Wouldn't a Fallout outside of the US not really work?

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WolfThomas

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Dec 21, 2007
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Now I'm rusty with my Fallout lore, but I was under the impression that only the United States of America had vaults. Those are from which all the survivors are from. Yes there was the great vault-tek experiments, but for the most part the majority of participants surived those and exited relatively early. It was only 13 and 101 that got sealed up indefinitely. All the raiders, farmer, traders and mercenaries are several generations descended from those original vault dwellers.

I don't really see how there can be series set anywhere other than North America (for the record I'm Australian). Also I don't see why you'd want it. Fallout capitalised very much on combining coldwar Reds under the bed paranoia with 50's predictions of the future. I don't see it being as successful in another area. Don't get me wrong, I'm not adverse to a post apocalyptic game set in London, Buenos Aires or Mozaimbique, I just don't think the Fallout universe is where to set it.

I honestly think Fallout should have ended at Fallout 2 from a story/timeline perspective. That isn't to say they shouldn't make anymore games simply that by the end of Fallout 2, society had really started to successfully pull itself from the gutter. You had Vault City, NCR, San Fran and your player's nation all as fully productive societies that could sustain themselves with food, energy and even replicate technology.

In Fallout 1, people used bottle caps and lived in forts made out of junk, in Fallout 2, they used minted gold coins and lived in cities with forcefields. In Fallout we whiplash back to the first.

Myself I'd love to see a Fallout game about the first year out of the earliest vaults, the bad years before firm settlements and towns got established.
 

ZippyDSMlee

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Korten12 said:
ZippyDSMlee said:
You mean a fallout with deep mechanics and gameplay.
huh..? What would Fallout in another region have to do with mechanics and gameplay..?
Change the question, Would a fallout with deeper mechanics and gameplay really not work?

In todays market no it would not.


As for a different setting the warped 40-50s setting would be samey everywhere, tho I guess you would really have a different look in most of Asia.
 

Korten12

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Aug 26, 2009
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TEMHOTA said:
Korten12 said:
Wait what..? You know Fallout doesn't take place in the 50's right... Read up on the Fallout lore then come back to this thread...
I have played them all, it is retro 50s style, actually 50's idea of what the future would be, you come back to this thread when you finish the first 2.
Well first of all, of course during the time period of which Fallout Universe takes place their was more countries then the US, but after the great war, really only the US was left...

Also your statement made no sense, you said I thought their was no other countries during the 50's meaning you didn't imply you were even talking about the fallout universe but just the 50's in general, which made no sense.
 

Ordinaryundone

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Reasons a Fallout outside of the U.S. wouldn't work.

Canon reasons:

1. Vaults only existed in America. So much of Fallout's lore and backstory is tied to the Vaults, Vault-Tek, and The Enclave that it would be difficult to simply abandon them in favor of a new setting, as well as being an easily explainable ready source of survivors and characters for your wasteland. You could retcon this by saying they built more Vaults elsewhere, but this misses the point of the Vaults being an allusion to the American "Duck and Cover" campaigns and bomb shelter craze.

2. Europe no longer exists, and hasn't since before the Great War even started. The European nations were fighting even before the USA and China went at it, over the dwindling supplies of oil and other resources. Sources indicate that they had basically destroyed each other in their own mini WW3, and the falling nukes simply blew up whatever else was left standing. While there are possibly still people alive over there, the only one we ever meet, Tenpenny, says he came to America because it was better off than Europe. And considering the state of the Capitol Wasteland (his current residence), thats pretty bad.

3. China was hit even worse than America was, and has completely collapsed.

Everywhere else in the world was either nuked into oblivion (The Middle-East) or was already destroyed in previous fighting over resources, or during the Great War (Alaska, and we can assume Africa and South America, most of Asia). There simply aren't very many inhabitable places left, or more importantly, inhabitable places with people living in them. You COULD go to other countries, but it'd be an awfully lonely experience. Only America, as far as we know, had any real number of survivors.

This isn't taking into account the argument that 1950's Americana is integral to the setting and that removing it basically takes away the point of calling it Fallout.

