Wind waker 2 for WII

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smudgey

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Nostalgia said:
smudgey said:
I've always been a huge Zelda fan, but it's hard to get excited about new Zeldas when you're pretty sure it's just gonna be the same old thing with one or two new gimmicks.
Must we always call additions or changes to gameplay a gimmick?
Sailing is apparently a gimmick. Wii controls are apparently a gimmick. Stylus interface was apparently a gimmick. And now trains will be.
What do we not consider gimmicks? The parrying system in WW? Musical instruments? Where do people draw the line?

Must we criticize Nintendo all the time for trying to shake things up, or do things differently and bastardize them when we say that they have changed nothing? Do we want them not to utilize what their consoles aim for in creating a new way to experience games? I wish people would make up their mind.
I consider any feature that differentiates one game from the rest to be a gimmick, but i didn't mean to imply that gimmicks are necessarily a bad thing. Just so long as the game isn't relying solely on them to shift copies. I don't want to play through the same save the princess scenario again just because they've added a train. Give us a new story!
 

Nostalgia

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smudgey said:
I consider any feature that differentiates one game from the rest to be a gimmick, but i didn't mean to imply that gimmicks are necessarily a bad thing. Just so long as the game isn't relying solely on them to shift copies. I don't want to play through the same save the princess scenario again just because they've added a train. Give us a new story!
LoZ has always been a bit more than "save the princess." If anything, you're more so saving Hyrule than you are Zelda.

For example:
In MM, there is none.
In OoT, you escort/carry Ruto, and save Zelda from Ganon at the END of the game. Either way, neither was ever your goal.
In WW, she's not even mentioned or reveal till half way through, and she ends up being in limbo, and then gets captured. Your goal was Ganondorf before she was even revealed anyway.


Zelda is an important political figure in the world of Hyrule. It is the Legend of Zelda, you know. The stories do differ here and there, I just think you want something franchise shattering.
 

nerdsamwich

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ok I think that wind wanker is the molten, putrifying depths of nintendo/zelda depravity, but thats just me. Liked majora's mask, though. I still think that Nintendo will burn for all eternity for doing that to Hyrule.
 

axnxgxixe

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PH was great- I'm super excited for the next game.

And as far as WW's art- at first I hated the stupid cell-shading type of graphics it used-at first. Then once I stopped pouting over the fact that it wasn't realistic graphics I really realized that the graphics were actually quite beautiful.

But given the choice I would choose TP graphics over WW, especially if for the wii. I don't mind the toony graphics for the DS.
 

Lucia di Lammermore

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Mr. Fister said:
Another topic, another topic-hijacking flame war. *sigh*

To be honest, I would really like a follow-up to Twilight Princess. The game nearly had me in tears at the end of my second playthrough, it was that good. I was never so immersed into the story of other Zelda games as I was with TP. Yeah, the premise is not innovative and it would make for a lame story anywhere else, but the way it's told in TP is so well done, it's beautiful. Those who think "lol, ur just savin teh princes agin" just don't get it.

To my dismay, I highly doubt there will be a follow-up anytime soon, if ever. Nintendo thought that TP's sales in Japan was disappointing, and Miyamoto's wishes to make the Zelda games more casual only makes it seem more impossible. Whatever they do for the upcoming Wii Zelda will probably be good, but I have a bad feeling I won't have the same breathtaking experience like I had with Twilight Princess.
Wow, I would have never guessed that you liked TP. /sarcasm

Though, to be honest, I really like Twilight princess as well. But, then again, I haven't played any other Zelda games, so I'm kinda biased on this one.
 

smudgey

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Nostalgia said:
smudgey said:
I consider any feature that differentiates one game from the rest to be a gimmick, but i didn't mean to imply that gimmicks are necessarily a bad thing. Just so long as the game isn't relying solely on them to shift copies. I don't want to play through the same save the princess scenario again just because they've added a train. Give us a new story!
LoZ has always been a bit more than "save the princess." If anything, you're more so saving Hyrule than you are Zelda.

For example:
In MM, there is none.
In OoT, you escort/carry Ruto, and save Zelda from Ganon at the END of the game. Either way, neither was ever your goal.
In WW, she's not even mentioned or reveal till half way through, and she ends up being in limbo, and then gets captured. Your goal was Ganondorf before she was even revealed anyway.


Zelda is an important political figure in the world of Hyrule. It is the Legend of Zelda, you know. The stories do differ here and there, I just think you want something franchise shattering.
You're right, i want something franchise shattering. I want something that takes a leap in a different direction, like Majora's Mask did. And I know saving Zelda isn't usually the main quest, but it gets annoying when it keeps popping up. Get some decent security, woman!
 

hopeneverdies

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Difficulty in the way of puzzles and make most enemies do more than 1/4 heart damage would be appreciated. Sailing if made a bit shorter would really help even though I enjoyed it just because it made the world more massive. The story wasn't even focused on Zelda until really the last third. It sort of proved that game in three acts theory from a month ago. First third was to rescue your sister. Second third was restoring the Master Sword. And the final third was to prove you are the Hero, check on Zelda, then cause the death of Ganon who was crushed by the pressure of the sea in his stone form.
And again someone is making a sequel non profit for free DL on Wii, help him out.
forgottenphoenix.envy.nu
Not much traffic sadly.
 

