Need a telepoahta heah! Need a telepoahta heah! Need a--
OK, 4srs this time. Scariest: probably the sound of a turret coming on in
Bioshock. For some reason, even though I know the best thing to do is rush it so I can freeze the thing before it starts firing, it's always like a reflex to just dive back wherever I just was. I don't know why I can't get over that, because they're not hard to deal with.
Runner up would have to be the helicopter sound in the
Half-Life series that means you just got ambushed by a pack of Antlions, aka the one and only enemy that is ALWAYS programmed to infinitely spawn in those games.
For annoying, I want to say anytime in
Bioshock that a lot of stuff is going on at once. I dunno if it's my computer or what, but I seem to be limited in how many sounds can be playing at once, and its approach is to just temporarily mute some of them to make space for others. This includes the NPC monologues. Really breaks immersion. Which sucks because immersion is really key to enjoying that game, more than maybe any other.
Trivun said:
I have to say the most annoying sound for me is 'THUD' and seeing two shoes fly up into the air.
Oh, come on, the shoes are funny. Especially if you think of the screwed-up physics behind them flying up into the air like that. It became a running joke with my cousin when we played it. "Lol, shoes."
Spot1990 said:
"STARS" *bang*. I still nearly wet myself.
You might like this quote from TV Tropes: "The game was made even scarier when this troper played with a scratched disc. The game was entirely unaffected except for one thing: no scary music when the Nemesis shows up. You think he's creepy when you hear the dramatic music swell? Imagine that instead all you hear is
silence."