To put it another way, lets use Escapist Gaming Board darling Metro 2033. Its a pretty distinctly Russian setting, that only really works the way it does due to its setting. Metro 2033 could technically have been set anywhere you could find a large series of subway tunnels. London would have been a fine choice. So would New York City. But if it hadn't been Russia, it just would not have been the same. Its the same deal with Fallout. Its American-ness is irremovable from the brand.
 

ZippyDSMlee

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Ordinaryundone said:
Reasons a Fallout outside of the U.S. wouldn't work.

Canon reasons:

1. Vaults only existed in America. So much of Fallout's lore and backstory is tied to the Vaults, Vault-Tek, and The Enclave that it would be difficult to simply abandon them in favor of a new setting, as well as being an easily explainable ready source of survivors and characters for your wasteland. You could retcon this by saying they built more Vaults elsewhere, but this misses the point of the Vaults being an allusion to the American "Duck and Cover" campaigns and bomb shelter craze.

2. Europe no longer exists, and hasn't since before the Great War even started. The European nations were fighting even before the USA and China went at it, over the dwindling supplies of oil and other resources. Sources indicate that they had basically destroyed each other in their own mini WW3, and the falling nukes simply blew up whatever else was left standing. While there are possibly still people alive over there, the only one we ever meet, Tenpenny, says he came to America because it was better off than Europe. And considering the state of the Capitol Wasteland (his current residence), thats pretty bad.

3. China was hit even worse than America was, and has completely collapsed.

Everywhere else in the world was either nuked into oblivion (The Middle-East) or was already destroyed in previous fighting over resources, or during the Great War (Alaska, and we can assume Africa and South America, most of Asia). There simply aren't very many inhabitable places left, or more importantly, inhabitable places with people living in them. You COULD go to other countries, but it'd be an awfully lonely experience. Only America, as far as we know, had any real number of survivors.

This isn't taking into account the argument that 1950's Americana is integral to the setting and that removing it basically takes away the point of calling it Fallout.

To put it another way, lets use Escapist Gaming Board darling Metro 2033. Its a pretty distinctly Russian setting, that only really works the way it does due to its setting. Metro 2033 could technically have been set anywhere you could find a large series of subway tunnels. London would have been a fine choice. So would New York City. But if it hadn't been Russia, it just would not have been the same. Its the same deal with Fallout. Its American-ness is irremovable from the brand.
Meh its not difficult to make up caves or bunkers and have whatever region deal with the post apocalyptic setting, for instance have most of Europe found underground mini countries in caves and bunkers and china have a mix of bunkers and super secret underground bases, even emulate vaults(since Asian culture is/was more into control of its population tha the west is/was).

Hell I have more trouble with FO3(being a crappy FO game,ect) than a hypothesized foreign based fallout.
 

CellarDweller

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Just have the protagonist be an American (for the xenophobes), captured by raiders and sold as a slave in whatever country (cue saving of the universe by the player).
Or how about being sold to some Russian warlord, escaping and making your way across europe (theres a whole series of games in there).
 

Mr.PlanetEater

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Why are we still discussing this? All of you that think Fallout would work outside of America and still be Fallout need to go crack open the Lore of the Canon Games (Fallout, Fallout 2, Fallout Tactics (as long as it doesn't contradict any of the other canon works), Fallout 3, Fallout New Vegas, and Fallout Brotherhood of Steel (see tactics)). Europe is gone there is absolutely no one left. They destroyed them selves and then the survivors were picked off from the Nukes, Africa is also the same way. China can't work because China in the Canon had no Vaults.

In addition to this evidence from the Canon, you'd also have none of the following enemies
-Deathclaws
-Super Mutants as they were created by either F.E.V in Vault 87 or F.E.V. in Mariposa
-Ghouls; well partially depends on if you consider the one creator of Fallout's statement that Ghouls were the by product of F.E.V and Radiation or if you follow the Radiation only school of thought (I follow the latter so Ghouls would still be around)
-Any of the Robots no America means no RobCo no RobCo means no Robot enemies

You wouldn't have any of the following core factions/Companies
-Brotherhood of Steel as they are remnants of the non-corrupted U.S. military
-Enclave who are the remnants of the U.S. government
-RobCo
-Vault-Tec

You wouldn't have any of the following important items in Fallout
-Pip-Boy no Robco means no Pip-Boy
-Vaults no Vault-Tec no Vaults
-G.E.C.K no Vault-Tec no G.E.C.K