Lord Beautiful

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JWAN said:
I'm an irrational prick? did I ever start calling you names?
No, but your tone is rather condescending and your points went from one place to another, completely bypassing any logical transition.
JWAN said:
Congrats though you just got the "Ass hat of the Year" award and its only May.
Besides starting a fight over the internet by calling names really speaks of your character
Starting a fight? Quite the contrary. Had you been a tad more civil in your response, less condescending, I would have been as well.
JWAN said:
Did you ever think maybe I was aiming those comments at someone else?
Nope, and for that, I shamefully accept the Ass Hat award, as I have earned it.
JWAN said:
By the way Zelda has always been a game for kids, that's why people buy the games
don't screw it up so you can turn it into some violent anime crap it was never meant to be.
This is actually a good point, and it would be much nicer if we could have started out with something like this. I would like the art style to be somewhat along the lines of anime that is less geared towards children, but I'd rather not any gore be introduced into the game. And I realize that Zelda has been a game for kids, but with the introduction of Ocarina of Time and the games following, it had a universal appeal, and I'd like such a thing to be brought back. After all, though I'd prefer more realistic anime designs, I'm still rather fixated on Zelda being a world of beautiful color and splendor.
 

Avatar Roku

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A random person said:
A Windwaker sequel for the Wii could be good. I did like the art style of the first one. The sailing needs to be scrapped, though, or at least greatly improved (I'll admit that sailing looks pretty). And the dungeons need to be more challenging; second playthrough, I blew through the first few dungeons very quickly. And I mean more challenging with puzzles, which is how Zelda games are challenging in a fun way, and not throwing more and/or tougher enemies, which is cheap.
Agreed on the puzzles, but I wouldn't say that throwing more enemies is necessarily cheap. One of the best times I've had in a Zelda game was fighting 4 Darknuts (toughest non-boss enemies) at a time in Wind Waker. As for the sailing, I liked how much more open-world it made the game. Decrease the distances between the islands and it's perfect.
 

Flying-Emu

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orannis62 said:
Link Kadeshi said:
I'd rather move away from the Wind Waker style, personally.
Why? To me, WW is by far the most visually appealing Zelda ever.

As for gameplay, it's tied with Twilight Princess to me. Give the next WW-line Zelda game motion control and I'm all set to name it best game ever.
I'm still looking for them to remake a game in the vein of Majora's Mask. Then, when it is released and completely sucks, I can name WWII best game evarz.
 

A random person

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orannis62 said:
A random person said:
A Windwaker sequel for the Wii could be good. I did like the art style of the first one. The sailing needs to be scrapped, though, or at least greatly improved (I'll admit that sailing looks pretty). And the dungeons need to be more challenging; second playthrough, I blew through the first few dungeons very quickly. And I mean more challenging with puzzles, which is how Zelda games are challenging in a fun way, and not throwing more and/or tougher enemies, which is cheap.
Agreed on the puzzles, but I wouldn't say that throwing more enemies is necessarily cheap. One of the best times I've had in a Zelda game was fighting 4 Darknuts (toughest non-boss enemies) at a time in Wind Waker. As for the sailing, I liked how much more open-world it made the game. Decrease the distances between the islands and it's perfect.
Good point about the enemies and the sailing. When I was thinking of enemies I was thinking about the kinds in 2d Zelda games where it's just hack-'n-slash, and the games using constant enemies ala RPG's as a main source of difficulty. But have plenty of fun enemies like Darknuts and make some good brawls (like the one in Hyrule Castle in Windwaker) and have quality over quantity with enemies, hence my example on constant enemies as bad and tough, fun enemies as good.
 

hcig

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-Zen- said:
JWAN said:
By the way Zelda has always been a game for kids, that's why people buy the games
don't screw it up so you can turn it into some violent anime crap it was never meant to be.
This is actually a good point, and it would be much nicer if we could have started out with something like this. I would like the art style to be somewhat along the lines of anime that is less geared towards children, but I'd rather not any gore be introduced into the game. And I realize that Zelda has been a game for kids, but with the introduction of Ocarina of Time and the games following, it had a universal appeal, and I'd like such a thing to be brought back. After all, though I'd prefer more realistic anime designs, I'm still rather fixated on Zelda being a world of beautiful color and splendor.
holy god, you cant be real.
first off, its animu, lrn2spell. second, there has never been a animu zelda, and third, always been a game for kids?

dora the explorer ponyz bratz pet hair salon 5 is for kids, miyamoto has never made his mission statement "i make game 4 kidz" and after the violent and dark nature of MM he wanted zelda to return to the mass audience, something that adults would like, but that was also accessible to kids.
mass. audience. its like saying the wii is a children's toy because it has an overwhelming simplicity about it, it still somehow amazes me that people dont know the difference between age-free, and children's games, it stupid how there can be someone who works hard to make a game that can be enjoyed by everyone, only for it to get passed off as "kiddie"
nintendo doesnt need help selling a game, but this view so many people show really gets me when good indie games have life savings sunk into them, but in the end, its passed up because of the security blanket gamers.

also, gore isnt needed, but dark themes are a major awesome boost, also, bring back magic attacks, please...just bring them back.

no.
seriously, bring them back nintendo.
 

SecretTacoNinja

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Musical-Wheelchair said:
Internet Kraken said:
As long as they didn't add some stupid gimmick like a train or something.....
I agree with you there. Good thing they would NEVER stoop to something that silly...

....*depressed sigh*
I think a train system would work in Wind Waker actually... I got the idea from the water train in One Piece. The tracks actually float on the water.

I'd prefer a WW style game, but on land, with Epona. Maybe they could go back to the Great Sea a thousand years later, to when the land expanded...

Damn it, Nintendo have to give me a job...