will NEVER be able to catch every single one before they eventually get you. And can someone please tell me how the fuck bows have any use at all in Dark Souls? They control like utter shit, do so low damage with any of the ones that don't take 5 minutes to fire that any enemy with a shield is gonna take fuck all damage and the ones without likely are fast enough to prevent you shooting them anyway.
There's been encounters in KoA that I had to retry more times than any encounter I ever had in Dark Souls. It took me an hour to beat these Niskaru hunters and then boss as a NPC was grabbing this spear. I may have gotten lucky with the Bed of Chaos because it only took me a couple tries. Then, I remember reading a post of someone saying they don't want to play Dark Souls again just because of the Bed of Chaos so I guess I got lucky or something. I think it's just bullshit that you can block just about every attack (from large creatures and many bosses) as a Dex build with a light shield and clothes on. In KoA, when you block as a rogue, you don't block all the damage like Dark Souls. Most bosses are just a joke in Dark Souls, there are a FEW tough ones but that's it.
I'm not a Dark Souls expert, I didn't read guides or anything. I just felt like a dragon fight should be HARD. I didn't know Seath was easily exploitable; he cursed me in my first encounter, then I put on curse resistant stuff and he literally couldn't do anything. There was a poster in this thread that said I was lying about how I beat Seath and he had like 400 hours played. Against Sif, I'm not sure if I was underleveled or my equipment as my main weapon did like no damage against him and I had to use Lightning Spear to do any decent damage. I did start leveling my equipment late as I thought Dark Souls was a game where you got new better shit, but it's mainly a game where you level the shit you got. I did a combination of dodging and blocking in the fight, it's just that I shouldn't be able to fully block attacks from large creatures, you can't in KoA but you can in Dark Souls. You can block the Knights' triple sword attack fully as a thief with a light shield for example, that shouldn't be possible. If I could backpedal with a shield up and not locked-on, the combat would be much much better, that is the thing I hated most about the controls. You Dark Souls fans make way to much of an issue with the weapons all have different heavy and special attacks, the moves are only a minor difference from weapon to weapon and the functionality is usually the same for the most part. Most of the time is spent just standard blocking and attacking, which is the same with every weapon.Quarik said:Ok, all of the Dark Souls arguments are terrible. Not just by OP, but by a lot of the responses. Seath is very easily exploitable by standing tight to his stomach, and many of the enemies are exploitable with arrows/kiting/ledges, that's just a fact. However, saying that with an underleveled thief character you can block and win against most enemies is strictly bullshit, especially when it comes to Sif. Unless you have a shield very highly upgraded, you'll run out of stamina very quickly fighting the canine blender if you block every hit, and then he'll gib you. The AI could be a lot better, there are plenty of points where it is exploitable, but you don't have to take those options. You're free to play the game that way if you want, but it's unfair to assume that you're supposed to play that way. You shouldn't be able to, and it's a design fault certainly, but that's not a fault with the combat system itself. The camera functionality isn't nearly as bad as you make it seem, and while lock-on is handy and almost never bugs, playing with camera unlocked is easy, and is actually a key strategy in PvP. Also, the progression on melee characters argument is ridiculous. The progression in that game isn't based on active skills for fighters/assassins, it's based on weapons that have completely different kits and learning new strategies.
I have never played KoA, I have no problem with it. It looks like a fun ARPG, but your arguments about Dark Souls are viewing the game in the worst possible light and some are straight up hocus.
When the game goes out of its way to cheaply kill me (like Anor Londo archers), I will go out of my way to cheaply exploit it. Putting enemies camping corners like a camper in a FPS is just stupid, not fun, and not hard either. KoA doesn't do that so I don't feel the need to find some corner where I can't get hit or exploit the AI, I feel like fighting the enemies straight up because they attack me straight up.
I've had to retry encounters in KoA more times than I've had to retry encounters in Dark Souls. KoA is harder in my opinion. All you have to do is play cautious, patient, and smart in Dark Souls and it's easy. I never get hit by a trap in Sen's Fortress for example because I was cautious.