Finally you wouldn't have Vault boy

Because of all of these reasons Fallout any where but America would not I repeat WOULD NOT be Fallout anymore, but another post Apocalyptic game. So can we finally stop arguing this and just accept the fact that the Canon will never allow a Non-American Fallout

Forgot to add, it's not a petty reason that America can only be the setting of Fallout because every else got it 1000x worse, it's Canon canon in a series isn't petty.
 

spectrenihlus

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Feb 4, 2010
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Mr.PlanetEater said:
Why are we still discussing this? All of you that think Fallout would work outside of America and still be Fallout need to go crack open the Lore of the Canon Games (Fallout, Fallout 2, Fallout Tactics (as long as it doesn't contradict any of the other canon works), Fallout 3, Fallout New Vegas, and Fallout Brotherhood of Steel (see tactics)). Europe is gone there is absolutely no one left. They destroyed them selves and then the survivors were picked off from the Nukes, Africa is also the same way. China can't work because China in the Canon had no Vaults.

In addition to this evidence from the Canon, you'd also have none of the following enemies
-Deathclaws
-Super Mutants as they were created by either F.E.V in Vault 87 or F.E.V. in Mariposa
-Ghouls; well partially depends on if you consider the one creator of Fallout's statement that Ghouls were the by product of F.E.V and Radiation or if you follow the Radiation only school of thought (I follow the latter so Ghouls would still be around)
-Any of the Robots no America means no RobCo no RobCo means no Robot enemies

You wouldn't have any of the following core factions/Companies
-Brotherhood of Steel as they are remnants of the non-corrupted U.S. military
-Enclave who are the remnants of the U.S. government
-RobCo
-Vault-Tec

You wouldn't have any of the following important items in Fallout
-Pip-Boy no Robco means no Pip-Boy
-Vaults no Vault-Tec no Vaults
-G.E.C.K no Vault-Tec no G.E.C.K

Finally you wouldn't have Vault boy

Because of all of these reasons Fallout any where but America would not I repeat WOULD NOT be Fallout anymore, but another post Apocalyptic game. So can we finally stop arguing this and just accept the fact that the Canon will never allow a Non-American Fallout

Forgot to add, it's not a petty reason that America can only be the setting of Fallout because every else got it 1000x worse, it's Canon canon in a series isn't petty.
Although you wouldn't have those specific names they might have European versions of those things. A german robotic company called Volksrobo perhaps?
 

Mr.PlanetEater

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spectrenihlus said:
Although you wouldn't have those specific names they might have European versions of those things. A german robotic company called Volksrobo perhaps?
True, but that doesn't change the fact that before the great war Europe basically already had a Great War on a smaller scale, e.g. being reduced to a bunch of tiny city states bent on keeping their last resources to themselves then when the Great war happened they nuked themselves to hell and back.

There's also Canonly no Vaults because America was the only country that took steps to protect their citizens (Well at least the citizens thought they were for protection no cruel social experiments..).

Now a new original series that's post apocalyptic would be kick-ass in Europe but it can't be Fallout.
 

emeraldrafael

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Jul 17, 2010
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I highly doubt america was the only country wtih bomb shelters.

but I agree with you iwth the culture, but aslo cause it wouldnt work in places like the UK or highly populated countries where they arent wide open ranges and a large expansive land with different groups and regions. least thats my opinoin.
 

hyplion

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Apr 29, 2010
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Well i think there is still enough of places in the usa to explore. And i really like the brotherhood of steel, the enclave, super mutants etc. it'd be a shame to lose them just for a different setting (or worse have them replaced by different looking diferrent named surrogates
).

Besides that how can you possibly reference to a previous game if a post apocalyptic atlantic ocean separates your 2 gaming worlds, wouldn't work. And since i love those references (like Harold in F3, Cass in FNV)stay in the usa.
 

Sly-Wish

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Dec 26, 2010
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A Fallout that was centered around post-apocalyptic China is the only other country I could see working with the Fallout theme and that is soley for the reason they were part of the Great War. Some of my suggestions are Fallout: New York. New York is once again a thriving city in post-apocalyptic America or a Fallout: Alaska (or Anchorage something located towards the in upper Canada or Alaska) were we could see the affects the war had on the frontlines in Anchorage.