My thought? If they're going to make me authenticate every 15 days than this game better be worth the fucking hassle.
Deployed soldiers can sometimes bring their computers, but can't connect to the internet with them -- okay, I'm thinking mainly sailors because I know exactly what they go through.Ertol said:How many people don't have internet connection? I could see if you use a laptop, but don't you go on the internet at some point? If you only have the do it for 1 min every 2 weeks it's not a big deal.
Steam is far from being accepted for many gamers, and even then it isn't as bad as requiring anything more than a single attempt at being briefly online once to activate the game.oplinger said:Oddly, some people don't have a stable, or constant connection to, the internet. So anything requiring internet access is a bit iffy.
..Was a bigger problem back when steam did it, but I don't see the issue now. ...Other than the more rural areas of the US..maybe some other countries.
Impressive rant, one that I feel should be followed by a quote with some goon saying /thread. Today, I will be that goon.Callate said:How about "because there's no direct consumer benefit to requiring a paying customer to check in every fifteen days?" Because it smacks of control issues? Because requiring an Internet connection for a single-player game is a ridiculous burden? Because it likely involves an auto-patching system, and not all patches in all games have been enjoyed by their user base, and someone who plays such games solo in particular should have a right to choose how they play? Because some people travel with their notebook computers for more than two weeks at a time, and no, there is no guarantee that they'll have Internet access? Because software companies in general have a bad reputation for keeping validation servers online in the long-term, this company's bottom line is being overseen by Bobby Kotick, and there are people still playing Diablos 1 and 2? Because there's no good reason that a customer should have to continue to prove their legitimacy over and over again, having proved it in the first place? Because Activision-Blizzard seems to have an ever-increasing desire to have constant oversight over everyone who's playing one of their games, and the "Big Brother" approach needs to be slapped down before someone decides that's the industry norm?
[contempt]Oh, I'm sure the only people concerned about any of that are pirates.[/contempt]
Exactly, and i'm sure you're not alone in that.pumuckl said:WhiteTigerShiro said:If it's just that you have to authenticate every 15 days, I don't really think it's that big of a deal. Let's be honest here, if you're a PC Gamer, you have internet sometimes. It might not be a strong connection, but I can't imagine that there are many people who game on a PC and NEVER have the computer hooked-up to a line. Even if you game on a laptop that you like to keep portable; you put it online from time-to-time. Especially if the authentication is automatic; unless you go for more than 2 weeks without putting your computer online, then you probably never even have to think about it.
Mind you, I base this on what I've read in this topic, feel free to give me specifics if my chain of logic isn't accounting something.
Edit: Mind that I'm generally against DRM, but if it's on the sidelines so that I can ignore it and doesn't otherwise hinder me, then I'm willing to give a little slack on the issue.
actualy, i use my laptop for internet and my pc for gaming, and my pc has no internet connection at all, so this is a huge problem for me if it wont play on my laptop
Thats precisely what the built in cheat codes in SC2 do. There is a whole list of them. They banned people who used the trainer to get achievements as well.Gutkrusha said:I'll buy the game, then I'll get a crack for it.
If I wanna play offline forever, it's my damn prerogative. I like to cheat and modify the product I paid for, and i'll keep doing it. The same thing I said when Blizzard started suing the people cheating their single player in Starcraft 2 applies here. You're just forcing us to different avenues, avenues we're more than happy to go to when we feel wronged. I will enjoy the product I paid for my way. I don't give a flying fuck if you think my account's achievements are important, cause I could care less about them. Lock my achievements at 0, but let me play my game my way.
The more you try to force this totalitarian way to making games on us, the more we're going to find ways around it.
If game companies keep pushing these stupid rules on people, the world is going to have a whole lot more pirates.
I've never heard of a dorm blocking certain things on the internet around where I live, but this is the first actually valid concern anyone has brought up in this thread.Red Right Hand said:Exactly, and i'm sure you're not alone in that.pumuckl said:WhiteTigerShiro said:If it's just that you have to authenticate every 15 days, I don't really think it's that big of a deal. Let's be honest here, if you're a PC Gamer, you have internet sometimes. It might not be a strong connection, but I can't imagine that there are many people who game on a PC and NEVER have the computer hooked-up to a line. Even if you game on a laptop that you like to keep portable; you put it online from time-to-time. Especially if the authentication is automatic; unless you go for more than 2 weeks without putting your computer online, then you probably never even have to think about it.
Mind you, I base this on what I've read in this topic, feel free to give me specifics if my chain of logic isn't accounting something.
Edit: Mind that I'm generally against DRM, but if it's on the sidelines so that I can ignore it and doesn't otherwise hinder me, then I'm willing to give a little slack on the issue.
actualy, i use my laptop for internet and my pc for gaming, and my pc has no internet connection at all, so this is a huge problem for me if it wont play on my laptop
Also, what about people in university halls. Mine, for example, block steam and battlenet. What am I supposed to do?
..So.. You would want to play Diablo 3 Single Player during a lan player?AlexanderAstartes said:What if you wanted a LAN party, which isn't wholly uncommon among my friends? Now we have to rely on what will swiftly become an overloaded internet connection if we want to play in the same house.
I think the worry is that the user will authenticate the copy then copy the files and registry keys to a zip folder and on the pirate bay it goes. Of course I'd think its pretty likely that you could similarly just alter it so that the game never knows that 15 days have passed and thus never authenticates.Serenegoose said:Why on earth do you need a 15 day repeating authentication?
I mean, have I suddenly stumbled into a reality wherein legitimate copies of games periodically just become pirated copies, and so need to be checked every 15 days to make sure they're still legitimate?
You encountered hackers in single player?cprs_ said:I liked it because I was guaranteed there wouldn't be any hackers/griefers/dupers et cetera...Darwins_Folly said:With Diablo 2, I think lots of people liked the single player because they could use mods and hacks to their hearts content, without worry of temp or permabans from battle.net. Thats one reason they may complain about no single player mode.